| AppendBonesUnique(const FDynamicMeshAttributeSet &Other) | UE::Geometry::FDynamicMeshAttributeSet | |
| AttachAttribute(FName AttribName, FDynamicMeshAttributeBase *Attribute) | UE::Geometry::FDynamicMeshAttributeSet | inline |
| AttachMorphTargetAttribute(FName InMorphTargetName, FDynamicMeshMorphTargetAttribute *InAttribute) | UE::Geometry::FDynamicMeshAttributeSet | |
| AttachSkinWeightsAttribute(FName InProfileName, FDynamicMeshVertexSkinWeightsAttribute *InAttribute) | UE::Geometry::FDynamicMeshAttributeSet | |
| BoneColorAttrib | UE::Geometry::FDynamicMeshAttributeSet | protected |
| BoneNameAttrib | UE::Geometry::FDynamicMeshAttributeSet | protected |
| BoneParentIndexAttrib | UE::Geometry::FDynamicMeshAttributeSet | protected |
| BonePoseAttrib | UE::Geometry::FDynamicMeshAttributeSet | protected |
| CheckBoneValidity(EValidityCheckFailMode FailMode) const | UE::Geometry::FDynamicMeshAttributeSet | |
| CheckValidity(bool bAllowNonmanifold, EValidityCheckFailMode FailMode) const | UE::Geometry::FDynamicMeshAttributeSet | protectedvirtual |
| ColorLayer | UE::Geometry::FDynamicMeshAttributeSet | protected |
| CompactCopy(const FCompactMaps &CompactMaps, const FDynamicMeshAttributeSet &Copy) | UE::Geometry::FDynamicMeshAttributeSet | |
| CompactInPlace(const FCompactMaps &CompactMaps) | UE::Geometry::FDynamicMeshAttributeSet | |
| Copy(const FDynamicMeshAttributeSet &Copy) | UE::Geometry::FDynamicMeshAttributeSet | |
| CopyBoneAttributes(const FDynamicMeshAttributeSet &Copy) | UE::Geometry::FDynamicMeshAttributeSet | |
| CopyBoneAttributesWithRemapping(const FDynamicMeshAttributeSet &Copy, const TMap< FName, FName > &BoneHierarchy) | UE::Geometry::FDynamicMeshAttributeSet | |
| DisableBones() | UE::Geometry::FDynamicMeshAttributeSet | |
| DisableMaterialID() | UE::Geometry::FDynamicMeshAttributeSet | |
| DisablePrimaryColors() | UE::Geometry::FDynamicMeshAttributeSet | |
| DisableTangents() | UE::Geometry::FDynamicMeshAttributeSet | |
| DiscardSculptLayers() | UE::Geometry::FDynamicMeshAttributeSet | |
| EnableBones(const int InBonesNum) | UE::Geometry::FDynamicMeshAttributeSet | |
| EnableMatchingAttributes(const FDynamicMeshAttributeSet &ToMatch, bool bClearExisting=true, bool bDiscardExtraAttributes=false) | UE::Geometry::FDynamicMeshAttributeSet | |
| EnableMatchingBoneAttributes(const FDynamicMeshAttributeSet &ToMatch, bool bClearExisting, bool bDiscardExtraAttributes) | UE::Geometry::FDynamicMeshAttributeSet | |
| EnableMatchingWeightLayersByNames(const FDynamicMeshAttributeSet *ToMatch, bool bDiscardUnmatched) | UE::Geometry::FDynamicMeshAttributeSet | |
| EnableMaterialID() | UE::Geometry::FDynamicMeshAttributeSet | |
| EnablePrimaryColors() | UE::Geometry::FDynamicMeshAttributeSet | |
| EnableSculptLayers(int32 MinLayers) | UE::Geometry::FDynamicMeshAttributeSet | |
| EnableTangents() | UE::Geometry::FDynamicMeshAttributeSet | |
| FDynamicMesh3 | UE::Geometry::FDynamicMeshAttributeSet | friend |
| FDynamicMeshAttributeSet(FDynamicMesh3 *Mesh) | UE::Geometry::FDynamicMeshAttributeSet | |
| FDynamicMeshAttributeSet(FDynamicMesh3 *Mesh, int32 NumUVLayers, int32 NumNormalLayers) | UE::Geometry::FDynamicMeshAttributeSet | |
| FDynamicMeshSculptLayers | UE::Geometry::FDynamicMeshAttributeSet | friend |
