This is the complete list of members for UE::Geometry::FEdgeLoop, including all inherited members.
| bBowtiesCalculated | UE::Geometry::FEdgeLoop | |
| BowtieVertices | UE::Geometry::FEdgeLoop | |
| CalculateBowtieVertices() | UE::Geometry::FEdgeLoop | |
| CheckValidity(EValidityCheckFailMode FailMode=EValidityCheckFailMode::Check) const | UE::Geometry::FEdgeLoop | |
| Edges | UE::Geometry::FEdgeLoop | |
| FEdgeLoop() | UE::Geometry::FEdgeLoop | inline |
| FEdgeLoop(const FDynamicMesh3 *mesh) | UE::Geometry::FEdgeLoop | inline |
| FEdgeLoop(const FDynamicMesh3 *mesh, const TArray< int > &vertices, const TArray< int > &edges) | UE::Geometry::FEdgeLoop | inline |
| FindNearestVertexIndex(const FVector3d &QueryPoint) const | UE::Geometry::FEdgeLoop | |
| FindVertexIndex(int VertexID) const | UE::Geometry::FEdgeLoop | |
| GetBounds() const | UE::Geometry::FEdgeLoop | |
| GetEdgeCount() const | UE::Geometry::FEdgeLoop | inline |
| GetNextVertex(int32 LoopIndex) const | UE::Geometry::FEdgeLoop | inline |
| GetPrevVertex(int32 LoopIndex) const | UE::Geometry::FEdgeLoop | inline |
| GetVertex(int LoopIndex) const | UE::Geometry::FEdgeLoop | inline |
| GetVertexCount() const | UE::Geometry::FEdgeLoop | inline |
| GetVertices(TArray< VecType > &VerticesOut) const | UE::Geometry::FEdgeLoop | inline |
| Initialize(const FDynamicMesh3 *mesh, const TArray< int > &vertices, const TArray< int > &edges, const TArray< int > *BowtieVerticesIn=nullptr) | UE::Geometry::FEdgeLoop | |
| InitializeFromEdges(const TArray< int > &EdgesIn) | UE::Geometry::FEdgeLoop | |
| InitializeFromEdges(const FDynamicMesh3 *MeshIn, const TArray< int > &EdgesIn) | UE::Geometry::FEdgeLoop | inline |
| InitializeFromVertices(const TArray< int > &VerticesIn, bool bAutoOrient=true) | UE::Geometry::FEdgeLoop | |
| InitializeFromVertices(const FDynamicMesh3 *MeshIn, const TArray< int > &VerticesIn, bool bAutoOrient=true) | UE::Geometry::FEdgeLoop | inline |
| IsBoundaryLoop(const FDynamicMesh3 *TestMesh=nullptr) const | UE::Geometry::FEdgeLoop | |
| IsInternalLoop() const | UE::Geometry::FEdgeLoop | |
| Mesh | UE::Geometry::FEdgeLoop | |
| Reverse() | UE::Geometry::FEdgeLoop | inline |
| SetBowtieVertices(const TArray< int > &Bowties) | UE::Geometry::FEdgeLoop | inline |
| SetCorrectOrientation() | UE::Geometry::FEdgeLoop | |
| VertexLoopToEdgeLoop(const FDynamicMesh3 *Mesh, const TArray< int > &VertexLoop, TArray< int > &OutEdgeLoop) | UE::Geometry::FEdgeLoop | static |
| Vertices | UE::Geometry::FEdgeLoop | |