UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ID3D12BarriersForAdapter Member List

This is the complete list of members for ID3D12BarriersForAdapter, including all inherited members.

ConfigureDevice(ID3D12Device *Device, bool InWithD3DDebug) const =0ID3D12BarriersForAdapterpure virtual
CreateCommittedResource(FD3D12Adapter &Adapter, const D3D12_HEAP_PROPERTIES &InHeapProps, D3D12_HEAP_FLAGS InHeapFlags, const FD3D12ResourceDesc &InDesc, ED3D12Access InInitialD3D12Access, const D3D12_CLEAR_VALUE *InClearValue, TRefCountPtr< ID3D12Resource > &OutResource) const =0ID3D12BarriersForAdapterpure virtual
CreatePlacedResource(FD3D12Adapter &Adapter, ID3D12Heap *Heap, uint64 InHeapOffset, const FD3D12ResourceDesc &InDesc, ED3D12Access InInitialD3D12Access, const D3D12_CLEAR_VALUE *InClearValue, TRefCountPtr< ID3D12Resource > &OutResource) const =0ID3D12BarriersForAdapterpure virtual
CreateReservedResource(FD3D12Adapter &Adapter, const FD3D12ResourceDesc &InDesc, ED3D12Access InInitialD3D12Access, const D3D12_CLEAR_VALUE *InClearValue, TRefCountPtr< ID3D12Resource > &OutResource) const =0ID3D12BarriersForAdapterpure virtual
CreateTransition(FRHITransition *Transition, const FRHITransitionCreateInfo &CreateInfo) const =0ID3D12BarriersForAdapterpure virtual
GetImplementationName() const =0ID3D12BarriersForAdapterpure virtual
GetTransitionDataAlignmentBytes() const =0ID3D12BarriersForAdapterpure virtual
GetTransitionDataSizeBytes() const =0ID3D12BarriersForAdapterpure virtual
ReleaseTransition(FRHITransition *Transition) const =0ID3D12BarriersForAdapterpure virtual
~ID3D12BarriersForAdapter()=defaultID3D12BarriersForAdaptervirtual