UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::Geometry::TDenseGrid3< ElemType > Member List

This is the complete list of members for UE::Geometry::TDenseGrid3< ElemType >, including all inherited members.

Apply(TFunctionRef< ElemType(ElemType)> F)UE::Geometry::TDenseGrid3< ElemType >inline
Assign(ElemType Value)UE::Geometry::TDenseGrid3< ElemType >inline
At(int I, int J, int K)UE::Geometry::TDenseGrid3< ElemType >inline
At(int I, int J, int K) constUE::Geometry::TDenseGrid3< ElemType >inline
Bounds() constUE::Geometry::TDenseGrid3< ElemType >inline
BoundsInclusive() constUE::Geometry::TDenseGrid3< ElemType >inline
BufferUE::Geometry::TDenseGrid3< ElemType >protected
DimensionsUE::Geometry::TDenseGrid3< ElemType >protected
GetDimensions() constUE::Geometry::TDenseGrid3< ElemType >inline
GetValue(int32 X, int32 Y, int32 Z) constUE::Geometry::TDenseGrid3< ElemType >inline
GetValue(const FVector3i &CellCoords) constUE::Geometry::TDenseGrid3< ElemType >inline
GetXPair(int X0, int Y, int Z, ElemType &AOut, ElemType &BOut) constUE::Geometry::TDenseGrid3< ElemType >inline
GridValues()UE::Geometry::TDenseGrid3< ElemType >inline
GridValues() constUE::Geometry::TDenseGrid3< ElemType >inline
IsValidIndex(const FVector3i &Index) constUE::Geometry::TDenseGrid3< ElemType >inline
operator[](int Idx)UE::Geometry::TDenseGrid3< ElemType >inline
operator[](int Idx) constUE::Geometry::TDenseGrid3< ElemType >inline
operator[](FVector3i Idx)UE::Geometry::TDenseGrid3< ElemType >inline
operator[](FVector3i Idx) constUE::Geometry::TDenseGrid3< ElemType >inline
ProcessValue(int32 X, int32 Y, int32 Z, ProcessFunc Func)UE::Geometry::TDenseGrid3< ElemType >inline
ProcessValue(const FVector3i &CellCoords, ProcessFunc Func)UE::Geometry::TDenseGrid3< ElemType >inline
Resize(int DimX, int DimY, int DimZ, EAllowShrinking AllowShrinking=EAllowShrinking::Default)UE::Geometry::TDenseGrid3< ElemType >inline
Resize(int DimX, int DimY, int DimZ, bool bAllowShrinking)UE::Geometry::TDenseGrid3< ElemType >inline
SetMax(const FVector3i &IJK, ElemType F)UE::Geometry::TDenseGrid3< ElemType >inline
SetMin(const FVector3i &IJK, ElemType F)UE::Geometry::TDenseGrid3< ElemType >inline
SetValue(int32 X, int32 Y, int32 Z, ElemType NewValue)UE::Geometry::TDenseGrid3< ElemType >inline
SetValue(const FVector3i &CellCoords, ElemType NewValue)UE::Geometry::TDenseGrid3< ElemType >inline
Size() constUE::Geometry::TDenseGrid3< ElemType >inline
TDenseGrid3()UE::Geometry::TDenseGrid3< ElemType >inline
TDenseGrid3(int DimX, int DimY, int DimZ, ElemType InitialValue)UE::Geometry::TDenseGrid3< ElemType >inline
ToIndex(int Idx) constUE::Geometry::TDenseGrid3< ElemType >inline
ToLinear(int X, int Y, int Z) constUE::Geometry::TDenseGrid3< ElemType >inline
ToLinear(const FVector3i &IJK) constUE::Geometry::TDenseGrid3< ElemType >inline