UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
TInstanceCullingLoadBalancer< InAllocatorType > Member List

This is the complete list of members for TInstanceCullingLoadBalancer< InAllocatorType >, including all inherited members.

Add(uint32 InstanceDataOffset, uint32 NumInstanceDataEntries, uint32 Payload)TInstanceCullingLoadBalancer< InAllocatorType >inline
AllocatorType typedefTInstanceCullingLoadBalancer< InAllocatorType >
AppendData(const TInstanceCullingLoadBalancer< AllocatorType > &Other)TInstanceCullingLoadBalancer< InAllocatorType >inline
CurrentBatchFirstItemTInstanceCullingLoadBalancer< InAllocatorType >protected
CurrentBatchNumItemsTInstanceCullingLoadBalancer< InAllocatorType >protected
CurrentBatchPackedPrefixSumTInstanceCullingLoadBalancer< InAllocatorType >protected
CurrentBatchPrefixSumTInstanceCullingLoadBalancer< InAllocatorType >protected
DataTInstanceCullingLoadBalancer< InAllocatorType >protected
FinalizeBatches()TInstanceCullingLoadBalancer< InAllocatorType >inline
GetBatches() constTInstanceCullingLoadBalancer< InAllocatorType >inline
GetItems() constTInstanceCullingLoadBalancer< InAllocatorType >inline
GetTotalNumInstances() constTInstanceCullingLoadBalancer< InAllocatorType >inline
GetWrappedCsGroupCount(int32 NumGroupsPerBatch=1) constTInstanceCullingLoadBalancer< InAllocatorType >inline
FInstanceCullingLoadBalancerBase::GetWrappedCsGroupCount(TConstArrayView< FPackedBatch > Batches, int32 NumGroupsPerBatch) constFInstanceCullingLoadBalancerBase
HasSingleInstanceItemsOnly() constTInstanceCullingLoadBalancer< InAllocatorType >inline
IsEmpty() constTInstanceCullingLoadBalancer< InAllocatorType >inline
NumInstancesItemBitsFInstanceCullingLoadBalancerBasestatic
NumInstancesItemMaskFInstanceCullingLoadBalancerBasestatic
PackBatch(uint32 FirstItem, uint32 NumItems)FInstanceCullingLoadBalancerBaseinline
PackItem(uint32 InstanceDataOffset, uint32 NumInstances, uint32 Payload, uint32 BatchPrefixSum)FInstanceCullingLoadBalancerBaseinline
PrefixBitMaskFInstanceCullingLoadBalancerBasestatic
PrefixBitsFInstanceCullingLoadBalancerBasestatic
ReserveStorage(int32 NumBatches, int32 NumItems)TInstanceCullingLoadBalancer< InAllocatorType >inline
SetShaderDefines(FShaderCompilerEnvironment &OutEnvironment)FInstanceCullingLoadBalancerBasestatic
ThreadGroupSizeFInstanceCullingLoadBalancerBasestatic
TotalInstancesTInstanceCullingLoadBalancer< InAllocatorType >protected
Upload(FRDGBuilder &GraphBuilder, int32 NumGroupsPerBatch=1)TInstanceCullingLoadBalancer< InAllocatorType >inline
FInstanceCullingLoadBalancerBase::Upload(FRDGBuilder &GraphBuilder, TConstArrayView< FPackedBatch > Batches, TConstArrayView< FPackedItem > Items, ERDGInitialDataFlags RDGInitialDataFlags, int32 NumGroupsPerBatch) constFInstanceCullingLoadBalancerBase
UploadFinalized(FRDGBuilder &GraphBuilder, int32 NumGroupsPerBatch=1) constTInstanceCullingLoadBalancer< InAllocatorType >inline