| AppendNormal(const FVector3f &Normal, int ParentVertex) | UE::Geometry::FMeshShapeGenerator | inline |
| AppendTriangle(int A, int B, int C) | UE::Geometry::FMeshShapeGenerator | inline |
| AppendUV(const FVector2f &UV, int ParentVertex) | UE::Geometry::FMeshShapeGenerator | inline |
| AppendVertex(const FVector3d &Position) | UE::Geometry::FMeshShapeGenerator | inline |
| BackNormal | UE::Geometry::FCurvedStairGenerator | protected |
| BackStartFaceId | UE::Geometry::FStairGenerator | protected |
| BilinearInterp(const FVector3d &v00, const FVector3d &v10, const FVector3d &v11, const FVector3d &v01, double tx, double ty) | UE::Geometry::FMeshShapeGenerator | inlinestatic |
| BilinearInterp(const FVector2d &v00, const FVector2d &v10, const FVector2d &v11, const FVector2d &v01, double tx, double ty) | UE::Geometry::FMeshShapeGenerator | inlinestatic |
| BilinearInterp(const FVector2f &v00, const FVector2f &v10, const FVector2f &v11, const FVector2f &v01, float tx, float ty) | UE::Geometry::FMeshShapeGenerator | inlinestatic |
| bIsClockwise | UE::Geometry::FCurvedStairGenerator | protected |
| BottomStartFaceId | UE::Geometry::FStairGenerator | protected |
| bPolygroupPerQuad | UE::Geometry::FStairGenerator | |
| bReverseOrientation | UE::Geometry::FMeshShapeGenerator | |
| bScaleUVByAspectRatio | UE::Geometry::FStairGenerator | |
| CurveAngle | UE::Geometry::FCurvedStairGenerator | |
| CurveRadians | UE::Geometry::FCurvedStairGenerator | protected |
| CurveRadiansPerStep | UE::Geometry::FCurvedStairGenerator | protected |
| ESide enum name | UE::Geometry::FStairGenerator | |
| EStairStyle enum name | UE::Geometry::FStairGenerator | protected |
| ExtendBufferSizes(int AddVertices, int AddTriangles, int AddUVs, int AddNormals) | UE::Geometry::FMeshShapeGenerator | inline |
| FaceDesc | UE::Geometry::FStairGenerator | protected |
| FCurvedStairGenerator() | UE::Geometry::FCurvedStairGenerator | inline |
| FrontStartFaceId | UE::Geometry::FStairGenerator | protected |
| FSpiralStairGenerator() | UE::Geometry::FSpiralStairGenerator | inline |
| Generate() override | UE::Geometry::FStairGenerator | virtual |
| GenerateNormal(ESide Side, int VertexId) override | UE::Geometry::FCurvedStairGenerator | protectedvirtual |
| GenerateUV(ESide Side, int Step, int VertexId, float UVScale) override | UE::Geometry::FSpiralStairGenerator | protectedvirtual |
| GenerateVertex(ESide Side, int VertexColumn, int VertexRow) override | UE::Geometry::FSpiralStairGenerator | protectedvirtual |
| GetMaxDimension() override | UE::Geometry::FCurvedStairGenerator | protectedvirtual |
| HasAttributes() const | UE::Geometry::FMeshShapeGenerator | inline |
| InnerRadius | UE::Geometry::FCurvedStairGenerator | |
| LastFaceId | UE::Geometry::FStairGenerator | protected |
| LeftSideColumnId | UE::Geometry::FStairGenerator | protected |
| LeftStartFaceId | UE::Geometry::FStairGenerator | protected |
| LinearInterp(const FVector3i &a, const FVector3i &b, double t) | UE::Geometry::FMeshShapeGenerator | inlinestatic |
| NormalDesc | UE::Geometry::FStairGenerator | protected |
| NormalParentVertex | UE::Geometry::FMeshShapeGenerator | |
| Normals | UE::Geometry::FMeshShapeGenerator | |
| NumAttrs | UE::Geometry::FStairGenerator | protected |
| NumQuads | UE::Geometry::FStairGenerator | protected |
| NumQuadsPerSide | UE::Geometry::FStairGenerator | protected |
| NumSteps | UE::Geometry::FStairGenerator | |
