| AddAssetPath(Impl::FEventContext &EventContext, FName PathToAdd) | UE::AssetRegistry::FAssetRegistryImpl | |
| AddEmptyPackage(FName PackageName) | UE::AssetRegistry::FAssetRegistryImpl | |
| AddPath(Impl::FEventContext &EventContext, FStringView PathToAdd) | UE::AssetRegistry::FAssetRegistryImpl | |
| AddVerseFile(Impl::FEventContext &EventContext, FName VerseFilePathToAdd) | UE::AssetRegistry::FAssetRegistryImpl | |
| AppendState(Impl::FEventContext &EventContext, const FAssetRegistryState &InState, FAssetRegistryState::EInitializationMode Mode=FAssetRegistryState::EInitializationMode::Append, bool bEmitAssetEvents=false) | UE::AssetRegistry::FAssetRegistryImpl | |
| ClearGathererCache() | UE::AssetRegistry::FAssetRegistryImpl | |
| CollectCodeGeneratorClasses() | UE::AssetRegistry::FAssetRegistryImpl | |
| CompileFilter(Impl::FClassInheritanceContext &InheritanceContext, const FARFilter &InFilter, FARCompiledFilter &OutCompiledFilter) const | UE::AssetRegistry::FAssetRegistryImpl | |
| ConditionalClearGameThreadRequestedClasses(Impl::FTickContext &TickContext) | UE::AssetRegistry::FAssetRegistryImpl | |
| ConditionalLoadPremadeAssetRegistry(UE::AssetRegistry::FInterfaceWriteScopeLock &ScopeLock, UE::AssetRegistry::Impl::FEventContext &EventContext) | UE::AssetRegistry::FAssetRegistryImpl | |
| ConditionalRetryGatherAssetsForGameThread(Impl::FTickContext &TickContext) | UE::AssetRegistry::FAssetRegistryImpl | |
| CopySerializationOptions(FAssetRegistrySerializationOptions &OutOptions, ESerializationTarget Target) const | UE::AssetRegistry::FAssetRegistryImpl | |
| EnumerateAllDiskAssets(TSet< FName > &PackageNamesToSkip, TFunctionRef< bool(const FAssetData &)> Callback, UE::AssetRegistry::EEnumerateAssetsFlags InEnumerateFlags=UE::AssetRegistry::EEnumerateAssetsFlags::None) const | UE::AssetRegistry::FAssetRegistryImpl | |
| EnumerateDiskAssets(const FARCompiledFilter &InFilter, TSet< FName > &PackagesToSkip, TFunctionRef< bool(const FAssetData &)> Callback, UE::AssetRegistry::EEnumerateAssetsFlags InEnumerateFlags) const | UE::AssetRegistry::FAssetRegistryImpl | |
| FAssetRegistryImpl() | UE::AssetRegistry::FAssetRegistryImpl | |
| GetAllocatedSize(bool bLogDetailed, SIZE_T &StateSize, SIZE_T &StaticSize, SIZE_T &SearchSize) const | UE::AssetRegistry::FAssetRegistryImpl | |
| GetAncestorClassNames(Impl::FClassInheritanceContext &InheritanceContext, FTopLevelAssetPath ClassName, TArray< FTopLevelAssetPath > &OutAncestorClassNames) const | UE::AssetRegistry::FAssetRegistryImpl | |
| GetAndScanRedirectedObjectPath(FInterfaceWriteScopeLock &ScopeLock, const FSoftObjectPath &ObjectPath, UE::AssetRegistry::Impl::FEventContext *EventContext, UE::AssetRegistry::Impl::FClassInheritanceContext *InheritanceContext) | UE::AssetRegistry::FAssetRegistryImpl | |
| GetCachedEmptyPackages() const | UE::AssetRegistry::FAssetRegistryImpl | |
| GetCachedPathTree() const | UE::AssetRegistry::FAssetRegistryImpl | |
| GetCurrentAllClassesVersionNumber() | UE::AssetRegistry::FAssetRegistryImpl | static |