| GenericAttributes | UE::Geometry::FDynamicMeshAttributeSet | protected |
| GenericAttributesMap typedef | UE::Geometry::FDynamicMeshAttributeSet | protected |
| GetAttachedAttribute(FName AttribName) | UE::Geometry::FDynamicMeshAttributeSet | inline |
| GetAttachedAttribute(FName AttribName) const | UE::Geometry::FDynamicMeshAttributeSet | inline |
| GetAttachedAttributes() const | UE::Geometry::FDynamicMeshAttributeSet | inline |
| GetBoneColors() | UE::Geometry::FDynamicMeshAttributeSet | inline |
| GetBoneColors() const | UE::Geometry::FDynamicMeshAttributeSet | inline |
| GetBoneNames() | UE::Geometry::FDynamicMeshAttributeSet | inline |
| GetBoneNames() const | UE::Geometry::FDynamicMeshAttributeSet | inline |
| GetBoneParentIndices() | UE::Geometry::FDynamicMeshAttributeSet | inline |
| GetBoneParentIndices() const | UE::Geometry::FDynamicMeshAttributeSet | inline |
| GetBonePoses() | UE::Geometry::FDynamicMeshAttributeSet | inline |
| GetBonePoses() const | UE::Geometry::FDynamicMeshAttributeSet | inline |
| GetByteCount() const | UE::Geometry::FDynamicMeshAttributeSet | |
| GetMaterialID() | UE::Geometry::FDynamicMeshAttributeSet | inline |
| GetMaterialID() const | UE::Geometry::FDynamicMeshAttributeSet | inline |
| GetMorphTargetAttribute(FName InMorphTargetName) const | UE::Geometry::FDynamicMeshAttributeSet | inline |
| GetMorphTargetAttributes() const | UE::Geometry::FDynamicMeshAttributeSet | inline |
| GetNormalLayer(int Index) | UE::Geometry::FDynamicMeshAttributeSet | inline |
| GetNormalLayer(int Index) const | UE::Geometry::FDynamicMeshAttributeSet | inline |
| GetNumBones() const | UE::Geometry::FDynamicMeshAttributeSet | |
| GetParentMesh() const | UE::Geometry::FDynamicMeshAttributeSet | inline |
| GetParentMesh() | UE::Geometry::FDynamicMeshAttributeSet | inline |
| GetPolygroupLayer(int Index) | UE::Geometry::FDynamicMeshAttributeSet | |
| GetPolygroupLayer(int Index) const | UE::Geometry::FDynamicMeshAttributeSet | |
| GetRegisteredAttribute(int Idx) const | UE::Geometry::TDynamicAttributeSetBase< ParentType > | inline |
| GetSculptLayers() const | UE::Geometry::FDynamicMeshAttributeSet | inline |
| GetSculptLayers() | UE::Geometry::FDynamicMeshAttributeSet | inline |
| GetSkinWeightsAttribute(FName InProfileName) const | UE::Geometry::FDynamicMeshAttributeSet | inline |
| GetSkinWeightsAttributes() const | UE::Geometry::FDynamicMeshAttributeSet | inline |
| GetUVLayer(int Index) | UE::Geometry::FDynamicMeshAttributeSet | inline |
| GetUVLayer(int Index) const | UE::Geometry::FDynamicMeshAttributeSet | inline |
| GetWeightLayer(int Index) | UE::Geometry::FDynamicMeshAttributeSet | |
| GetWeightLayer(int Index) const | UE::Geometry::FDynamicMeshAttributeSet | |
| HasAttachedAttribute(FName AttribName) const | UE::Geometry::FDynamicMeshAttributeSet | inline |
| HasBones() const | UE::Geometry::FDynamicMeshAttributeSet | inline |
| HasMaterialID() const | UE::Geometry::FDynamicMeshAttributeSet | inline |
| HasMorphTargetAttribute(FName InMorphTargetName) const | UE::Geometry::FDynamicMeshAttributeSet | inline |
| HasPrimaryColors() const | UE::Geometry::FDynamicMeshAttributeSet | inline |
| HasSkinWeightsAttribute(FName InProfileName) const | UE::Geometry::FDynamicMeshAttributeSet | inline |
| HasTangentSpace() const | UE::Geometry::FDynamicMeshAttributeSet | inline |
