UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::Geometry::FGeometrySet3 Member List

This is the complete list of members for UE::Geometry::FGeometrySet3, including all inherited members.

AddCurve(int CurveID, const FPolyline3d &Polyline)UE::Geometry::FGeometrySet3
AddPoint(int PointID, const FVector3d &Position)UE::Geometry::FGeometrySet3
CollectCurvesNearRay(const FRay3d &Ray, TArray< FNearest > &ResultsOut, TFunction< bool(const FVector3d &, const FVector3d &)> PointWithinToleranceTest) constUE::Geometry::FGeometrySet3
CollectPointsNearRay(const FRay3d &Ray, TArray< FNearest > &ResultsOut, TFunction< bool(const FVector3d &, const FVector3d &)> PointWithinToleranceTest) constUE::Geometry::FGeometrySet3
CurveIDToIndexUE::Geometry::FGeometrySet3protected
CurvesUE::Geometry::FGeometrySet3protected
FindAllCurvesSatisfying(PredicateType Predicate, IntContainerType &CurveIDsOut) constUE::Geometry::FGeometrySet3inline
FindAllPointsSatisfying(PredicateType Predicate, IntContainerType &PointIDsOut) constUE::Geometry::FGeometrySet3inline
FindNearestCurveToRay(const FRay3d &Ray, FNearest &ResultOut, TFunction< bool(const FVector3d &, const FVector3d &)> PointWithinToleranceTest) constUE::Geometry::FGeometrySet3
FindNearestPointToRay(const FRay3d &Ray, FNearest &ResultOut, TFunction< bool(const FVector3d &, const FVector3d &)> PointWithinToleranceTest) constUE::Geometry::FGeometrySet3
ParallelFindAllCurvesSatisfying(PredicateType Predicate, IntContainerType &CurveIDsOut) constUE::Geometry::FGeometrySet3inline
ParallelFindAllPointsSatisfying(PredicateType Predicate, IntContainerType &PointIDsOut) constUE::Geometry::FGeometrySet3inline
PointIDToIndexUE::Geometry::FGeometrySet3protected
PointsUE::Geometry::FGeometrySet3protected
RemoveCurve(int CurveID)UE::Geometry::FGeometrySet3
RemovePoint(int PointID)UE::Geometry::FGeometrySet3
Reset(bool bPoints=true, bool bCurves=true)UE::Geometry::FGeometrySet3
UpdateCurve(int CurveID, const FPolyline3d &Polyline)UE::Geometry::FGeometrySet3
UpdatePoint(int PointID, const FVector3d &Position)UE::Geometry::FGeometrySet3