UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
IStereoRendering Member List

This is the complete list of members for IStereoRendering, including all inherited members.

AdjustViewRect(const int32 ViewIndex, int32 &X, int32 &Y, uint32 &SizeX, uint32 &SizeY) const =0IStereoRenderingpure virtual
CalculateStereoViewOffset(const int32 ViewIndex, FRotator &ViewRotation, const float WorldToMeters, FVector &ViewLocation)=0IStereoRenderingpure virtual
EnableStereo(bool stereo=true)=0IStereoRenderingpure virtual
EndFinalPostprocessSettings(struct FPostProcessSettings *FinalPostProcessingSettings, const enum EStereoscopicPass StereoPassType, const int32 StereoViewIndex)IStereoRenderinginlinevirtual
GetDesiredNumberOfViews(bool bStereoRequested) constIStereoRenderinginlinevirtual
GetLODViewIndex() constIStereoRenderinginlinevirtual
GetRenderTargetManager()IStereoRenderinginlinevirtual
GetStereoLayers()IStereoRenderinginlinevirtual
GetStereoProjectionMatrix(const int32 ViewIndex) const =0IStereoRenderingpure virtual
GetTextSafeRegionBounds() constIStereoRenderinginlinevirtual
GetViewPassForIndex(bool bStereoRequested, int32 ViewIndex) constIStereoRenderinginlinevirtual
InitCanvasFromView(class FSceneView *InView, class UCanvas *Canvas)=0IStereoRenderingpure virtual
IsAPrimaryPass(EStereoscopicPass Pass)IStereoRenderinginlinestatic
IsAPrimaryView(const FSceneView &View)IStereoRenderingstatic
IsASecondaryPass(EStereoscopicPass Pass)IStereoRenderinginlinestatic
IsASecondaryView(const FSceneView &View)IStereoRenderingstatic
IsStandaloneStereoOnlyDevice() constIStereoRenderinginlinevirtual
IsStartInVR()IStereoRenderingstatic
IsStereoEnabled() const =0IStereoRenderingpure virtual
IsStereoEnabledOnNextFrame() constIStereoRenderinginlinevirtual
IsStereoEyePass(EStereoscopicPass Pass)IStereoRenderinginlinestatic
IsStereoEyeView(const FSceneView &View)IStereoRenderingstatic
OverrideFinalPostprocessSettings(struct FPostProcessSettings *OverridePostProcessingSettings, const enum EStereoscopicPass StereoPassType, const int32 StereoViewIndex, float &BlendWeight)IStereoRenderinginlinevirtual
RenderTexture_RenderThread(class FRHICommandListImmediate &RHICmdList, class FRHITexture *BackBuffer, class FRHITexture *SrcTexture, FVector2D WindowSize) const finalIStereoRenderinginlinevirtual
RenderTexture_RenderThread(class FRDGBuilder &GraphBuilder, FRDGTextureRef BackBuffer, FRDGTextureRef SrcTexture, FVector2f WindowSize) constIStereoRenderingvirtual
SetFinalViewRect(class FRHICommandListImmediate &RHICmdList, const int32 ViewIndex, const FIntRect &FinalViewRect)IStereoRenderinginlinevirtual
StartFinalPostprocessSettings(struct FPostProcessSettings *StartPostProcessingSettings, const enum EStereoscopicPass StereoPassType, const int32 StereoViewIndex)IStereoRenderinginlinevirtual
~IStereoRendering()IStereoRenderinginlinevirtual