UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::Geometry::TDynamicBoneAttributeBase< ParentType, AttribValueType > Member List

This is the complete list of members for UE::Geometry::TDynamicBoneAttributeBase< ParentType, AttribValueType >, including all inherited members.

Append(const AttribValueType &InValue)UE::Geometry::TDynamicBoneAttributeBase< ParentType, AttribValueType >
Append(const TDynamicAttributeBase< ParentType > &Source, const UE::Geometry::FDynamicMesh3::FAppendInfo &Info) overrideUE::Geometry::TDynamicBoneAttributeBase< ParentType, AttribValueType >inlinevirtual
AppendDefaulted(const UE::Geometry::FDynamicMesh3::FAppendInfo &Info) overrideUE::Geometry::TDynamicBoneAttributeBase< ParentType, AttribValueType >inlinevirtual
AttribValuesUE::Geometry::TDynamicBoneAttributeBase< ParentType, AttribValueType >protected
CheckValidity(bool bAllowNonmanifold, EValidityCheckFailMode FailMode) constUE::Geometry::TDynamicAttributeBase< ParentType >inlinevirtual
CompactInPlace(const FCompactMaps &CompactMaps) overrideUE::Geometry::TDynamicBoneAttributeBase< ParentType, AttribValueType >inlinevirtual
Copy(const TDynamicBoneAttributeBase< ParentType, AttribValueType > &Copy)UE::Geometry::TDynamicBoneAttributeBase< ParentType, AttribValueType >
CopyIn(int RawID, void *Buffer, int BufferSize) overrideUE::Geometry::TDynamicBoneAttributeBase< ParentType, AttribValueType >inlinevirtual
CopyOut(int RawID, void *Buffer, int BufferSize) const overrideUE::Geometry::TDynamicBoneAttributeBase< ParentType, AttribValueType >inlinevirtual
CopyParentClassData(const TDynamicAttributeBase< ParentType > &Other)UE::Geometry::TDynamicAttributeBase< ParentType >inlineprotectedvirtual
CopyThroughMapping(const TDynamicAttributeBase< ParentType > *Source, const FMeshIndexMappings &Mapping) overrideUE::Geometry::TDynamicBoneAttributeBase< ParentType, AttribValueType >inlinevirtual
FDynamicMeshAttributeSetUE::Geometry::TDynamicBoneAttributeBase< ParentType, AttribValueType >friend
GetAttribValues() constUE::Geometry::TDynamicBoneAttributeBase< ParentType, AttribValueType >inline
GetByteCount() constUE::Geometry::TDynamicBoneAttributeBase< ParentType, AttribValueType >inlinevirtual
GetName() constUE::Geometry::TDynamicAttributeBase< ParentType >inline
GetValue(const int32 InBoneID) constUE::Geometry::TDynamicBoneAttributeBase< ParentType, AttribValueType >inline
Initialize(const int32 InNumBones, const AttribValueType &InitialValue)UE::Geometry::TDynamicBoneAttributeBase< ParentType, AttribValueType >
IsEmpty() constUE::Geometry::TDynamicBoneAttributeBase< ParentType, AttribValueType >inline
IsSameAs(const TDynamicBoneAttributeBase< ParentType, AttribValueType > &Other) constUE::Geometry::TDynamicBoneAttributeBase< ParentType, AttribValueType >virtual
IsSameAs(const TDynamicBoneAttributeBase< FDynamicMesh3, FTransform > &Other) constUE::Geometry::TDynamicBoneAttributeBase< ParentType, AttribValueType >
MakeCompactCopy(const FCompactMaps &CompactMaps, ParentType *ParentIn) constUE::Geometry::TDynamicAttributeBase< ParentType >inlinevirtual
