UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
Nanite::FRenderer Member List

This is the complete list of members for Nanite::FRenderer, including all inherited members.

Create(FRDGBuilder &GraphBuilder, const FScene &Scene, const FViewInfo &SceneView, FSceneUniformBuffer &SceneUniformBuffer, const FSharedContext &SharedContext, const FRasterContext &RasterContext, const FConfiguration &Configuration, const FIntRect &ViewRect, const FRDGTextureRef PrevHZB, FVirtualShadowMapArray *VirtualShadowMapArray=nullptr)Nanite::IRendererstatic
Nanite::IRenderer::DrawGeometry(FNaniteRasterPipelines &RasterPipelines, const FNaniteVisibilityQuery *VisibilityQuery, const FPackedViewArray &ViewArray)Nanite::IRendererinline
Nanite::IRenderer::DrawGeometry(FNaniteRasterPipelines &RasterPipelines, const FNaniteVisibilityQuery *VisibilityQuery, const FPackedViewArray &ViewArray, const TConstArrayView< FInstanceDraw > &InstanceDraws)Nanite::IRendererinline
Nanite::IRenderer::DrawGeometry(FNaniteRasterPipelines &RasterPipelines, const FNaniteVisibilityQuery *VisibilityQuery, const FPackedViewArray &ViewArray, FSceneInstanceCullingQuery *OptionalSceneInstanceCullingQuery)Nanite::IRendererinline
FInstanceHierarchyDriverNanite::FRendererfriend
FRenderer(FRDGBuilder &InGraphBuilder, const FScene &InScene, const FViewInfo &InSceneView, const TRDGUniformBufferRef< FSceneUniformParameters > &InSceneUniformBuffer, const FSharedContext &InSharedContext, const FRasterContext &InRasterContext, const FConfiguration &InConfiguration, const FIntRect &InViewRect, const FRDGTextureRef InPrevHZB, FVirtualShadowMapArray *InVirtualShadowMapArray)Nanite::FRenderer
IRenderer()=defaultNanite::IRenderer
operator delete(void *Ptr)TConcurrentLinearObject< ObjectType, BlockAllocationTag >inlinestatic
operator delete[](void *Ptr)TConcurrentLinearObject< ObjectType, BlockAllocationTag >inlinestatic
operator new(size_t Size)TConcurrentLinearObject< ObjectType, BlockAllocationTag >inlinestatic
operator new(size_t Size, void *Object)TConcurrentLinearObject< ObjectType, BlockAllocationTag >inlinestatic
operator new(size_t Size, std::align_val_t Align)TConcurrentLinearObject< ObjectType, BlockAllocationTag >inlinestatic
operator new[](size_t Size)TConcurrentLinearObject< ObjectType, BlockAllocationTag >inlinestatic
operator new[](size_t Size, std::align_val_t Align)TConcurrentLinearObject< ObjectType, BlockAllocationTag >inlinestatic
~IRenderer()=defaultNanite::IRenderervirtual