UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
Nanite::IRenderer Member List

This is the complete list of members for Nanite::IRenderer, including all inherited members.

Create(FRDGBuilder &GraphBuilder, const FScene &Scene, const FViewInfo &SceneView, FSceneUniformBuffer &SceneUniformBuffer, const FSharedContext &SharedContext, const FRasterContext &RasterContext, const FConfiguration &Configuration, const FIntRect &ViewRect, const FRDGTextureRef PrevHZB, FVirtualShadowMapArray *VirtualShadowMapArray=nullptr)Nanite::IRendererstatic
DrawGeometry(FNaniteRasterPipelines &RasterPipelines, const FNaniteVisibilityQuery *VisibilityQuery, FRDGBufferRef ViewsBuffer, FRDGBufferRef InViewDrawRanges, int32 NumViews, FSceneInstanceCullingQuery *OptionalSceneInstanceCullingQuery, const TConstArrayView< FInstanceDraw > *OptionalInstanceDraws, const FExplicitChunkDrawInfo *OptionalExplicitChunkDrawInfo)=0Nanite::IRendererpure virtual
DrawGeometry(FNaniteRasterPipelines &RasterPipelines, const FNaniteVisibilityQuery *VisibilityQuery, const FPackedViewArray &ViewArray, FSceneInstanceCullingQuery *OptionalSceneInstanceCullingQuery, const TConstArrayView< FInstanceDraw > *OptionalInstanceDraws)=0Nanite::IRendererpure virtual
DrawGeometry(FNaniteRasterPipelines &RasterPipelines, const FNaniteVisibilityQuery *VisibilityQuery, const FPackedViewArray &ViewArray)Nanite::IRendererinline
DrawGeometry(FNaniteRasterPipelines &RasterPipelines, const FNaniteVisibilityQuery *VisibilityQuery, const FPackedViewArray &ViewArray, const TConstArrayView< FInstanceDraw > &InstanceDraws)Nanite::IRendererinline
DrawGeometry(FNaniteRasterPipelines &RasterPipelines, const FNaniteVisibilityQuery *VisibilityQuery, const FPackedViewArray &ViewArray, FSceneInstanceCullingQuery *OptionalSceneInstanceCullingQuery)Nanite::IRendererinline
ExtractResults(FRasterResults &RasterResults)=0Nanite::IRendererpure virtual
IRenderer()=defaultNanite::IRenderer
~IRenderer()=defaultNanite::IRenderervirtual