UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::Geometry::FMeshBones Member List

This is the complete list of members for UE::Geometry::FMeshBones, including all inherited members.

CombineLodBonesToReferenceSkeleton(const TArray< FDynamicMesh3 > &Meshes, TArray< FName > &BoneNames, TArray< int32 > &BoneParentIdx, TArray< FTransform > &BonePose, bool &bOrderChanged)UE::Geometry::FMeshBonesstatic
GetBoneChildren(const FDynamicMesh3 &Mesh, int32 BoneIndex, TArray< int32 > &ChildrenIndices, bool bRecursive=false)UE::Geometry::FMeshBonesstatic
GetBonesInIncreasingOrder(const FDynamicMesh3 &Mesh, TArray< FName > &BoneNames, TArray< int32 > &BoneParentIdx, TArray< FTransform > &BonePose, bool &bOrderChanged)UE::Geometry::FMeshBonesstatic