UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::Geometry::FPolygonEdgeMeshGenerator Member List

This is the complete list of members for UE::Geometry::FPolygonEdgeMeshGenerator, including all inherited members.

AppendNormal(const FVector3f &Normal, int ParentVertex)UE::Geometry::FMeshShapeGeneratorinline
AppendTriangle(int A, int B, int C)UE::Geometry::FMeshShapeGeneratorinline
AppendUV(const FVector2f &UV, int ParentVertex)UE::Geometry::FMeshShapeGeneratorinline
AppendVertex(const FVector3d &Position)UE::Geometry::FMeshShapeGeneratorinline
BilinearInterp(const FVector3d &v00, const FVector3d &v10, const FVector3d &v11, const FVector3d &v01, double tx, double ty)UE::Geometry::FMeshShapeGeneratorinlinestatic
BilinearInterp(const FVector2d &v00, const FVector2d &v10, const FVector2d &v11, const FVector2d &v01, double tx, double ty)UE::Geometry::FMeshShapeGeneratorinlinestatic
BilinearInterp(const FVector2f &v00, const FVector2f &v10, const FVector2f &v11, const FVector2f &v01, float tx, float ty)UE::Geometry::FMeshShapeGeneratorinlinestatic
bLimitCornerRadiusUE::Geometry::FPolygonEdgeMeshGenerator
bReverseOrientationUE::Geometry::FMeshShapeGenerator
bRoundedCornersUE::Geometry::FPolygonEdgeMeshGenerator
bScaleUVByAspectRatioUE::Geometry::FPolygonEdgeMeshGenerator
bSinglePolyGroupUE::Geometry::FPolygonEdgeMeshGenerator
CornerRadiusUE::Geometry::FPolygonEdgeMeshGenerator
ExtendBufferSizes(int AddVertices, int AddTriangles, int AddUVs, int AddNormals)UE::Geometry::FMeshShapeGeneratorinline
FPolygonEdgeMeshGenerator(const TArray< FFrame3d > &InPolygon, bool bInClosed, const TArray< double > &InOffsetScaleFactors, double InWidth=1.0, FVector3d InNormal=FVector3d::UnitZ(), bool bInRoundedCorners=false, double InCornerRadius=0.0, bool bInLimitCornerRadius=false, int InNumArcVertices=3)UE::Geometry::FPolygonEdgeMeshGenerator
Generate() finalUE::Geometry::FPolygonEdgeMeshGeneratorvirtual
HasAttributes() constUE::Geometry::FMeshShapeGeneratorinline
LinearInterp(const FVector3i &a, const FVector3i &b, double t)UE::Geometry::FMeshShapeGeneratorinlinestatic
NormalParentVertexUE::Geometry::FMeshShapeGenerator
NormalsUE::Geometry::FMeshShapeGenerator
NumArcVerticesUE::Geometry::FPolygonEdgeMeshGenerator
Reset()UE::Geometry::FMeshShapeGeneratorinline
ResetAttributes(bool bResetPolygonIDs=false)UE::Geometry::FMeshShapeGeneratorinline
SetBufferSizes(int NumVertices, int NumTriangles, int NumUVs, int NumNormals)UE::Geometry::FMeshShapeGeneratorinline
SetNormal(int Index, const FVector3f &Normal, int ParentVertex)UE::Geometry::FMeshShapeGeneratorinline
SetTriangle(int Index, const FIndex3i &Tri)UE::Geometry::FMeshShapeGeneratorinline
SetTriangle(int Index, int A, int B, int C)UE::Geometry::FMeshShapeGeneratorinline
SetTriangle(int Index, int A, int B, int C, bool bClockwiseOverride)UE::Geometry::FMeshShapeGeneratorinline
SetTriangleNormals(int Index, const FIndex3i &Tri)UE::Geometry::FMeshShapeGeneratorinline
SetTriangleNormals(int Index, int A, int B, int C)UE::Geometry::FMeshShapeGeneratorinline
SetTriangleNormals(int Index, int A, int B, int C, bool bClockwiseOverride)UE::Geometry::FMeshShapeGeneratorinline
SetTrianglePolygon(int Index, int PolygonID)UE::Geometry::FMeshShapeGeneratorinline
SetTriangleUVs(int Index, const FIndex3i &Tri)UE::Geometry::FMeshShapeGeneratorinline
SetTriangleUVs(int Index, int A, int B, int C)UE::Geometry::FMeshShapeGeneratorinline
SetTriangleUVs(int Index, int A, int B, int C, bool bClockwiseOverride)UE::Geometry::FMeshShapeGeneratorinline
SetTriangleWithMatchedUVNormal(int Index, int A, int B, int C)UE::Geometry::FMeshShapeGeneratorinline
SetUV(int Index, const FVector2f &UV, int ParentVertex)UE::Geometry::FMeshShapeGeneratorinline
SetVertex(int Index, const FVector3d &Position)UE::Geometry::FMeshShapeGeneratorinline
TriangleNormalsUE::Geometry::FMeshShapeGenerator
TrianglePolygonIDsUE::Geometry::FMeshShapeGenerator
TrianglesUE::Geometry::FMeshShapeGenerator
TriangleUVsUE::Geometry::FMeshShapeGenerator
UVHeightUE::Geometry::FPolygonEdgeMeshGenerator
UVParentVertexUE::Geometry::FMeshShapeGenerator
UVsUE::Geometry::FMeshShapeGenerator
UVWidthUE::Geometry::FPolygonEdgeMeshGenerator
VerticesUE::Geometry::FMeshShapeGenerator
~FMeshShapeGenerator()UE::Geometry::FMeshShapeGeneratorinlinevirtual
~FPolygonEdgeMeshGenerator()UE::Geometry::FPolygonEdgeMeshGenerator