| AsArray() const | UE::Geometry::FMeshFaceSelection | inline |
| AsBitArray() const | UE::Geometry::FMeshFaceSelection | inline |
| AsSet() const | UE::Geometry::FMeshFaceSelection | inline |
| begin() | UE::Geometry::FMeshFaceSelection | inline |
| begin() const | UE::Geometry::FMeshFaceSelection | inline |
| ClipFins(bool bClipLoners) | UE::Geometry::FMeshFaceSelection | inline |
| Contains(int tid) const | UE::Geometry::FMeshFaceSelection | inline |
| ContractBorderByOneRingNeighbours(int NumRings=1, bool bContractFromMeshBoundary=false, const TUniqueFunction< bool(int)> &FilterF=nullptr) | UE::Geometry::FMeshFaceSelection | |
| Deselect(int tid) | UE::Geometry::FMeshFaceSelection | inline |
| Deselect(TArrayView< const int > Triangles) | UE::Geometry::FMeshFaceSelection | inline |
| Deselect(const EnumerableType &Enumerable) | UE::Geometry::FMeshFaceSelection | inline |
| DeselectAll() | UE::Geometry::FMeshFaceSelection | inline |
| DeselectGroup(int gid) | UE::Geometry::FMeshFaceSelection | inline |
| end() | UE::Geometry::FMeshFaceSelection | inline |
| end() const | UE::Geometry::FMeshFaceSelection | inline |
| ExpandToFaceNeighbours(const TUniqueFunction< bool(int)> &FilterF=nullptr) | UE::Geometry::FMeshFaceSelection | inline |
| ExpandToFaceNeighbours(int rounds, const TUniqueFunction< bool(int)> &FilterF=nullptr) | UE::Geometry::FMeshFaceSelection | inline |
| ExpandToOneRingNeighbours(const TUniqueFunction< bool(int)> &FilterF=nullptr) | UE::Geometry::FMeshFaceSelection | |
| ExpandToOneRingNeighbours(int nRings, const TUniqueFunction< bool(int)> &FilterF=nullptr) | UE::Geometry::FMeshFaceSelection | |
| FillEars(bool bFillTinyHoles) | UE::Geometry::FMeshFaceSelection | inline |
| FindBorderTris() const | UE::Geometry::FMeshFaceSelection | inline |
| FindNeighbourTris() const | UE::Geometry::FMeshFaceSelection | inline |
| FloodFill(int tSeed, const TUniqueFunction< bool(int)> &TriFilterF=nullptr, const TUniqueFunction< bool(int)> &EdgeFilterF=nullptr) | UE::Geometry::FMeshFaceSelection | inline |
| FloodFill(const TArray< int > &Seeds, const TUniqueFunction< bool(int)> &TriFilterF=nullptr, const TUniqueFunction< bool(int)> &EdgeFilterF=nullptr) | UE::Geometry::FMeshFaceSelection | inline |
| FMeshFaceSelection(const FDynamicMesh3 *mesh) | UE::Geometry::FMeshFaceSelection | inline |
| FMeshFaceSelection(const FDynamicMesh3 *mesh, const FMeshVertexSelection &convertV, int minCount=3) | UE::Geometry::FMeshFaceSelection | |
| FMeshFaceSelection(const FDynamicMesh3 *mesh, int group_id) | UE::Geometry::FMeshFaceSelection | inline |
| IsSelected(int tid) const | UE::Geometry::FMeshFaceSelection | inline |
| IsSelectionBoundaryEdge(int32 eid) const | UE::Geometry::FMeshFaceSelection | inline |
| LocalOptimize(bool bClipFins, bool bFillEars, bool bFillTinyHoles=true, bool bClipLoners=true, bool bRemoveBowties=false) | UE::Geometry::FMeshFaceSelection | inline |
| LocalOptimize(bool bRemoveBowties=true) | UE::Geometry::FMeshFaceSelection | inline |
| Num() const | UE::Geometry::FMeshFaceSelection | inline |
| remove_bowties() | UE::Geometry::FMeshFaceSelection | inline |
| RemoveBowties() | UE::Geometry::FMeshFaceSelection | inline |
| Select(int tid) | UE::Geometry::FMeshFaceSelection | inline |
| Select(const EnumerableType &Enumerable) | UE::Geometry::FMeshFaceSelection | inline |
| Select(TFunctionRef< bool(int)> SelectF) | UE::Geometry::FMeshFaceSelection | inline |
| SelectEdgeTris(int eid) | UE::Geometry::FMeshFaceSelection | inline |
| SelectGroup(int gid) | UE::Geometry::FMeshFaceSelection | inline |
| SelectGroupInverse(int gid) | UE::Geometry::FMeshFaceSelection | inline |
| SelectVertexOneRing(int vid) | UE::Geometry::FMeshFaceSelection | inline |
| SelectVertexOneRings(TArrayView< const int > Vertices) | UE::Geometry::FMeshFaceSelection | inline |
| SetDifference(const EnumerableType &SubtractSet, StorageType &DifferenceStorage) const | UE::Geometry::FMeshFaceSelection | inline |
| SetIntersection(const EnumerableType &IntersectSet, StorageType &IntersectionStorage) const | UE::Geometry::FMeshFaceSelection | inline |