UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
TOpenGLBuffer< BaseType > Member List

This is the complete list of members for TOpenGLBuffer< BaseType >, including all inherited members.

Bind()FOpenGLBufferBase
FOpenGLBufferBase(GLenum Type)FOpenGLBufferBaseinlineprotected
GetLockedBuffer() constTOpenGLBuffer< BaseType >inline
IsDynamic() constTOpenGLBuffer< BaseType >inline
IsLocked() constTOpenGLBuffer< BaseType >inline
IsLockReadOnly() constTOpenGLBuffer< BaseType >inline
Lock(uint32 InOffset, uint32 InSize, bool bReadOnly, bool bDiscard)TOpenGLBuffer< BaseType >inline
LockWriteOnlyUnsynchronized(uint32 InOffset, uint32 InSize, bool bDiscard)TOpenGLBuffer< BaseType >inline
OnBufferDeletion()FOpenGLBufferBase
ReleaseCachedBuffer()TOpenGLBuffer< BaseType >inline
ReleaseOwnership()TOpenGLBuffer< BaseType >inline
ResourceFOpenGLBufferBase
TakeOwnership(TOpenGLBuffer &Other)TOpenGLBuffer< BaseType >inline
TOpenGLBuffer(FRHICommandListBase *RHICmdList, GLenum InType, const FRHIBufferCreateDesc &CreateDesc, const void *InData)TOpenGLBuffer< BaseType >inline
TypeFOpenGLBufferBase
Unlock()TOpenGLBuffer< BaseType >inline
Update(void *InData, uint32 InOffset, uint32 InSize, bool bDiscard)TOpenGLBuffer< BaseType >inline
~TOpenGLBuffer()TOpenGLBuffer< BaseType >inlinevirtual