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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for UE::Geometry::FMeshSurfacePath, including all inherited members.
| AddViaPlanarWalk(int StartTri, int StartVID, FVector3d StartPt, int EndTri, int EndVertID, FVector3d EndPt, FVector3d WalkPlaneNormal, TFunction< FVector3d(const FDynamicMesh3 *, int)> VertexToPosnFn=nullptr, bool bAllowBackwardsSearch=true, double AcceptEndPtOutsideDist=FMathd::ZeroTolerance, double PtOnPlaneThresholdSq=FMathf::ZeroTolerance *100, double BackwardsTolerance=FMathd::ZeroTolerance *10) | UE::Geometry::FMeshSurfacePath | |
| bIsClosed | UE::Geometry::FMeshSurfacePath | |
| ClosePath() | UE::Geometry::FMeshSurfacePath | |
| EmbedSimplePath(bool bUpdatePath, TArray< int > &PathVertices, bool bDoNotDuplicateFirstVertexID=true, double SnapElementThresholdSq=FMathf::ZeroTolerance *100) | UE::Geometry::FMeshSurfacePath | |
| FMeshSurfacePath(FDynamicMesh3 *Mesh) | UE::Geometry::FMeshSurfacePath | inline |
| IsClosed() const | UE::Geometry::FMeshSurfacePath | inline |
| IsConnected() const | UE::Geometry::FMeshSurfacePath | |
| Mesh | UE::Geometry::FMeshSurfacePath | |
| Path | UE::Geometry::FMeshSurfacePath | |
| Reset() | UE::Geometry::FMeshSurfacePath | inline |
| Validate() | UE::Geometry::FMeshSurfacePath | inlinevirtual |
| ~FMeshSurfacePath() | UE::Geometry::FMeshSurfacePath | inlinevirtual |