| GetCurrentGeneratorClassesVersionNumber() | UE::AssetRegistry::FAssetRegistryImpl | static |
| GetPerformanceMode() const | UE::AssetRegistry::FAssetRegistryImpl | inline |
| GetRedirectedObjectPath(FInterfaceReadScopeLock &ScopeLock, const FSoftObjectPath &ObjectPath) | UE::AssetRegistry::FAssetRegistryImpl | |
| GetSavedAllClassesVersionNumber() const | UE::AssetRegistry::FAssetRegistryImpl | inline |
| GetSavedGeneratorClassesVersionNumber() const | UE::AssetRegistry::FAssetRegistryImpl | inline |
| GetState() const | UE::AssetRegistry::FAssetRegistryImpl | |
| GetSubClasses(Impl::FClassInheritanceContext &InheritanceContext, const TArray< FTopLevelAssetPath > &InClassNames, const TSet< FTopLevelAssetPath > &ExcludedClassNames, TSet< FTopLevelAssetPath > &SubClassNames) const | UE::AssetRegistry::FAssetRegistryImpl | |
| GetTempCachedInheritanceBuffer() | UE::AssetRegistry::FAssetRegistryImpl | inline |
| GetVerseFilesByPath(FName PackagePath, TArray< FName > *OutFilePaths, bool bRecursive) const | UE::AssetRegistry::FAssetRegistryImpl | |
| HasAssets(const FName PackagePath, const bool bRecursive) const | UE::AssetRegistry::FAssetRegistryImpl | |
| HasSerializedDiscoveryCache() const | UE::AssetRegistry::FAssetRegistryImpl | |
| Initialize(UE::AssetRegistry::FInterfaceWriteScopeLock &ScopeLock, Impl::FInitializeContext &Context) | UE::AssetRegistry::FAssetRegistryImpl | |
| IsAdditionalMountSearchInProgress() const | UE::AssetRegistry::FAssetRegistryImpl | inline |
| IsGameThreadTakeOverGatherEachTick() const | UE::AssetRegistry::FAssetRegistryImpl | |
| IsGathering() const | UE::AssetRegistry::FAssetRegistryImpl | |
| IsInitialSearchCompleted() const | UE::AssetRegistry::FAssetRegistryImpl | inline |
| IsInitialSearchStarted() const | UE::AssetRegistry::FAssetRegistryImpl | inline |
| IsLoadingAssets() const | UE::AssetRegistry::FAssetRegistryImpl | |
| IsSearchAllAssets() const | UE::AssetRegistry::FAssetRegistryImpl | inline |
| IsTempCachingAlwaysEnabled() const | UE::AssetRegistry::FAssetRegistryImpl | inline |
| IsTempCachingEnabled() const | UE::AssetRegistry::FAssetRegistryImpl | inline |
| LogSearchDiagnostics(double StartTime) | UE::AssetRegistry::FAssetRegistryImpl | |
| OnAssetCollision_Private() | UE::AssetRegistry::FAssetRegistryImpl | |
| OnContentPathDismounted(Impl::FEventContext &EventContext, const FString &InAssetPath, const FString &AssetPathNoTrailingSlash, const FString &FileSystemPath) | UE::AssetRegistry::FAssetRegistryImpl | |
| OnContentPathMounted(UE::AssetRegistry::FInterfaceWriteScopeLock &ScopeLock, Impl::FEventContext &EventContext, Impl::FClassInheritanceContext &InheritanceContext, const FString &InAssetPath, const FString &AssetPathWithTrailingSlash, const FString &FileSystemPath) | UE::AssetRegistry::FAssetRegistryImpl | |
| OnPluginLoadingComplete(bool bPhaseSuccessful) | UE::AssetRegistry::FAssetRegistryImpl | |
| PrioritizeSearchPath(const FString &PathToPrioritize) | UE::AssetRegistry::FAssetRegistryImpl | |
