UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::Geometry::FVertexConnectedComponents Member List

This is the complete list of members for UE::Geometry::FVertexConnectedComponents, including all inherited members.

ConnectCloseVertices(const TriangleMeshType &Mesh, double CloseVertexThreshold, int32 KeepSizeThreshold=0)UE::Geometry::FVertexConnectedComponentsinline
ConnectOverlappingComponents(const TriangleMeshType &Mesh, int32 KeepSizeThreshold=0)UE::Geometry::FVertexConnectedComponentsinline
ConnectTriangles(const TriangleMeshType &Mesh)UE::Geometry::FVertexConnectedComponentsinline
ConnectTriangles(TArrayView< const TriangleType > Triangles)UE::Geometry::FVertexConnectedComponentsinline
ConnectVertices(int32 VertexID0, int32 VertexID1)UE::Geometry::FVertexConnectedComponentsinline
DisjointSetUE::Geometry::FVertexConnectedComponentsprotected
EnumerateContiguousComponentsFromArray(const TArray< int32 > &ContiguousComponentsArray, TFunctionRef< bool(int32, TArrayView< const int32 >)> ProcessComponentFn)UE::Geometry::FVertexConnectedComponentsinline
FVertexConnectedComponents()UE::Geometry::FVertexConnectedComponentsinline
FVertexConnectedComponents(int32 MaxVertexID)UE::Geometry::FVertexConnectedComponentsinline
GetComponent(int32 VertexID)UE::Geometry::FVertexConnectedComponentsinline
GetComponent(const TriangleType &Triangle)UE::Geometry::FVertexConnectedComponentsinline
GetComponentSize(int32 VertexID)UE::Geometry::FVertexConnectedComponentsinline
HasMultipleComponents(const TriangleMeshType &Mesh, int32 KeepSizeThreshold=0)UE::Geometry::FVertexConnectedComponentsinline
HasMultipleComponents(int32 MaxVID, int32 KeepSizeThreshold=0)UE::Geometry::FVertexConnectedComponentsinline
Init(int32 MaxVertexID)UE::Geometry::FVertexConnectedComponentsinline
Init(const TriangleMeshType &Mesh)UE::Geometry::FVertexConnectedComponentsinline
MakeComponentMap(const TriangleMeshType &Mesh, int32 KeepSizeThreshold=0)UE::Geometry::FVertexConnectedComponentsinline
MakeComponentMap(int32 MaxVID, int32 KeepSizeThreshold=0)UE::Geometry::FVertexConnectedComponentsinline
MakeContiguousComponentsArray(int32 MaxVID)UE::Geometry::FVertexConnectedComponentsinline