UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
TAttributeInterpolator< NumericType > Member List

This is the complete list of members for TAttributeInterpolator< NumericType >, including all inherited members.

bEnabledTAttributeInterpolator< NumericType >protected
DECLARE_MULTICAST_DELEGATE_OneParam(FInterpolatorEvent, TOptional< NumericType >)TAttributeInterpolator< NumericType >
DelayTAttributeInterpolator< NumericType >mutableprotected
DesiredValueTAttributeInterpolator< NumericType >mutableprotected
Equals(const NumericType &InA, const NumericType &InB, double InTolerance=0.001)TAttributeInterpolator< NumericType >inlinestatic
Equals(const float &InA, const float &InB, double InTolerance)TAttributeInterpolator< NumericType >inline
Equals(const double &InA, const double &InB, double InTolerance)TAttributeInterpolator< NumericType >inline
Get() constTAttributeInterpolator< NumericType >inline
GetOverAllDeltaTime() constTAttributeInterpolator< NumericType >inline
IdenticalTo(const TAttributeInterpolator *InOther) const =0TAttributeInterpolator< NumericType >pure virtual
Interpolate() const =0TAttributeInterpolator< NumericType >protectedpure virtual
InterpolatedValueTAttributeInterpolator< NumericType >mutableprotected
InterpolationStartedTAttributeInterpolator< NumericType >protected
InterpolationStoppedTAttributeInterpolator< NumericType >protected
IsEnabled() constTAttributeInterpolator< NumericType >inline
IsPlaying() constTAttributeInterpolator< NumericType >inlineprotected
IsSet() constTAttributeInterpolator< NumericType >inline
IsTypeOf(EAttributeInterpolatorType InType) const =0TAttributeInterpolator< NumericType >pure virtual
LastValueTAttributeInterpolator< NumericType >mutableprotected
OnInterpolationStarted()TAttributeInterpolator< NumericType >inline
OnInterpolationStopped()TAttributeInterpolator< NumericType >inline
OverallDeltaTimeTAttributeInterpolator< NumericType >mutableprotected
PlayIfStopped() constTAttributeInterpolator< NumericType >inlineprotectedvirtual
Reset() constTAttributeInterpolator< NumericType >inline
Restart() constTAttributeInterpolator< NumericType >inlineprotectedvirtual
SetDelayOneShot(float InDelay) constTAttributeInterpolator< NumericType >inline
SetEnabled(bool InEnabled=true)TAttributeInterpolator< NumericType >inline
SetTolerance(float InTolerance)TAttributeInterpolator< NumericType >inline
SetValue(const NumericType &InValue) constTAttributeInterpolator< NumericType >inline
SetValueAndStop(const NumericType &InValue) constTAttributeInterpolator< NumericType >inline
Start() constTAttributeInterpolator< NumericType >inlineprotectedvirtual
Stop() constTAttributeInterpolator< NumericType >inlineprotectedvirtual
TAnimatedAttributeTAttributeInterpolator< NumericType >friend
TAttributeInterpolator()TAttributeInterpolator< NumericType >inline
Tick(float InDeltaTime)TAttributeInterpolator< NumericType >inline
ToleranceTAttributeInterpolator< NumericType >protected
~TAttributeInterpolator()TAttributeInterpolator< NumericType >inlinevirtual