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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for UE::Geometry::FMeshBones, including all inherited members.
| CombineLodBonesToReferenceSkeleton(const TArray< FDynamicMesh3 > &Meshes, TArray< FName > &BoneNames, TArray< int32 > &BoneParentIdx, TArray< FTransform > &BonePose, bool &bOrderChanged) | UE::Geometry::FMeshBones | static |
| GetBoneChildren(const FDynamicMesh3 &Mesh, int32 BoneIndex, TArray< int32 > &ChildrenIndices, bool bRecursive=false) | UE::Geometry::FMeshBones | static |
| GetBonesInIncreasingOrder(const FDynamicMesh3 &Mesh, TArray< FName > &BoneNames, TArray< int32 > &BoneParentIdx, TArray< FTransform > &BonePose, bool &bOrderChanged) | UE::Geometry::FMeshBones | static |