UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::Geometry::FProfileSweepGenerator Member List

This is the complete list of members for UE::Geometry::FProfileSweepGenerator, including all inherited members.

AdjustNormalsForTriangle(int32 TriIndex, int32 FirstIndex, int32 SecondIndex, int32 ThirdIndex, TArray< FVector3d > &WeightedNormals)UE::Geometry::FProfileSweepGeneratorprotected
AdjustNormalsForTriangle(int32 TriIndex, int32 FirstIndex, int32 SecondIndex, int32 ThirdIndex, TArray< FVector3d > &WeightedNormals, const FVector3d &AbNormalized)UE::Geometry::FProfileSweepGeneratorprotected
AppendNormal(const FVector3f &Normal, int ParentVertex)UE::Geometry::FMeshShapeGeneratorinline
AppendTriangle(int A, int B, int C)UE::Geometry::FMeshShapeGeneratorinline
AppendUV(const FVector2f &UV, int ParentVertex)UE::Geometry::FMeshShapeGeneratorinline
AppendVertex(const FVector3d &Position)UE::Geometry::FMeshShapeGeneratorinline
BilinearInterp(const FVector3d &v00, const FVector3d &v10, const FVector3d &v11, const FVector3d &v01, double tx, double ty)UE::Geometry::FMeshShapeGeneratorinlinestatic
BilinearInterp(const FVector2d &v00, const FVector2d &v10, const FVector2d &v11, const FVector2d &v01, double tx, double ty)UE::Geometry::FMeshShapeGeneratorinlinestatic
BilinearInterp(const FVector2f &v00, const FVector2f &v10, const FVector2f &v11, const FVector2f &v01, float tx, float ty)UE::Geometry::FMeshShapeGeneratorinlinestatic
bProfileCurveIsClosedUE::Geometry::FProfileSweepGenerator
bReverseOrientationUE::Geometry::FMeshShapeGenerator
bSharpNormalsUE::Geometry::FProfileSweepGenerator
bSweepCurveIsClosedUE::Geometry::FProfileSweepGenerator
bUVScaleRelativeWorldUE::Geometry::FProfileSweepGenerator
bUVsSkipFullyWeldedEdgesUE::Geometry::FProfileSweepGenerator
DiagonalToleranceUE::Geometry::FProfileSweepGenerator
EndProfilesUE::Geometry::FProfileSweepGenerator
ExtendBufferSizes(int AddVertices, int AddTriangles, int AddUVs, int AddNormals)UE::Geometry::FMeshShapeGeneratorinline
Generate() overrideUE::Geometry::FProfileSweepGeneratorvirtual
HasAttributes() constUE::Geometry::FMeshShapeGeneratorinline
InitializeUvBuffer(const TArray< int32 > &VertPositionOffsets, int32 &NumUvRowsOut, int32 &NumUvColumnsOut)UE::Geometry::FProfileSweepGeneratorprotected
LinearInterp(const FVector3i &a, const FVector3i &b, double t)UE::Geometry::FMeshShapeGeneratorinlinestatic
NormalParentVertexUE::Geometry::FMeshShapeGenerator
NormalsUE::Geometry::FMeshShapeGenerator
PolygonGroupingModeUE::Geometry::FProfileSweepGenerator
ProfileCurveUE::Geometry::FProfileSweepGenerator
ProgressUE::Geometry::FProfileSweepGenerator
QuadSplitMethodUE::Geometry::FProfileSweepGenerator
Reset()UE::Geometry::FMeshShapeGeneratorinline
ResetAttributes(bool bResetPolygonIDs=false)UE::Geometry::FMeshShapeGeneratorinline
SetBufferSizes(int NumVertices, int NumTriangles, int NumUVs, int NumNormals)UE::Geometry::FMeshShapeGeneratorinline
SetNormal(int Index, const FVector3f &Normal, int ParentVertex)UE::Geometry::FMeshShapeGeneratorinline
SetTriangle(int Index, const FIndex3i &Tri)UE::Geometry::FMeshShapeGeneratorinline
SetTriangle(int Index, int A, int B, int C)UE::Geometry::FMeshShapeGeneratorinline
SetTriangle(int Index, int A, int B, int C, bool bClockwiseOverride)UE::Geometry::FMeshShapeGeneratorinline
SetTriangleNormals(int Index, const FIndex3i &Tri)UE::Geometry::FMeshShapeGeneratorinline
SetTriangleNormals(int Index, int A, int B, int C)UE::Geometry::FMeshShapeGeneratorinline
SetTriangleNormals(int Index, int A, int B, int C, bool bClockwiseOverride)UE::Geometry::FMeshShapeGeneratorinline
SetTrianglePolygon(int Index, int PolygonID)UE::Geometry::FMeshShapeGeneratorinline
SetTriangleUVs(int Index, const FIndex3i &Tri)UE::Geometry::FMeshShapeGeneratorinline
SetTriangleUVs(int Index, int A, int B, int C)UE::Geometry::FMeshShapeGeneratorinline
SetTriangleUVs(int Index, int A, int B, int C, bool bClockwiseOverride)UE::Geometry::FMeshShapeGeneratorinline
SetTriangleWithMatchedUVNormal(int Index, int A, int B, int C)UE::Geometry::FMeshShapeGeneratorinline
SetUV(int Index, const FVector2f &UV, int ParentVertex)UE::Geometry::FMeshShapeGeneratorinline
SetVertex(int Index, const FVector3d &Position)UE::Geometry::FMeshShapeGeneratorinline
SweepCurveUE::Geometry::FProfileSweepGenerator
SweepScaleCurveUE::Geometry::FProfileSweepGenerator
TriangleNormalsUE::Geometry::FMeshShapeGenerator
TrianglePolygonIDsUE::Geometry::FMeshShapeGenerator
TrianglesUE::Geometry::FMeshShapeGenerator
TriangleUVsUE::Geometry::FMeshShapeGenerator
UnitUVInWorldCoordinatesUE::Geometry::FProfileSweepGenerator
UVOffsetUE::Geometry::FProfileSweepGenerator
UVParentVertexUE::Geometry::FMeshShapeGenerator
UVsUE::Geometry::FMeshShapeGenerator
UVScaleUE::Geometry::FProfileSweepGenerator
VerticesUE::Geometry::FMeshShapeGenerator
WeldedVerticesUE::Geometry::FProfileSweepGenerator
~FMeshShapeGenerator()UE::Geometry::FMeshShapeGeneratorinlinevirtual