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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for IStereoRendering, including all inherited members.
| AdjustViewRect(const int32 ViewIndex, int32 &X, int32 &Y, uint32 &SizeX, uint32 &SizeY) const =0 | IStereoRendering | pure virtual |
| CalculateStereoViewOffset(const int32 ViewIndex, FRotator &ViewRotation, const float WorldToMeters, FVector &ViewLocation)=0 | IStereoRendering | pure virtual |
| EnableStereo(bool stereo=true)=0 | IStereoRendering | pure virtual |
| EndFinalPostprocessSettings(struct FPostProcessSettings *FinalPostProcessingSettings, const enum EStereoscopicPass StereoPassType, const int32 StereoViewIndex) | IStereoRendering | inlinevirtual |
| GetDesiredNumberOfViews(bool bStereoRequested) const | IStereoRendering | inlinevirtual |
| GetLODViewIndex() const | IStereoRendering | inlinevirtual |
| GetRenderTargetManager() | IStereoRendering | inlinevirtual |
| GetStereoLayers() | IStereoRendering | inlinevirtual |
| GetStereoProjectionMatrix(const int32 ViewIndex) const =0 | IStereoRendering | pure virtual |
| GetTextSafeRegionBounds() const | IStereoRendering | inlinevirtual |
| GetViewPassForIndex(bool bStereoRequested, int32 ViewIndex) const | IStereoRendering | inlinevirtual |
| InitCanvasFromView(class FSceneView *InView, class UCanvas *Canvas)=0 | IStereoRendering | pure virtual |
| IsAPrimaryPass(EStereoscopicPass Pass) | IStereoRendering | inlinestatic |
| IsAPrimaryView(const FSceneView &View) | IStereoRendering | static |
| IsASecondaryPass(EStereoscopicPass Pass) | IStereoRendering | inlinestatic |
| IsASecondaryView(const FSceneView &View) | IStereoRendering | static |
| IsStandaloneStereoOnlyDevice() const | IStereoRendering | inlinevirtual |
| IsStartInVR() | IStereoRendering | static |
| IsStereoEnabled() const =0 | IStereoRendering | pure virtual |
| IsStereoEnabledOnNextFrame() const | IStereoRendering | inlinevirtual |
| IsStereoEyePass(EStereoscopicPass Pass) | IStereoRendering | inlinestatic |
| IsStereoEyeView(const FSceneView &View) | IStereoRendering | static |
| OverrideFinalPostprocessSettings(struct FPostProcessSettings *OverridePostProcessingSettings, const enum EStereoscopicPass StereoPassType, const int32 StereoViewIndex, float &BlendWeight) | IStereoRendering | inlinevirtual |
| RenderTexture_RenderThread(class FRHICommandListImmediate &RHICmdList, class FRHITexture *BackBuffer, class FRHITexture *SrcTexture, FVector2D WindowSize) const final | IStereoRendering | inlinevirtual |
| RenderTexture_RenderThread(class FRDGBuilder &GraphBuilder, FRDGTextureRef BackBuffer, FRDGTextureRef SrcTexture, FVector2f WindowSize) const | IStereoRendering | virtual |
| SetFinalViewRect(class FRHICommandListImmediate &RHICmdList, const int32 ViewIndex, const FIntRect &FinalViewRect) | IStereoRendering | inlinevirtual |
| StartFinalPostprocessSettings(struct FPostProcessSettings *StartPostProcessingSettings, const enum EStereoscopicPass StereoPassType, const int32 StereoViewIndex) | IStereoRendering | inlinevirtual |
| ~IStereoRendering() | IStereoRendering | inlinevirtual |