UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::Geometry::TCachingMeshSDF< TriangleMeshType > Member List

This is the complete list of members for UE::Geometry::TCachingMeshSDF< TriangleMeshType >, including all inherited members.

ApproxMaxCellsPerDimensionUE::Geometry::TCachingMeshSDF< TriangleMeshType >
At(int I, int J, int K) constUE::Geometry::TCachingMeshSDF< TriangleMeshType >inline
bComputeSignsUE::Geometry::TCachingMeshSDF< TriangleMeshType >
bUseParallelUE::Geometry::TCachingMeshSDF< TriangleMeshType >
bWantClosestTriGridUE::Geometry::TCachingMeshSDF< TriangleMeshType >
bWantIntersectionsGridUE::Geometry::TCachingMeshSDF< TriangleMeshType >
CancelFUE::Geometry::TCachingMeshSDF< TriangleMeshType >
CellCenter(int I, int J, int K)UE::Geometry::TCachingMeshSDF< TriangleMeshType >inline
CellSizeUE::Geometry::TCachingMeshSDF< TriangleMeshType >
CleanupUnwanted()UE::Geometry::TCachingMeshSDF< TriangleMeshType >inline
ClosestTriGridUE::Geometry::TCachingMeshSDF< TriangleMeshType >
CrossingCount enum valueUE::Geometry::TCachingMeshSDF< TriangleMeshType >
Dimensions()UE::Geometry::TCachingMeshSDF< TriangleMeshType >inline
EInsideModes enum nameUE::Geometry::TCachingMeshSDF< TriangleMeshType >
ExpandBoundsUE::Geometry::TCachingMeshSDF< TriangleMeshType >
GetClosestTriGrid() constUE::Geometry::TCachingMeshSDF< TriangleMeshType >inline
GetGrid() constUE::Geometry::TCachingMeshSDF< TriangleMeshType >inline
GetGridOrigin() constUE::Geometry::TCachingMeshSDF< TriangleMeshType >inline
GetIntersectionsGrid() constUE::Geometry::TCachingMeshSDF< TriangleMeshType >inline
GetValue(FVector3i Idx)UE::Geometry::TCachingMeshSDF< TriangleMeshType >inline
GridUE::Geometry::TCachingMeshSDF< TriangleMeshType >
GridOriginUE::Geometry::TCachingMeshSDF< TriangleMeshType >
Initialize()UE::Geometry::TCachingMeshSDF< TriangleMeshType >inline
InsideModeUE::Geometry::TCachingMeshSDF< TriangleMeshType >
IntersectionsGridUE::Geometry::TCachingMeshSDF< TriangleMeshType >
MakeInterpolant()UE::Geometry::TCachingMeshSDF< TriangleMeshType >inline
MaxDistQueryDistUE::Geometry::TCachingMeshSDF< TriangleMeshType >protected
MaxOffsetDistanceUE::Geometry::TCachingMeshSDF< TriangleMeshType >
MeshUE::Geometry::TCachingMeshSDF< TriangleMeshType >
operator[](FVector3i Idx) constUE::Geometry::TCachingMeshSDF< TriangleMeshType >inline
Orientation(double X1, double Y1, double X2, double Y2, double &TwiceSignedArea)UE::Geometry::TCachingMeshSDF< TriangleMeshType >inlinestatic
PointInTriangle2d(double X0, double Y0, double X1, double Y1, double X2, double Y2, double X3, double Y3, double &A, double &B, double &C)UE::Geometry::TCachingMeshSDF< TriangleMeshType >inlinestatic
SpatialUE::Geometry::TCachingMeshSDF< TriangleMeshType >
TCachingMeshSDF(float CellSizeIn=10)UE::Geometry::TCachingMeshSDF< TriangleMeshType >inline
TCachingMeshSDF(const TriangleMeshType *MeshIn, float CellSizeIn, const TMeshAABBTree3< TriangleMeshType > *SpatialIn, bool bAutoBuild)UE::Geometry::TCachingMeshSDF< TriangleMeshType >inline
UpperBoundDistanceUE::Geometry::TCachingMeshSDF< TriangleMeshType >protected
Validate()UE::Geometry::TCachingMeshSDF< TriangleMeshType >inline
WindingCount enum valueUE::Geometry::TCachingMeshSDF< TriangleMeshType >