UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::Geometry::FMeshFaceSelection Member List

This is the complete list of members for UE::Geometry::FMeshFaceSelection, including all inherited members.

AsArray() constUE::Geometry::FMeshFaceSelectioninline
AsBitArray() constUE::Geometry::FMeshFaceSelectioninline
AsSet() constUE::Geometry::FMeshFaceSelectioninline
begin()UE::Geometry::FMeshFaceSelectioninline
begin() constUE::Geometry::FMeshFaceSelectioninline
ClipFins(bool bClipLoners)UE::Geometry::FMeshFaceSelectioninline
Contains(int tid) constUE::Geometry::FMeshFaceSelectioninline
ContractBorderByOneRingNeighbours(int NumRings=1, bool bContractFromMeshBoundary=false, const TUniqueFunction< bool(int)> &FilterF=nullptr)UE::Geometry::FMeshFaceSelection
Deselect(int tid)UE::Geometry::FMeshFaceSelectioninline
Deselect(TArrayView< const int > Triangles)UE::Geometry::FMeshFaceSelectioninline
Deselect(const EnumerableType &Enumerable)UE::Geometry::FMeshFaceSelectioninline
DeselectAll()UE::Geometry::FMeshFaceSelectioninline
DeselectGroup(int gid)UE::Geometry::FMeshFaceSelectioninline
end()UE::Geometry::FMeshFaceSelectioninline
end() constUE::Geometry::FMeshFaceSelectioninline
ExpandToFaceNeighbours(const TUniqueFunction< bool(int)> &FilterF=nullptr)UE::Geometry::FMeshFaceSelectioninline
ExpandToFaceNeighbours(int rounds, const TUniqueFunction< bool(int)> &FilterF=nullptr)UE::Geometry::FMeshFaceSelectioninline
ExpandToOneRingNeighbours(const TUniqueFunction< bool(int)> &FilterF=nullptr)UE::Geometry::FMeshFaceSelection
ExpandToOneRingNeighbours(int nRings, const TUniqueFunction< bool(int)> &FilterF=nullptr)UE::Geometry::FMeshFaceSelection
FillEars(bool bFillTinyHoles)UE::Geometry::FMeshFaceSelectioninline
FindBorderTris() constUE::Geometry::FMeshFaceSelectioninline
FindNeighbourTris() constUE::Geometry::FMeshFaceSelectioninline
FloodFill(int tSeed, const TUniqueFunction< bool(int)> &TriFilterF=nullptr, const TUniqueFunction< bool(int)> &EdgeFilterF=nullptr)UE::Geometry::FMeshFaceSelectioninline
FloodFill(const TArray< int > &Seeds, const TUniqueFunction< bool(int)> &TriFilterF=nullptr, const TUniqueFunction< bool(int)> &EdgeFilterF=nullptr)UE::Geometry::FMeshFaceSelectioninline
FMeshFaceSelection(const FDynamicMesh3 *mesh)UE::Geometry::FMeshFaceSelectioninline
FMeshFaceSelection(const FDynamicMesh3 *mesh, const FMeshVertexSelection &convertV, int minCount=3)UE::Geometry::FMeshFaceSelection
FMeshFaceSelection(const FDynamicMesh3 *mesh, int group_id)UE::Geometry::FMeshFaceSelectioninline
IsSelected(int tid) constUE::Geometry::FMeshFaceSelectioninline
IsSelectionBoundaryEdge(int32 eid) constUE::Geometry::FMeshFaceSelectioninline
LocalOptimize(bool bClipFins, bool bFillEars, bool bFillTinyHoles=true, bool bClipLoners=true, bool bRemoveBowties=false)UE::Geometry::FMeshFaceSelectioninline
LocalOptimize(bool bRemoveBowties=true)UE::Geometry::FMeshFaceSelectioninline
Num() constUE::Geometry::FMeshFaceSelectioninline
remove_bowties()UE::Geometry::FMeshFaceSelectioninline
RemoveBowties()UE::Geometry::FMeshFaceSelectioninline
Select(int tid)UE::Geometry::FMeshFaceSelectioninline
Select(const EnumerableType &Enumerable)UE::Geometry::FMeshFaceSelectioninline
Select(TFunctionRef< bool(int)> SelectF)UE::Geometry::FMeshFaceSelectioninline
SelectEdgeTris(int eid)UE::Geometry::FMeshFaceSelectioninline
SelectGroup(int gid)UE::Geometry::FMeshFaceSelectioninline
SelectGroupInverse(int gid)UE::Geometry::FMeshFaceSelectioninline
SelectVertexOneRing(int vid)UE::Geometry::FMeshFaceSelectioninline
SelectVertexOneRings(TArrayView< const int > Vertices)UE::Geometry::FMeshFaceSelectioninline
SetDifference(const EnumerableType &SubtractSet, StorageType &DifferenceStorage) constUE::Geometry::FMeshFaceSelectioninline
SetIntersection(const EnumerableType &IntersectSet, StorageType &IntersectionStorage) constUE::Geometry::FMeshFaceSelectioninline