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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for Nanite::FRenderer, including all inherited members.
| Create(FRDGBuilder &GraphBuilder, const FScene &Scene, const FViewInfo &SceneView, FSceneUniformBuffer &SceneUniformBuffer, const FSharedContext &SharedContext, const FRasterContext &RasterContext, const FConfiguration &Configuration, const FIntRect &ViewRect, const FRDGTextureRef PrevHZB, FVirtualShadowMapArray *VirtualShadowMapArray=nullptr) | Nanite::IRenderer | static |
| Nanite::IRenderer::DrawGeometry(FNaniteRasterPipelines &RasterPipelines, const FNaniteVisibilityQuery *VisibilityQuery, const FPackedViewArray &ViewArray) | Nanite::IRenderer | inline |
| Nanite::IRenderer::DrawGeometry(FNaniteRasterPipelines &RasterPipelines, const FNaniteVisibilityQuery *VisibilityQuery, const FPackedViewArray &ViewArray, const TConstArrayView< FInstanceDraw > &InstanceDraws) | Nanite::IRenderer | inline |
| Nanite::IRenderer::DrawGeometry(FNaniteRasterPipelines &RasterPipelines, const FNaniteVisibilityQuery *VisibilityQuery, const FPackedViewArray &ViewArray, FSceneInstanceCullingQuery *OptionalSceneInstanceCullingQuery) | Nanite::IRenderer | inline |
| FInstanceHierarchyDriver | Nanite::FRenderer | friend |
| FRenderer(FRDGBuilder &InGraphBuilder, const FScene &InScene, const FViewInfo &InSceneView, const TRDGUniformBufferRef< FSceneUniformParameters > &InSceneUniformBuffer, const FSharedContext &InSharedContext, const FRasterContext &InRasterContext, const FConfiguration &InConfiguration, const FIntRect &InViewRect, const FRDGTextureRef InPrevHZB, FVirtualShadowMapArray *InVirtualShadowMapArray) | Nanite::FRenderer | |
| IRenderer()=default | Nanite::IRenderer | |
| operator delete(void *Ptr) | TConcurrentLinearObject< ObjectType, BlockAllocationTag > | inlinestatic |
| operator delete[](void *Ptr) | TConcurrentLinearObject< ObjectType, BlockAllocationTag > | inlinestatic |
| operator new(size_t Size) | TConcurrentLinearObject< ObjectType, BlockAllocationTag > | inlinestatic |
| operator new(size_t Size, void *Object) | TConcurrentLinearObject< ObjectType, BlockAllocationTag > | inlinestatic |
| operator new(size_t Size, std::align_val_t Align) | TConcurrentLinearObject< ObjectType, BlockAllocationTag > | inlinestatic |
| operator new[](size_t Size) | TConcurrentLinearObject< ObjectType, BlockAllocationTag > | inlinestatic |
| operator new[](size_t Size, std::align_val_t Align) | TConcurrentLinearObject< ObjectType, BlockAllocationTag > | inlinestatic |
| ~IRenderer()=default | Nanite::IRenderer | virtual |