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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for RenderAssetInstanceTask::FDoWorkAsyncTask, including all inherited members.
| AddRef() const | FRefCountedObject | inline |
| Cancel() | FAsyncTaskBase | inline |
| CheckIdle() const | FAsyncTaskBase | inlineprotected |
| DoTaskWork() final | FAsyncTask< FDoWorkTask > | inlinevirtual |
| EnsureCompletion(bool bDoWorkOnThisThreadIfNotStarted=true, bool bIsLatencySensitive=false) | FAsyncTaskBase | inline |
| FAsyncTask() | FAsyncTask< FDoWorkTask > | inline |
| FAsyncTask(Arg0Type &&Arg0, ArgTypes &&... Args) | FAsyncTask< FDoWorkTask > | inline |
| FRefCountedObject() | FRefCountedObject | inline |
| FRefCountedObject(const FRefCountedObject &Rhs)=delete | FRefCountedObject | |
| GetDebugName() const final | FAsyncTaskBase | inlinevirtual |
| GetPriority() const | FAsyncTaskBase | inline |
| GetRefCount() const | FRefCountedObject | inline |
| GetRequiredMemory() const final | FAsyncTaskBase | inlinevirtual |
| GetTask() | FAsyncTask< FDoWorkTask > | inline |
| GetTask() const | FAsyncTask< FDoWorkTask > | inline |
| Init(TStatId InStatId) | FAsyncTaskBase | inlineprotected |
| IsDone() | FAsyncTaskBase | inline |
| IsIdle() const | FAsyncTaskBase | inline |
| IsWorkDone() const | FAsyncTaskBase | inline |
| operator=(const FRefCountedObject &Rhs)=delete | FRefCountedObject | |
| Release() const | FRefCountedObject | inline |
| Reschedule(FQueuedThreadPool *InQueuedPool=GThreadPool, EQueuedWorkPriority InQueuedWorkPriority=EQueuedWorkPriority::Normal) | FAsyncTaskBase | inline |
| SetPriority(EQueuedWorkPriority QueuedWorkPriority) | FAsyncTaskBase | inline |
| StartBackgroundTask(FQueuedThreadPool *InQueuedPool=GThreadPool, EQueuedWorkPriority InQueuedWorkPriority=EQueuedWorkPriority::Normal, EQueuedWorkFlags InQueuedWorkFlags=EQueuedWorkFlags::None, int64 InRequiredMemory=-1, const TCHAR *InDebugName=nullptr) | FAsyncTaskBase | inline |
| StartSynchronousTask(EQueuedWorkPriority InQueuedWorkPriority=EQueuedWorkPriority::Normal, EQueuedWorkFlags InQueuedWorkFlags=EQueuedWorkFlags::None, int64 InRequiredMemory=-1, const TCHAR *InDebugName=nullptr) | FAsyncTaskBase | inline |
| TryAbandonTask() final | FAsyncTask< FDoWorkTask > | inlinevirtual |
| WaitCompletionWithTimeout(float TimeLimitSeconds) | FAsyncTaskBase | inline |
| ~FAsyncTaskBase() | FAsyncTaskBase | inlinevirtual |
| ~FRefCountedObject() | FRefCountedObject | inlinevirtual |