UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::Geometry::FMeshEdgeSelection Member List

This is the complete list of members for UE::Geometry::FMeshEdgeSelection, including all inherited members.

AsArray() constUE::Geometry::FMeshEdgeSelectioninline
AsBitArray() constUE::Geometry::FMeshEdgeSelectioninline
AsSet() constUE::Geometry::FMeshEdgeSelectioninline
begin()UE::Geometry::FMeshEdgeSelectioninline
begin() constUE::Geometry::FMeshEdgeSelectioninline
ContractByBorderEdges(int32 nRings=1)UE::Geometry::FMeshEdgeSelectioninline
Deselect(int tid)UE::Geometry::FMeshEdgeSelectioninline
Deselect(TArrayView< const int > edges)UE::Geometry::FMeshEdgeSelectioninline
DeselectAll()UE::Geometry::FMeshEdgeSelectioninline
end()UE::Geometry::FMeshEdgeSelectioninline
end() constUE::Geometry::FMeshEdgeSelectioninline
ExpandToOneRingNeighbors(TFunctionRef< bool(int32)> FilterF)UE::Geometry::FMeshEdgeSelectioninline
ExpandToOneRingNeighbors()UE::Geometry::FMeshEdgeSelectioninline
ExpandToOneRingNeighbors(int NumRings, TFunctionRef< bool(int32)> FilterF)UE::Geometry::FMeshEdgeSelectioninline
ExpandToOneRingNeighbors(int NumRings)UE::Geometry::FMeshEdgeSelectioninline
FMeshEdgeSelection(const FDynamicMesh3 *mesh)UE::Geometry::FMeshEdgeSelectioninline
FMeshEdgeSelection(const FDynamicMesh3 *mesh, const FMeshVertexSelection &convertV, int minCount=2)UE::Geometry::FMeshEdgeSelection
FMeshEdgeSelection(const FDynamicMesh3 *mesh, const FMeshFaceSelection &convertT, int minCount=1)UE::Geometry::FMeshEdgeSelection
IsSelected(int eid)UE::Geometry::FMeshEdgeSelectioninline
Num()UE::Geometry::FMeshEdgeSelectioninline
Select(int eid)UE::Geometry::FMeshEdgeSelectioninline
Select(const TArray< int > &edges)UE::Geometry::FMeshEdgeSelectioninline
Select(TArrayView< const int > edges)UE::Geometry::FMeshEdgeSelectioninline
Select(TFunctionRef< bool(int)> SelectF)UE::Geometry::FMeshEdgeSelectioninline
SelectBoundaryTriEdges(const FMeshFaceSelection &Triangles)UE::Geometry::FMeshEdgeSelection
SelectTriangleEdges(TArrayView< const int > Triangles)UE::Geometry::FMeshEdgeSelectioninline
SelectVertexEdges(TArrayView< const int > vertices)UE::Geometry::FMeshEdgeSelectioninline