| AdjustNormalsForTriangle(int32 TriIndex, int32 FirstIndex, int32 SecondIndex, int32 ThirdIndex, TArray< FVector3d > &WeightedNormals) | UE::Geometry::FProfileSweepGenerator | protected |
| AdjustNormalsForTriangle(int32 TriIndex, int32 FirstIndex, int32 SecondIndex, int32 ThirdIndex, TArray< FVector3d > &WeightedNormals, const FVector3d &AbNormalized) | UE::Geometry::FProfileSweepGenerator | protected |
| AppendNormal(const FVector3f &Normal, int ParentVertex) | UE::Geometry::FMeshShapeGenerator | inline |
| AppendTriangle(int A, int B, int C) | UE::Geometry::FMeshShapeGenerator | inline |
| AppendUV(const FVector2f &UV, int ParentVertex) | UE::Geometry::FMeshShapeGenerator | inline |
| AppendVertex(const FVector3d &Position) | UE::Geometry::FMeshShapeGenerator | inline |
| BilinearInterp(const FVector3d &v00, const FVector3d &v10, const FVector3d &v11, const FVector3d &v01, double tx, double ty) | UE::Geometry::FMeshShapeGenerator | inlinestatic |
| BilinearInterp(const FVector2d &v00, const FVector2d &v10, const FVector2d &v11, const FVector2d &v01, double tx, double ty) | UE::Geometry::FMeshShapeGenerator | inlinestatic |
| BilinearInterp(const FVector2f &v00, const FVector2f &v10, const FVector2f &v11, const FVector2f &v01, float tx, float ty) | UE::Geometry::FMeshShapeGenerator | inlinestatic |
| bProfileCurveIsClosed | UE::Geometry::FProfileSweepGenerator | |
| bReverseOrientation | UE::Geometry::FMeshShapeGenerator | |
| bSharpNormals | UE::Geometry::FProfileSweepGenerator | |
| bSweepCurveIsClosed | UE::Geometry::FProfileSweepGenerator | |
| bUVScaleRelativeWorld | UE::Geometry::FProfileSweepGenerator | |
| bUVsSkipFullyWeldedEdges | UE::Geometry::FProfileSweepGenerator | |
| DiagonalTolerance | UE::Geometry::FProfileSweepGenerator | |
| EndProfiles | UE::Geometry::FProfileSweepGenerator | |
| ExtendBufferSizes(int AddVertices, int AddTriangles, int AddUVs, int AddNormals) | UE::Geometry::FMeshShapeGenerator | inline |
| Generate() override | UE::Geometry::FProfileSweepGenerator | virtual |
| HasAttributes() const | UE::Geometry::FMeshShapeGenerator | inline |
| InitializeUvBuffer(const TArray< int32 > &VertPositionOffsets, int32 &NumUvRowsOut, int32 &NumUvColumnsOut) | UE::Geometry::FProfileSweepGenerator | protected |
| LinearInterp(const FVector3i &a, const FVector3i &b, double t) | UE::Geometry::FMeshShapeGenerator | inlinestatic |
| NormalParentVertex | UE::Geometry::FMeshShapeGenerator | |
| Normals | UE::Geometry::FMeshShapeGenerator | |
| PolygonGroupingMode | UE::Geometry::FProfileSweepGenerator | |
| ProfileCurve | UE::Geometry::FProfileSweepGenerator | |
| Progress | UE::Geometry::FProfileSweepGenerator | |
| QuadSplitMethod | UE::Geometry::FProfileSweepGenerator | |
| Reset() | UE::Geometry::FMeshShapeGenerator | inline |
| ResetAttributes(bool bResetPolygonIDs=false) | UE::Geometry::FMeshShapeGenerator | inline |
| SetBufferSizes(int NumVertices, int NumTriangles, int NumUVs, int NumNormals) | UE::Geometry::FMeshShapeGenerator | inline |
| SetNormal(int Index, const FVector3f &Normal, int ParentVertex) | UE::Geometry::FMeshShapeGenerator | inline |
| SetTriangle(int Index, const FIndex3i &Tri) | UE::Geometry::FMeshShapeGenerator | inline |
| SetTriangle(int Index, int A, int B, int C) | UE::Geometry::FMeshShapeGenerator | inline |
| SetTriangle(int Index, int A, int B, int C, bool bClockwiseOverride) | UE::Geometry::FMeshShapeGenerator | inline |
| SetTriangleNormals(int Index, const FIndex3i &Tri) | UE::Geometry::FMeshShapeGenerator | inline |
| SetTriangleNormals(int Index, int A, int B, int C) | UE::Geometry::FMeshShapeGenerator | inline |
| SetTriangleNormals(int Index, int A, int B, int C, bool bClockwiseOverride) | UE::Geometry::FMeshShapeGenerator | inline |
| SetTrianglePolygon(int Index, int PolygonID) | UE::Geometry::FMeshShapeGenerator | inline |
| SetTriangleUVs(int Index, const FIndex3i &Tri) | UE::Geometry::FMeshShapeGenerator | inline |
| SetTriangleUVs(int Index, int A, int B, int C) | UE::Geometry::FMeshShapeGenerator | inline |
| SetTriangleUVs(int Index, int A, int B, int C, bool bClockwiseOverride) | UE::Geometry::FMeshShapeGenerator | inline |
| SetTriangleWithMatchedUVNormal(int Index, int A, int B, int C) | UE::Geometry::FMeshShapeGenerator | inline |
| SetUV(int Index, const FVector2f &UV, int ParentVertex) | UE::Geometry::FMeshShapeGenerator | inline |
| SetVertex(int Index, const FVector3d &Position) | UE::Geometry::FMeshShapeGenerator | inline |
| SweepCurve | UE::Geometry::FProfileSweepGenerator | |
| SweepScaleCurve | UE::Geometry::FProfileSweepGenerator | |
| TriangleNormals | UE::Geometry::FMeshShapeGenerator | |
| TrianglePolygonIDs | UE::Geometry::FMeshShapeGenerator | |
| Triangles | UE::Geometry::FMeshShapeGenerator | |
| TriangleUVs | UE::Geometry::FMeshShapeGenerator | |
| UnitUVInWorldCoordinates | UE::Geometry::FProfileSweepGenerator | |
| UVOffset | UE::Geometry::FProfileSweepGenerator | |
| UVParentVertex | UE::Geometry::FMeshShapeGenerator | |
| UVs | UE::Geometry::FMeshShapeGenerator | |
| UVScale | UE::Geometry::FProfileSweepGenerator | |
| Vertices | UE::Geometry::FMeshShapeGenerator | |
| WeldedVertices | UE::Geometry::FProfileSweepGenerator | |
| ~FMeshShapeGenerator() | UE::Geometry::FMeshShapeGenerator | inlinevirtual |