UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
TDirectoryTree< ValueType > Member List

This is the complete list of members for TDirectoryTree< ValueType >, including all inherited members.

begin()TDirectoryTree< ValueType >inline
begin() constTDirectoryTree< ValueType >inline
Contains(FStringView Path) constTDirectoryTree< ValueType >inline
ContainsChildPaths(FStringView Path) constTDirectoryTree< ValueType >inline
ContainsPathOrParent(FStringView Path) constTDirectoryTree< ValueType >inline
CreateConstIterator() constTDirectoryTree< ValueType >inline
CreateConstIteratorForImplied() constTDirectoryTree< ValueType >inline
CreateIterator()TDirectoryTree< ValueType >inline
CreateIteratorForImplied()TDirectoryTree< ValueType >inline
Empty()TDirectoryTree< ValueType >inline
end() constTDirectoryTree< ValueType >inline
FConstIterator typedefTDirectoryTree< ValueType >
FConstPointerIterator typedefTDirectoryTree< ValueType >
Find(FStringView Path) constTDirectoryTree< ValueType >inline
Find(FStringView Path)TDirectoryTree< ValueType >inline
FindClosestValue(FStringView Path) constTDirectoryTree< ValueType >inline
FindClosestValue(FStringView Path)TDirectoryTree< ValueType >inline
FindOrAdd(FStringView Path, bool *bOutExisted=nullptr)TDirectoryTree< ValueType >
FIterator typedefTDirectoryTree< ValueType >
FPointerIterator typedefTDirectoryTree< ValueType >
GetAllocatedSize() constTDirectoryTree< ValueType >inline
IsEmpty() constTDirectoryTree< ValueType >inline
Num() constTDirectoryTree< ValueType >inline
operator=(const TDirectoryTree &Other)=defaultTDirectoryTree< ValueType >
operator=(TDirectoryTree &&Other)=defaultTDirectoryTree< ValueType >
Remove(FStringView Path, bool *bOutExisted=nullptr)TDirectoryTree< ValueType >
Shrink()TDirectoryTree< ValueType >inline
TDirectoryTree()TDirectoryTree< ValueType >inline
TDirectoryTree(const TDirectoryTree &Other)=defaultTDirectoryTree< ValueType >
TDirectoryTree(TDirectoryTree &&Other)=defaultTDirectoryTree< ValueType >
TryFindClosestPath(FStringView Path, FStringBuilderBase &OutPath, const ValueType **OutValue=nullptr) constTDirectoryTree< ValueType >inline
TryFindClosestPath(FStringView Path, FStringBuilderBase &OutPath, ValueType **OutValue)TDirectoryTree< ValueType >inline
TryFindClosestPath(FStringView Path, FString &OutPath, const ValueType **OutValue=nullptr) constTDirectoryTree< ValueType >inline
TryFindClosestPath(FStringView Path, FString &OutPath, ValueType **OutValue)TDirectoryTree< ValueType >inline
TryGetChildren(FStringView Path, TArray< FString > &OutRelativeChildNames, EDirectoryTreeGetFlags Flags=EDirectoryTreeGetFlags::None) constTDirectoryTree< ValueType >inline