MakeCopy(ParentType *ParentIn) const overrideUE::Geometry::TDynamicBoneAttributeBase< ParentType, AttribValueType >virtual
MakeNew(ParentType *ParentIn) const overrideUE::Geometry::TDynamicBoneAttributeBase< ParentType, AttribValueType >virtual
NameUE::Geometry::TDynamicAttributeBase< ParentType >protected
NewBlankChange() const overrideUE::Geometry::TDynamicBoneAttributeBase< ParentType, AttribValueType >inlinevirtual
Num() constUE::Geometry::TDynamicBoneAttributeBase< ParentType, AttribValueType >inline
OnCollapseEdge(const DynamicMeshInfo::FEdgeCollapseInfo &CollapseInfo)UE::Geometry::TDynamicAttributeBase< ParentType >inlinevirtual
OnFlipEdge(const DynamicMeshInfo::FEdgeFlipInfo &FlipInfo)UE::Geometry::TDynamicAttributeBase< ParentType >inlinevirtual
OnMergeEdges(const DynamicMeshInfo::FMergeEdgesInfo &MergeInfo)UE::Geometry::TDynamicAttributeBase< ParentType >inlinevirtual
OnMergeVertices(const DynamicMeshInfo::FMergeVerticesInfo &MergeInfo)UE::Geometry::TDynamicAttributeBase< ParentType >inlinevirtual
OnNewTriangle(int TriangleID, bool bInserted)UE::Geometry::TDynamicAttributeBase< ParentType >inlinevirtual
OnNewVertex(int VertexID, bool bInserted)UE::Geometry::TDynamicAttributeBase< ParentType >inlinevirtual
OnPokeTriangle(const DynamicMeshInfo::FPokeTriangleInfo &PokeInfo)UE::Geometry::TDynamicAttributeBase< ParentType >inlinevirtual
OnRemoveTriangle(int TriangleID)UE::Geometry::TDynamicAttributeBase< ParentType >inlinevirtual
OnRemoveVertex(int VertexID)UE::Geometry::TDynamicAttributeBase< ParentType >inlinevirtual
OnReverseTriOrientation(int TriangleID)UE::Geometry::TDynamicAttributeBase< ParentType >inlinevirtual
OnSplitEdge(const DynamicMeshInfo::FEdgeSplitInfo &SplitInfo)UE::Geometry::TDynamicAttributeBase< ParentType >inlinevirtual
OnSplitVertex(const DynamicMeshInfo::FVertexSplitInfo &SplitInfo, const TArrayView< const int > &TrianglesToUpdate)UE::Geometry::TDynamicAttributeBase< ParentType >inlinevirtual
ParentUE::Geometry::TDynamicBoneAttributeBase< ParentType, AttribValueType >protected
Reparent(ParentType *NewParent) overrideUE::Geometry::TDynamicBoneAttributeBase< ParentType, AttribValueType >inlinevirtual
Resize(const int32 InNumBones)UE::Geometry::TDynamicBoneAttributeBase< ParentType, AttribValueType >
Serialize(FArchive &Ar)UE::Geometry::TDynamicBoneAttributeBase< ParentType, AttribValueType >
SetName(FName NameIn)UE::Geometry::TDynamicAttributeBase< ParentType >inline
SetValue(const int32 InBoneID, const AttribValueType &InValue)UE::Geometry::TDynamicBoneAttributeBase< ParentType, AttribValueType >inline
TDynamicBoneAttributeBase()=defaultUE::Geometry::TDynamicBoneAttributeBase< ParentType, AttribValueType >
TDynamicBoneAttributeBase(ParentType *ParentIn, const int InNumBones=0)UE::Geometry::TDynamicBoneAttributeBase< ParentType, AttribValueType >
TDynamicBoneAttributeBase(ParentType *ParentIn, const int InNumBones, const AttribValueType &InitialValue)UE::Geometry::TDynamicBoneAttributeBase< ParentType, AttribValueType >
~TDynamicAttributeBase()UE::Geometry::TDynamicAttributeBase< ParentType >inlinevirtual
~TDynamicBoneAttributeBase()=defaultUE::Geometry::TDynamicBoneAttributeBase< ParentType, AttribValueType >virtual