| ProcessGameThreadRequestedClasses() | UE::AssetRegistry::FAssetRegistryImpl | |
| RefreshNativeClasses() | UE::AssetRegistry::FAssetRegistryImpl | |
| RemoveAssetPath(Impl::FEventContext &EventContext, FName PathToRemove, bool bEvenIfAssetsStillExist=false) | UE::AssetRegistry::FAssetRegistryImpl | |
| RemoveEmptyPackage(FName PackageName) | UE::AssetRegistry::FAssetRegistryImpl | |
| RemovePackageData(Impl::FEventContext &EventContext, const FName PackageName) | UE::AssetRegistry::FAssetRegistryImpl | |
| RemoveVerseFile(Impl::FEventContext &EventContext, FName VerseFilePathToRemove) | UE::AssetRegistry::FAssetRegistryImpl | |
| RequestGameThreadProcessClass(const FTopLevelAssetPath &RequestedGameThreadClass) | UE::AssetRegistry::FAssetRegistryImpl | |
| ResolveRedirect(const FString &InPackageName, FString &OutPackageName) const | UE::AssetRegistry::FAssetRegistryImpl | |
| ScanModifiedAssetFiles(FInterfaceWriteScopeLock &ScopeLock, Impl::FEventContext &EventContext, Impl::FClassInheritanceContext &InheritanceContext, const TArray< FString > &InFilePaths, UE::AssetRegistry::EScanFlags ScanFlags) | UE::AssetRegistry::FAssetRegistryImpl | |
| ScanPathsSynchronous(FInterfaceWriteScopeLock *ScopeLock, Impl::FScanPathContext &Context) | UE::AssetRegistry::FAssetRegistryImpl | |
| SearchAllAssets(Impl::FEventContext &EventContext, Impl::FClassInheritanceContext &InheritanceContext, bool bSynchronousSearch) | UE::AssetRegistry::FAssetRegistryImpl | |
| Serialize(FArchive &Ar, Impl::FEventContext &EventContext) | UE::AssetRegistry::FAssetRegistryImpl | |
| SetGameThreadTakeOverGatherEachTick(bool bValue) | UE::AssetRegistry::FAssetRegistryImpl | |
| SetManageReferences(FSetManageReferencesContext &Context) | UE::AssetRegistry::FAssetRegistryImpl | |
| SetPerformanceMode(Impl::EPerformanceMode NewMode) | UE::AssetRegistry::FAssetRegistryImpl | |
| SetPrimaryAssetIdForObjectPath(Impl::FEventContext &EventContext, const FSoftObjectPath &ObjectPath, FPrimaryAssetId PrimaryAssetId) | UE::AssetRegistry::FAssetRegistryImpl | |
| SetTemporaryCachingMode(bool bEnable) | UE::AssetRegistry::FAssetRegistryImpl | |
| SetTemporaryCachingModeInvalidated() | UE::AssetRegistry::FAssetRegistryImpl | |
| ShouldSkipAsset(FTopLevelAssetPath AssetClass, uint32 PackageFlags) const | UE::AssetRegistry::FAssetRegistryImpl | |
| ShouldSkipAsset(const UObject *InAsset) const | UE::AssetRegistry::FAssetRegistryImpl | |
| ShouldSortDependencies() const | UE::AssetRegistry::FAssetRegistryImpl | |
| ShouldSortReferencers() const | UE::AssetRegistry::FAssetRegistryImpl | |
| TickGatherer(Impl::FTickContext &TickContext) | UE::AssetRegistry::FAssetRegistryImpl | |
| TickGatherPackage(UE::AssetRegistry::FInterfaceWriteScopeLock &ScopeLock, Impl::FEventContext &EventContext, const FString &PackageName, const FString &LocalPath) | UE::AssetRegistry::FAssetRegistryImpl | |
| WaitForGathererIdle(float TimeoutSeconds) | UE::AssetRegistry::FAssetRegistryImpl | |
| WaitForGathererIdleIfSynchronous() | UE::AssetRegistry::FAssetRegistryImpl | |