| Initialize(int MaxVertexID, int MaxTriangleID) | UE::Geometry::FDynamicMeshAttributeSet | inlineprotected |
| IsCompact() | UE::Geometry::FDynamicMeshAttributeSet | |
| IsMaterialBoundaryEdge(int EdgeID) const | UE::Geometry::FDynamicMeshAttributeSet | virtual |
| IsSameAs(const FDynamicMeshAttributeSet &Other, bool bIgnoreDataLayout) const | UE::Geometry::FDynamicMeshAttributeSet | |
| IsSameBoneAttributesAs(const FDynamicMeshAttributeSet &Other) const | UE::Geometry::FDynamicMeshAttributeSet | |
| IsSeamEdge(int EdgeID) const | UE::Geometry::FDynamicMeshAttributeSet | virtual |
| IsSeamEdge(int EdgeID, bool &bIsUVSeamOut, bool &bIsNormalSeamOut, bool &bIsColorSeamOut) const | UE::Geometry::FDynamicMeshAttributeSet | virtual |
| IsSeamEdge(int EdgeID, bool &bIsUVSeamOut, bool &bIsNormalSeamOut, bool &bIsColorSeamOut, bool &bIsTangentSeamOut) const | UE::Geometry::FDynamicMeshAttributeSet | virtual |
| IsSeamEndEdge(int EdgeID) const | UE::Geometry::FDynamicMeshAttributeSet | virtual |
| IsSeamIntersectionVertex(int32 VertexID) const | UE::Geometry::FDynamicMeshAttributeSet | virtual |
| IsSeamVertex(int VertexID, bool bBoundaryIsSeam=true) const | UE::Geometry::FDynamicMeshAttributeSet | virtual |
| MaterialIDAttrib | UE::Geometry::FDynamicMeshAttributeSet | protected |
| MorphTargetAttributes | UE::Geometry::FDynamicMeshAttributeSet | protected |
| MorphTargetAttributesMap typedef | UE::Geometry::FDynamicMeshAttributeSet | protected |
| NormalLayers | UE::Geometry::FDynamicMeshAttributeSet | protected |
| NumAttachedAttributes() const | UE::Geometry::FDynamicMeshAttributeSet | inline |
| NumNormalLayers() const | UE::Geometry::FDynamicMeshAttributeSet | inlinevirtual |
| NumPolygroupLayers() const | UE::Geometry::FDynamicMeshAttributeSet | virtual |
| NumRegisteredAttributes() const | UE::Geometry::TDynamicAttributeSetBase< ParentType > | inline |
| NumSculptLayers() const | UE::Geometry::FDynamicMeshAttributeSet | inline |
| NumUVLayers() const | UE::Geometry::FDynamicMeshAttributeSet | inlinevirtual |
| NumWeightLayers() const | UE::Geometry::FDynamicMeshAttributeSet | virtual |
| OnCollapseEdge(const DynamicMeshInfo::FEdgeCollapseInfo &collapseInfo) | UE::Geometry::FDynamicMeshAttributeSet | protectedvirtual |
| OnFlipEdge(const DynamicMeshInfo::FEdgeFlipInfo &flipInfo) | UE::Geometry::FDynamicMeshAttributeSet | protectedvirtual |
| OnMergeEdges(const DynamicMeshInfo::FMergeEdgesInfo &mergeInfo) | UE::Geometry::FDynamicMeshAttributeSet | protectedvirtual |
| OnMergeVertices(const DynamicMeshInfo::FMergeVerticesInfo &mergeInfo) | UE::Geometry::FDynamicMeshAttributeSet | protectedvirtual |
| OnNewTriangle(int TriangleID, bool bInserted) | UE::Geometry::FDynamicMeshAttributeSet | protectedvirtual |
| OnNewVertex(int VertexID, bool bInserted) | UE::Geometry::FDynamicMeshAttributeSet | protectedvirtual |
| OnPokeTriangle(const DynamicMeshInfo::FPokeTriangleInfo &pokeInfo) | UE::Geometry::FDynamicMeshAttributeSet | protectedvirtual |
| OnRemoveTriangle(int TriangleID) | UE::Geometry::FDynamicMeshAttributeSet | protectedvirtual |
| OnRemoveVertex(int VertexID) | UE::Geometry::FDynamicMeshAttributeSet | protectedvirtual |
| OnReverseTriOrientation(int TriangleID) | UE::Geometry::FDynamicMeshAttributeSet | protectedvirtual |
