UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::Geometry::FMeshVertexSelection Member List

This is the complete list of members for UE::Geometry::FMeshVertexSelection, including all inherited members.

AsArray() constUE::Geometry::FMeshVertexSelectioninline
AsBitArray() constUE::Geometry::FMeshVertexSelectioninline
AsSet() constUE::Geometry::FMeshVertexSelectioninline
begin()UE::Geometry::FMeshVertexSelectioninline
begin() constUE::Geometry::FMeshVertexSelectioninline
ContractByBorderVertices(int32 nRings=1)UE::Geometry::FMeshVertexSelectioninline
Deselect(int vID)UE::Geometry::FMeshVertexSelectioninline
Deselect(TArrayView< const int > Vertices)UE::Geometry::FMeshVertexSelectioninline
DeselectEdge(int eid)UE::Geometry::FMeshVertexSelectioninline
DeselectEdges(TArrayView< const int > Edges)UE::Geometry::FMeshVertexSelectioninline
end()UE::Geometry::FMeshVertexSelectioninline
end() constUE::Geometry::FMeshVertexSelectioninline
ExpandToOneRingNeighbours(const TUniqueFunction< bool(int)> &FilterF=nullptr)UE::Geometry::FMeshVertexSelectioninline
ExpandToOneRingNeighbours(int nRings, const TUniqueFunction< bool(int)> &FilterF=nullptr)UE::Geometry::FMeshVertexSelectioninline
FloodFill(int vSeed, const TUniqueFunction< bool(int)> &VertIncludedF=nullptr)UE::Geometry::FMeshVertexSelectioninline
FloodFill(const TArray< int > &Seeds, const TUniqueFunction< bool(int)> &VertIncludedF=nullptr)UE::Geometry::FMeshVertexSelectioninline
FMeshVertexSelection(const FDynamicMesh3 *mesh)UE::Geometry::FMeshVertexSelectioninline
FMeshVertexSelection(const FDynamicMesh3 *mesh, const FMeshFaceSelection &convertT)UE::Geometry::FMeshVertexSelection
FMeshVertexSelection(const FDynamicMesh3 *mesh, const FMeshEdgeSelection &convertE)UE::Geometry::FMeshVertexSelection
IsSelected(int vID) constUE::Geometry::FMeshVertexSelectioninline
Num() constUE::Geometry::FMeshVertexSelectioninline
Select(int vID)UE::Geometry::FMeshVertexSelectioninline
Select(TArrayView< const int > Vertices)UE::Geometry::FMeshVertexSelectioninline
SelectByPosition(PredicateFuncType PredicateFunc, bool bSelectTrue=true)UE::Geometry::FMeshVertexSelectioninline
SelectByVertexID(PredicateFuncType PredicateFunc, bool bSelectTrue=true)UE::Geometry::FMeshVertexSelectioninline
SelectConnectedBoundaryV(int vSeed)UE::Geometry::FMeshVertexSelectioninline
SelectEdgeVertices(TArrayView< const int > Edges)UE::Geometry::FMeshVertexSelectioninline
SelectInteriorVertices(const FMeshFaceSelection &triangles)UE::Geometry::FMeshVertexSelection
SelectTriangleVertices(TArrayView< const int > Triangles)UE::Geometry::FMeshVertexSelectioninline
SelectTriangleVertices(const FMeshFaceSelection &Triangles)UE::Geometry::FMeshVertexSelection