UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::Geometry::FIndexPriorityQueue Member List

This is the complete list of members for UE::Geometry::FIndexPriorityQueue, including all inherited members.

CheckIds()UE::Geometry::FIndexPriorityQueueinline
Clear(bool bFreeMemory=true)UE::Geometry::FIndexPriorityQueueinline
Contains(int NodeID) constUE::Geometry::FIndexPriorityQueueinline
Dequeue()UE::Geometry::FIndexPriorityQueueinline
EnableDebugChecksUE::Geometry::FIndexPriorityQueue
FIndexPriorityQueue()UE::Geometry::FIndexPriorityQueueinline
FIndexPriorityQueue(int maxID)UE::Geometry::FIndexPriorityQueueinline
GetCount() constUE::Geometry::FIndexPriorityQueueinline
GetFirstNodeID() constUE::Geometry::FIndexPriorityQueueinline
GetFirstNodePriority() constUE::Geometry::FIndexPriorityQueueinline
GetPriority(int id)UE::Geometry::FIndexPriorityQueueinline
id_to_indexUE::Geometry::FIndexPriorityQueue
Initialize(int MaxNodeID)UE::Geometry::FIndexPriorityQueueinline
Insert(int NodeID, float priority)UE::Geometry::FIndexPriorityQueueinline
IsValidQueue() constUE::Geometry::FIndexPriorityQueueinline
nodesUE::Geometry::FIndexPriorityQueue
num_nodesUE::Geometry::FIndexPriorityQueue
Remove(int NodeID)UE::Geometry::FIndexPriorityQueueinline
Update(int NodeID, float Priority)UE::Geometry::FIndexPriorityQueueinline