UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::Geometry::FDynamicMeshChange Member List

This is the complete list of members for UE::Geometry::FDynamicMeshChange, including all inherited members.

Apply(FDynamicMesh3 *Mesh, bool bRevert) constUE::Geometry::FDynamicMeshChange
ApplyReplaceChange(FDynamicMesh3 *Mesh, const TArray< FChangeTriangle > &RemoveTris, const TArray< FChangeVertex > &InsertVerts, const TArray< FChangeTriangle > &InsertTris) constUE::Geometry::FDynamicMeshChangeprotected
AttachAttributeChanges(TUniquePtr< FDynamicMeshAttributeChangeSet > AttribChanges)UE::Geometry::FDynamicMeshChangeinline
AttributeChangesUE::Geometry::FDynamicMeshChangeprotected
CheckValidity(EValidityCheckFailMode FailMode=EValidityCheckFailMode::Check) constUE::Geometry::FDynamicMeshChange
GetAffectedVertices(TArray< int > &VerticesOut, bool bRevert) constUE::Geometry::FDynamicMeshChange
GetSavedTriangleList(TArray< int > &TrianglesOut, bool bInitial) constUE::Geometry::FDynamicMeshChange
HasSavedVertex(int VertexID)UE::Geometry::FDynamicMeshChange
NewTrianglesUE::Geometry::FDynamicMeshChangeprotected
NewVerticesUE::Geometry::FDynamicMeshChangeprotected
OldTrianglesUE::Geometry::FDynamicMeshChangeprotected
OldVerticesUE::Geometry::FDynamicMeshChangeprotected
SaveInitialTriangle(const FDynamicMesh3 *Mesh, int TriangleID)UE::Geometry::FDynamicMeshChange
SaveInitialVertex(const FDynamicMesh3 *Mesh, int VertexID)UE::Geometry::FDynamicMeshChange
StoreFinalTriangle(const FDynamicMesh3 *Mesh, int TriangleID)UE::Geometry::FDynamicMeshChange
StoreFinalVertex(const FDynamicMesh3 *Mesh, int VertexID)UE::Geometry::FDynamicMeshChange
VerifySaveState() constUE::Geometry::FDynamicMeshChange
~FDynamicMeshChange()UE::Geometry::FDynamicMeshChange