UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::AssetDataGather::Private::FFileReadScheduler Member List

This is the complete list of members for UE::AssetDataGather::Private::FFileReadScheduler, including all inherited members.

AddFile(const FName PackageName, FGatheredPathData &&AssetData)UE::AssetDataGather::Private::FFileReadScheduler
CollectCompletedReads(TArray< TUniquePtr< FReadContext > > &OutReadyContexts)UE::AssetDataGather::Private::FFileReadScheduler
FFileReadScheduler(int32 InNumReadThreads, bool InGatherAssetPackageData, bool InGatherDependsData)UE::AssetDataGather::Private::FFileReadScheduler
FreeReadTaskLoaders()UE::AssetDataGather::Private::FFileReadScheduler
IsAssetPackageDataGatherEnabled() constUE::AssetDataGather::Private::FFileReadSchedulerinline
IsDependsDataGatherEnabled() constUE::AssetDataGather::Private::FFileReadSchedulerinline
ProcessReadContexts(TArray< TUniquePtr< UE::AssetDataGather::Private::FReadContext > > &&ReadContexts, bool bIsTimeSliced)UE::AssetDataGather::Private::FFileReadScheduler
RemoveScheduledDirectory(const FString &Directory)UE::AssetDataGather::Private::FFileReadScheduler
Schedule(const TArray< FString > &PriorityDirectories)UE::AssetDataGather::Private::FFileReadScheduler
Shrink()UE::AssetDataGather::Private::FFileReadScheduler
WaitOnDirectoriesAndUpdateWaitList(FWaitBatchDirectorySet &WaitBatchDirectories)UE::AssetDataGather::Private::FFileReadScheduler
~FFileReadScheduler()UE::AssetDataGather::Private::FFileReadScheduler