UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
IGameLayerManager Member List

This is the complete list of members for IGameLayerManager, including all inherited members.

AddGameLayer(TSharedRef< SWidget > ViewportContent, int32 ZOrder)=0IGameLayerManagerpure virtual
AddLayerForPlayer(ULocalPlayer *Player, const FName &LayerName, TSharedRef< IGameLayer > Layer, int32 ZOrder)=0IGameLayerManagerpure virtual
AddWidgetForPlayer(ULocalPlayer *Player, TSharedRef< SWidget > ViewportContent, int32 ZOrder)=0IGameLayerManagerpure virtual
ClearWidgets()=0IGameLayerManagerpure virtual
ClearWidgetsForPlayer(ULocalPlayer *Player)=0IGameLayerManagerpure virtual
FindLayerForPlayer(ULocalPlayer *Player, const FName &LayerName)=0IGameLayerManagerpure virtual
GetPlayerWidgetHostGeometry(ULocalPlayer *Player) const =0IGameLayerManagerpure virtual
GetViewportWidgetHostGeometry() const =0IGameLayerManagerpure virtual
GetViewportWidgetHostPaintGeometry() const =0IGameLayerManagerpure virtual
NotifyPlayerAdded(int32 PlayerIndex, ULocalPlayer *AddedPlayer)=0IGameLayerManagerpure virtual
NotifyPlayerRemoved(int32 PlayerIndex, ULocalPlayer *RemovedPlayer)=0IGameLayerManagerpure virtual
RemoveGameLayer(TSharedRef< SWidget > ViewportContent)=0IGameLayerManagerpure virtual
RemoveWidgetForPlayer(ULocalPlayer *Player, TSharedRef< SWidget > ViewportContent)=0IGameLayerManagerpure virtual
RestorePreviousWindowTitleBarState()=0IGameLayerManagerpure virtual
SetDefaultWindowTitleBarHeight(float Height)=0IGameLayerManagerpure virtual
SetSceneViewport(FSceneViewport *SceneViewport)=0IGameLayerManagerpure virtual
SetWindowTitleBarState(const TSharedPtr< SWidget > &TitleBarContent, EWindowTitleBarMode Mode, bool bTitleBarDragEnabled, bool bWindowButtonsVisible, bool bTitleBarVisible)=0IGameLayerManagerpure virtual
SetWindowTitleBarVisibility(bool bIsVisible)=0IGameLayerManagerpure virtual