UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::Geometry::FMeshRegionBoundaryLoops Member List

This is the complete list of members for UE::Geometry::FMeshRegionBoundaryLoops, including all inherited members.

bFailedUE::Geometry::FMeshRegionBoundaryLoops
Compute()UE::Geometry::FMeshRegionBoundaryLoops
EdgesUE::Geometry::FMeshRegionBoundaryLoopsprotected
edges_roiUE::Geometry::FMeshRegionBoundaryLoopsprotected
ElementIDAndValue typedefUE::Geometry::FMeshRegionBoundaryLoops
FindLeftTurnEdge(int incoming_e, int bowtie_v, TArray< int > &bdry_edges, int bdry_edges_count, const FIndexFlagSet &used_edges)UE::Geometry::FMeshRegionBoundaryLoopsprotected
FMeshRegionBoundaryLoops()UE::Geometry::FMeshRegionBoundaryLoopsinline
FMeshRegionBoundaryLoops(const FDynamicMesh3 *MeshIn, const TArray< int > &RegionTris, bool bAutoCompute=true)UE::Geometry::FMeshRegionBoundaryLoops
GetAllVertexBoundaryEdges(int vID, TArray< int > &e)UE::Geometry::FMeshRegionBoundaryLoopsprotected
GetLoopCount() constUE::Geometry::FMeshRegionBoundaryLoopsinline
GetLoopOverlayMap(const FEdgeLoop &LoopIn, const TDynamicMeshOverlay< StorageType, ElementSize > &Overlay, VidOverlayMap< ElementType > &LoopVidsToOverlayElementsOut)UE::Geometry::FMeshRegionBoundaryLoops
GetLoopOverlayMap(const FEdgeLoop &LoopIn, const TDynamicMeshOverlay< StorageType, ElementSize > &Overlay, VidOverlayMap< ElementType > &LoopVidsToOverlayElementsOut)UE::Geometry::FMeshRegionBoundaryLoops
GetLoops() constUE::Geometry::FMeshRegionBoundaryLoopsinline
GetMaxVerticesLoopIndex() constUE::Geometry::FMeshRegionBoundaryLoops
GetOrientedEdgeVerts(int eID, int tid_in)UE::Geometry::FMeshRegionBoundaryLoopsprotected
GetTriangleSetBoundaryLoop(const FDynamicMesh3 &Mesh, const TArray< int32 > &Tris, FEdgeLoop &Loop)UE::Geometry::FMeshRegionBoundaryLoopsstatic
GetVertexBoundaryEdges(int vID, int &e0, int &e1)UE::Geometry::FMeshRegionBoundaryLoopsprotected
GetVertexNormal(int vid)UE::Geometry::FMeshRegionBoundaryLoopsprotected
IsEdgeOnBoundary(int eid) constUE::Geometry::FMeshRegionBoundaryLoopsinlineprotected
IsEdgeOnBoundary(int eid, int &tid_in, int &tid_out) constUE::Geometry::FMeshRegionBoundaryLoopsprotected
LoopsUE::Geometry::FMeshRegionBoundaryLoops
MeshUE::Geometry::FMeshRegionBoundaryLoops
Num() constUE::Geometry::FMeshRegionBoundaryLoopsinline
operator[](int Index) constUE::Geometry::FMeshRegionBoundaryLoopsinline
SetMesh(const FDynamicMesh3 *MeshIn, const TArray< int > &RegionTris)UE::Geometry::FMeshRegionBoundaryLoops
TrianglesUE::Geometry::FMeshRegionBoundaryLoopsprotected
TryExtractSubloops(TArray< int > &loopV, const TArray< int > &loopE, const TArray< int > &bowties, TArray< FEdgeLoop > &SubLoopsOut)UE::Geometry::FMeshRegionBoundaryLoopsprotected
UpdateLoopOverlayMapValidity(VidOverlayMap< ElementType > &LoopVidsToOverlayElements, const TDynamicMeshOverlay< StorageType, ElementSize > &Overlay)UE::Geometry::FMeshRegionBoundaryLoops
UpdateLoopOverlayMapValidity(VidOverlayMap< ElementType > &LoopVidsToOverlayElements, const TDynamicMeshOverlay< StorageType, ElementSize > &Overlay)UE::Geometry::FMeshRegionBoundaryLoops
VidOverlayMap typedefUE::Geometry::FMeshRegionBoundaryLoops