| AABBTree | UE::Geometry::FColliderMesh | protected |
| bSourceWasCompactT | UE::Geometry::FColliderMesh | protected |
| bSourceWasCompactV | UE::Geometry::FColliderMesh | protected |
| FColliderMesh() | UE::Geometry::FColliderMesh | |
| FColliderMesh(const FDynamicMesh3 &SourceMesh, const FBuildOptions &BuildOptions=FBuildOptions()) | UE::Geometry::FColliderMesh | |
| FindNearestHitTriangle(const FRay3d &Ray, double &RayParameterOut, int &HitTriangleIDOut, FVector3d &BaryCoordsOut, const IMeshSpatial::FQueryOptions &Options=IMeshSpatial::FQueryOptions()) const | UE::Geometry::FColliderMesh | |
| FindNearestTriangle(const FVector3d &Point, double &NearestDistSqrOut, const IMeshSpatial::FQueryOptions &Options=IMeshSpatial::FQueryOptions()) const | UE::Geometry::FColliderMesh | |
| GetChangeStamp() const | UE::Geometry::FColliderMesh | inline |
| GetRawAABBTreeUnsafe() | UE::Geometry::FColliderMesh | |
| GetSourceTriangleID(int32 TriangleID) const | UE::Geometry::FColliderMesh | |
| GetSourceVertexID(int32 VertexID) const | UE::Geometry::FColliderMesh | |
| GetTriangle(int32 TriangleID) const | UE::Geometry::FColliderMesh | inline |
| GetTriNormal(int32 TriangleID) const | UE::Geometry::FColliderMesh | inline |
| GetTriVertices(int32 TriangleID, FVector3d &V0, FVector3d &V1, FVector3d &V2) const | UE::Geometry::FColliderMesh | inline |
| GetVertex(int32 VertexID) const | UE::Geometry::FColliderMesh | inline |
| HasTriangleIDMap() const | UE::Geometry::FColliderMesh | inline |
| HasVertexIDMap() const | UE::Geometry::FColliderMesh | inline |
| Initialize(const FDynamicMesh3 &SourceMesh, const FBuildOptions &BuildOptions=FBuildOptions()) | UE::Geometry::FColliderMesh | |
| IsTriangle(int32 TriangleID) const | UE::Geometry::FColliderMesh | inline |
| IsVertex(int32 VertexID) const | UE::Geometry::FColliderMesh | inline |
| MaxTriangleID() const | UE::Geometry::FColliderMesh | inline |
| MaxVertexID() const | UE::Geometry::FColliderMesh | inline |
| Reset(EAllowShrinking AllowShrinking) | UE::Geometry::FColliderMesh | |
| Reset(bool bReleaseMemory) | UE::Geometry::FColliderMesh | inline |
| SourceTriangleIDs | UE::Geometry::FColliderMesh | protected |
| SourceVertexIDs | UE::Geometry::FColliderMesh | protected |
| SourceWasCompactT() const | UE::Geometry::FColliderMesh | inline |
| SourceWasCompactV() const | UE::Geometry::FColliderMesh | inline |
| TriangleCount() const | UE::Geometry::FColliderMesh | inline |
| Triangles | UE::Geometry::FColliderMesh | protected |
| VertexCount() const | UE::Geometry::FColliderMesh | inline |
| Vertices | UE::Geometry::FColliderMesh | protected |