UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::Geometry::FColliderMesh Member List

This is the complete list of members for UE::Geometry::FColliderMesh, including all inherited members.

AABBTreeUE::Geometry::FColliderMeshprotected
bSourceWasCompactTUE::Geometry::FColliderMeshprotected
bSourceWasCompactVUE::Geometry::FColliderMeshprotected
FColliderMesh()UE::Geometry::FColliderMesh
FColliderMesh(const FDynamicMesh3 &SourceMesh, const FBuildOptions &BuildOptions=FBuildOptions())UE::Geometry::FColliderMesh
FindNearestHitTriangle(const FRay3d &Ray, double &RayParameterOut, int &HitTriangleIDOut, FVector3d &BaryCoordsOut, const IMeshSpatial::FQueryOptions &Options=IMeshSpatial::FQueryOptions()) constUE::Geometry::FColliderMesh
FindNearestTriangle(const FVector3d &Point, double &NearestDistSqrOut, const IMeshSpatial::FQueryOptions &Options=IMeshSpatial::FQueryOptions()) constUE::Geometry::FColliderMesh
GetChangeStamp() constUE::Geometry::FColliderMeshinline
GetRawAABBTreeUnsafe()UE::Geometry::FColliderMesh
GetSourceTriangleID(int32 TriangleID) constUE::Geometry::FColliderMesh
GetSourceVertexID(int32 VertexID) constUE::Geometry::FColliderMesh
GetTriangle(int32 TriangleID) constUE::Geometry::FColliderMeshinline
GetTriNormal(int32 TriangleID) constUE::Geometry::FColliderMeshinline
GetTriVertices(int32 TriangleID, FVector3d &V0, FVector3d &V1, FVector3d &V2) constUE::Geometry::FColliderMeshinline
GetVertex(int32 VertexID) constUE::Geometry::FColliderMeshinline
HasTriangleIDMap() constUE::Geometry::FColliderMeshinline
HasVertexIDMap() constUE::Geometry::FColliderMeshinline
Initialize(const FDynamicMesh3 &SourceMesh, const FBuildOptions &BuildOptions=FBuildOptions())UE::Geometry::FColliderMesh
IsTriangle(int32 TriangleID) constUE::Geometry::FColliderMeshinline
IsVertex(int32 VertexID) constUE::Geometry::FColliderMeshinline
MaxTriangleID() constUE::Geometry::FColliderMeshinline
MaxVertexID() constUE::Geometry::FColliderMeshinline
Reset(EAllowShrinking AllowShrinking)UE::Geometry::FColliderMesh
Reset(bool bReleaseMemory)UE::Geometry::FColliderMeshinline
SourceTriangleIDsUE::Geometry::FColliderMeshprotected
SourceVertexIDsUE::Geometry::FColliderMeshprotected
SourceWasCompactT() constUE::Geometry::FColliderMeshinline
SourceWasCompactV() constUE::Geometry::FColliderMeshinline
TriangleCount() constUE::Geometry::FColliderMeshinline
TrianglesUE::Geometry::FColliderMeshprotected
VertexCount() constUE::Geometry::FColliderMeshinline
VerticesUE::Geometry::FColliderMeshprotected