| NumVerts | UE::Geometry::FStairGenerator | protected |
| NumVertsPerSide | UE::Geometry::FStairGenerator | protected |
| OuterRadius | UE::Geometry::FCurvedStairGenerator | protected |
| RadiusRatio | UE::Geometry::FCurvedStairGenerator | protected |
| Reset() | UE::Geometry::FMeshShapeGenerator | inline |
| ResetAttributes(bool bResetPolygonIDs=false) | UE::Geometry::FMeshShapeGenerator | inline |
| ResetData() override | UE::Geometry::FCurvedStairGenerator | protectedvirtual |
| RightSideColumnId | UE::Geometry::FStairGenerator | protected |
| RightStartFaceId | UE::Geometry::FStairGenerator | protected |
| SetBufferSizes(int NumVertices, int NumTriangles, int NumUVs, int NumNormals) | UE::Geometry::FMeshShapeGenerator | inline |
| SetNormal(int Index, const FVector3f &Normal, int ParentVertex) | UE::Geometry::FMeshShapeGenerator | inline |
| SetTriangle(int Index, const FIndex3i &Tri) | UE::Geometry::FMeshShapeGenerator | inline |
| SetTriangle(int Index, int A, int B, int C) | UE::Geometry::FMeshShapeGenerator | inline |
| SetTriangle(int Index, int A, int B, int C, bool bClockwiseOverride) | UE::Geometry::FMeshShapeGenerator | inline |
| SetTriangleNormals(int Index, const FIndex3i &Tri) | UE::Geometry::FMeshShapeGenerator | inline |
| SetTriangleNormals(int Index, int A, int B, int C) | UE::Geometry::FMeshShapeGenerator | inline |
| SetTriangleNormals(int Index, int A, int B, int C, bool bClockwiseOverride) | UE::Geometry::FMeshShapeGenerator | inline |
| SetTrianglePolygon(int Index, int PolygonID) | UE::Geometry::FMeshShapeGenerator | inline |
| SetTriangleUVs(int Index, const FIndex3i &Tri) | UE::Geometry::FMeshShapeGenerator | inline |
| SetTriangleUVs(int Index, int A, int B, int C) | UE::Geometry::FMeshShapeGenerator | inline |
| SetTriangleUVs(int Index, int A, int B, int C, bool bClockwiseOverride) | UE::Geometry::FMeshShapeGenerator | inline |
| SetTriangleWithMatchedUVNormal(int Index, int A, int B, int C) | UE::Geometry::FMeshShapeGenerator | inline |
| SetUV(int Index, const FVector2f &UV, int ParentVertex) | UE::Geometry::FMeshShapeGenerator | inline |
| SetVertex(int Index, const FVector3d &Position) | UE::Geometry::FMeshShapeGenerator | inline |
| StairStyle | UE::Geometry::FStairGenerator | protected |
| StepHeight | UE::Geometry::FStairGenerator | |
| StepWidth | UE::Geometry::FStairGenerator | |
| Super typedef | UE::Geometry::FSpiralStairGenerator | protected |
| TopStartFaceId | UE::Geometry::FStairGenerator | protected |
| TriangleNormals | UE::Geometry::FMeshShapeGenerator | |
| TrianglePolygonIDs | UE::Geometry::FMeshShapeGenerator | |
| Triangles | UE::Geometry::FMeshShapeGenerator | |
| TriangleUVs | UE::Geometry::FMeshShapeGenerator | |
| UVDesc | UE::Geometry::FStairGenerator | protected |
| UVParentVertex | UE::Geometry::FMeshShapeGenerator | |
| UVs | UE::Geometry::FMeshShapeGenerator | |
| VertexIds | UE::Geometry::FStairGenerator | protected |
| VertexIdsToColumnRow | UE::Geometry::FStairGenerator | protected |
| Vertices | UE::Geometry::FMeshShapeGenerator | |
| ~FCurvedStairGenerator() override | UE::Geometry::FCurvedStairGenerator | inlinevirtual |
| ~FMeshShapeGenerator() | UE::Geometry::FMeshShapeGenerator | inlinevirtual |
| ~FSpiralStairGenerator() override | UE::Geometry::FSpiralStairGenerator | inlinevirtual |
| ~FStairGenerator() override | UE::Geometry::FStairGenerator | virtual |