| ConnectCloseVertices(const TriangleMeshType &Mesh, double CloseVertexThreshold, int32 KeepSizeThreshold=0) | UE::Geometry::FVertexConnectedComponents | inline |
| ConnectOverlappingComponents(const TriangleMeshType &Mesh, int32 KeepSizeThreshold=0) | UE::Geometry::FVertexConnectedComponents | inline |
| ConnectTriangles(const TriangleMeshType &Mesh) | UE::Geometry::FVertexConnectedComponents | inline |
| ConnectTriangles(TArrayView< const TriangleType > Triangles) | UE::Geometry::FVertexConnectedComponents | inline |
| ConnectVertices(int32 VertexID0, int32 VertexID1) | UE::Geometry::FVertexConnectedComponents | inline |
| DisjointSet | UE::Geometry::FVertexConnectedComponents | protected |
| EnumerateContiguousComponentsFromArray(const TArray< int32 > &ContiguousComponentsArray, TFunctionRef< bool(int32, TArrayView< const int32 >)> ProcessComponentFn) | UE::Geometry::FVertexConnectedComponents | inline |
| FVertexConnectedComponents() | UE::Geometry::FVertexConnectedComponents | inline |
| FVertexConnectedComponents(int32 MaxVertexID) | UE::Geometry::FVertexConnectedComponents | inline |
| GetComponent(int32 VertexID) | UE::Geometry::FVertexConnectedComponents | inline |
| GetComponent(const TriangleType &Triangle) | UE::Geometry::FVertexConnectedComponents | inline |
| GetComponentSize(int32 VertexID) | UE::Geometry::FVertexConnectedComponents | inline |
| HasMultipleComponents(const TriangleMeshType &Mesh, int32 KeepSizeThreshold=0) | UE::Geometry::FVertexConnectedComponents | inline |
| HasMultipleComponents(int32 MaxVID, int32 KeepSizeThreshold=0) | UE::Geometry::FVertexConnectedComponents | inline |
| Init(int32 MaxVertexID) | UE::Geometry::FVertexConnectedComponents | inline |
| Init(const TriangleMeshType &Mesh) | UE::Geometry::FVertexConnectedComponents | inline |
| MakeComponentMap(const TriangleMeshType &Mesh, int32 KeepSizeThreshold=0) | UE::Geometry::FVertexConnectedComponents | inline |
| MakeComponentMap(int32 MaxVID, int32 KeepSizeThreshold=0) | UE::Geometry::FVertexConnectedComponents | inline |
| MakeContiguousComponentsArray(int32 MaxVID) | UE::Geometry::FVertexConnectedComponents | inline |