UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::AssetDataGather::Private::FFilesToSearch Member List

This is the complete list of members for UE::AssetDataGather::Private::FFilesToSearch, including all inherited members.

AddFileAgainAfterTimeout(FGatheredPathData &&FilePath)UE::AssetDataGather::Private::FFilesToSearch
AddFileForLaterRetry(FGatheredPathData &&FilePath)UE::AssetDataGather::Private::FFilesToSearch
AddFiles(TArray< FGatheredPathData > &&FilePaths)UE::AssetDataGather::Private::FFilesToSearch
AddPriorityFile(FGatheredPathData &&FilePath)UE::AssetDataGather::Private::FFilesToSearch
GetAllocatedSize() constUE::AssetDataGather::Private::FFilesToSearch
GetNumAvailable() constUE::AssetDataGather::Private::FFilesToSearch
Num() constUE::AssetDataGather::Private::FFilesToSearch
NumBlockingFiles() constUE::AssetDataGather::Private::FFilesToSearch
PopFront(TArray< FGatheredPathData, AllocatorType > &Out, int32 NumToPop)UE::AssetDataGather::Private::FFilesToSearch
PopPriorityDirectories(TArray< FString > &OutPriorityDirectories)UE::AssetDataGather::Private::FFilesToSearch
PrioritizePath(FPathExistence &QueryPath, EPriority Priority)UE::AssetDataGather::Private::FFilesToSearch
RetryLaterRetryFiles()UE::AssetDataGather::Private::FFilesToSearch
Shrink()UE::AssetDataGather::Private::FFilesToSearch