| OnSplitEdge(const DynamicMeshInfo::FEdgeSplitInfo &splitInfo) | UE::Geometry::FDynamicMeshAttributeSet | protectedvirtual |
| OnSplitVertex(const DynamicMeshInfo::FVertexSplitInfo &SplitInfo, const TArrayView< const int > &TrianglesToUpdate) | UE::Geometry::FDynamicMeshAttributeSet | protectedvirtual |
| operator<< | UE::Geometry::FDynamicMeshAttributeSet | friend |
| ParentMesh | UE::Geometry::FDynamicMeshAttributeSet | protected |
| PolygroupLayers | UE::Geometry::FDynamicMeshAttributeSet | protected |
| PrimaryBiTangents() | UE::Geometry::FDynamicMeshAttributeSet | inline |
| PrimaryBiTangents() const | UE::Geometry::FDynamicMeshAttributeSet | inline |
| PrimaryColors() | UE::Geometry::FDynamicMeshAttributeSet | inline |
| PrimaryColors() const | UE::Geometry::FDynamicMeshAttributeSet | inline |
| PrimaryNormals() | UE::Geometry::FDynamicMeshAttributeSet | inline |
| PrimaryNormals() const | UE::Geometry::FDynamicMeshAttributeSet | inline |
| PrimaryTangents() | UE::Geometry::FDynamicMeshAttributeSet | inline |
| PrimaryTangents() const | UE::Geometry::FDynamicMeshAttributeSet | inline |
| PrimaryUV() | UE::Geometry::FDynamicMeshAttributeSet | inline |
| PrimaryUV() const | UE::Geometry::FDynamicMeshAttributeSet | inline |
| RegisteredAttributes | UE::Geometry::TDynamicAttributeSetBase< ParentType > | protected |
| RegisterExternalAttribute(TDynamicAttributeBase< ParentType > *Attribute) | UE::Geometry::TDynamicAttributeSetBase< ParentType > | inlineprotected |
| RemoveAllMorphTargetAttributes() | UE::Geometry::FDynamicMeshAttributeSet | |
| RemoveAllSkinWeightsAttributes() | UE::Geometry::FDynamicMeshAttributeSet | |
| RemoveAttribute(FName AttribName) | UE::Geometry::FDynamicMeshAttributeSet | inline |
| RemoveMorphTargetAttribute(FName InMorphTargetName) | UE::Geometry::FDynamicMeshAttributeSet | |
| RemoveSkinWeightsAttribute(FName InProfileName) | UE::Geometry::FDynamicMeshAttributeSet | |
| RemoveWeightLayer(int32 Index) | UE::Geometry::FDynamicMeshAttributeSet | virtual |
| ResetRegisteredAttributes() | UE::Geometry::TDynamicAttributeSetBase< ParentType > | inlineprotected |
| Serialize(FArchive &Ar, const FCompactMaps *CompactMaps, bool bUseCompression) | UE::Geometry::FDynamicMeshAttributeSet | |
| SetNumNormalLayers(int Num) | UE::Geometry::FDynamicMeshAttributeSet | virtual |
| SetNumPolygroupLayers(int32 Num) | UE::Geometry::FDynamicMeshAttributeSet | virtual |
| SetNumUVLayers(int Num) | UE::Geometry::FDynamicMeshAttributeSet | virtual |
| SetNumWeightLayers(int32 Num) | UE::Geometry::FDynamicMeshAttributeSet | virtual |
| SkinWeightAttributes | UE::Geometry::FDynamicMeshAttributeSet | protected |
| SkinWeightAttributesMap typedef | UE::Geometry::FDynamicMeshAttributeSet | protected |
| SplitAllBowties(bool bParallel=true) | UE::Geometry::FDynamicMeshAttributeSet | |
| UnregisterExternalAttribute(TDynamicAttributeBase< ParentType > *Attribute) | UE::Geometry::TDynamicAttributeSetBase< ParentType > | inlineprotected |
| UVLayers | UE::Geometry::FDynamicMeshAttributeSet | protected |
| WeightLayers | UE::Geometry::FDynamicMeshAttributeSet | protected |
| ~FDynamicMeshAttributeSet() override | UE::Geometry::FDynamicMeshAttributeSet | virtual |
| ~TDynamicAttributeSetBase() | UE::Geometry::TDynamicAttributeSetBase< ParentType > | inlinevirtual |