| Append(const AttribValueType &InValue) | UE::Geometry::TDynamicBoneAttributeBase< ParentType, AttribValueType > | |
| Append(const TDynamicAttributeBase< ParentType > &Source, const UE::Geometry::FDynamicMesh3::FAppendInfo &Info) override | UE::Geometry::TDynamicBoneAttributeBase< ParentType, AttribValueType > | inlinevirtual |
| AppendDefaulted(const UE::Geometry::FDynamicMesh3::FAppendInfo &Info) override | UE::Geometry::TDynamicBoneAttributeBase< ParentType, AttribValueType > | inlinevirtual |
| AttribValues | UE::Geometry::TDynamicBoneAttributeBase< ParentType, AttribValueType > | protected |
| CheckValidity(bool bAllowNonmanifold, EValidityCheckFailMode FailMode) const | UE::Geometry::TDynamicAttributeBase< ParentType > | inlinevirtual |
| CompactInPlace(const FCompactMaps &CompactMaps) override | UE::Geometry::TDynamicBoneAttributeBase< ParentType, AttribValueType > | inlinevirtual |
| Copy(const TDynamicBoneAttributeBase< ParentType, AttribValueType > &Copy) | UE::Geometry::TDynamicBoneAttributeBase< ParentType, AttribValueType > | |
| CopyIn(int RawID, void *Buffer, int BufferSize) override | UE::Geometry::TDynamicBoneAttributeBase< ParentType, AttribValueType > | inlinevirtual |
| CopyOut(int RawID, void *Buffer, int BufferSize) const override | UE::Geometry::TDynamicBoneAttributeBase< ParentType, AttribValueType > | inlinevirtual |
| CopyParentClassData(const TDynamicAttributeBase< ParentType > &Other) | UE::Geometry::TDynamicAttributeBase< ParentType > | inlineprotectedvirtual |
| CopyThroughMapping(const TDynamicAttributeBase< ParentType > *Source, const FMeshIndexMappings &Mapping) override | UE::Geometry::TDynamicBoneAttributeBase< ParentType, AttribValueType > | inlinevirtual |
| FDynamicMeshAttributeSet | UE::Geometry::TDynamicBoneAttributeBase< ParentType, AttribValueType > | friend |
| GetAttribValues() const | UE::Geometry::TDynamicBoneAttributeBase< ParentType, AttribValueType > | inline |
| GetByteCount() const | UE::Geometry::TDynamicBoneAttributeBase< ParentType, AttribValueType > | inlinevirtual |
| GetName() const | UE::Geometry::TDynamicAttributeBase< ParentType > | inline |
| GetValue(const int32 InBoneID) const | UE::Geometry::TDynamicBoneAttributeBase< ParentType, AttribValueType > | inline |
| Initialize(const int32 InNumBones, const AttribValueType &InitialValue) | UE::Geometry::TDynamicBoneAttributeBase< ParentType, AttribValueType > | |
| IsEmpty() const | UE::Geometry::TDynamicBoneAttributeBase< ParentType, AttribValueType > | inline |
| IsSameAs(const TDynamicBoneAttributeBase< ParentType, AttribValueType > &Other) const | UE::Geometry::TDynamicBoneAttributeBase< ParentType, AttribValueType > | virtual |
| IsSameAs(const TDynamicBoneAttributeBase< FDynamicMesh3, FTransform > &Other) const | UE::Geometry::TDynamicBoneAttributeBase< ParentType, AttribValueType > | |
| MakeCompactCopy(const FCompactMaps &CompactMaps, ParentType *ParentIn) const | UE::Geometry::TDynamicAttributeBase< ParentType > | inlinevirtual |
| MakeCopy(ParentType *ParentIn) const override | UE::Geometry::TDynamicBoneAttributeBase< ParentType, AttribValueType > | virtual |
| MakeNew(ParentType *ParentIn) const override | UE::Geometry::TDynamicBoneAttributeBase< ParentType, AttribValueType > | virtual |
| Name | UE::Geometry::TDynamicAttributeBase< ParentType > | protected |
| NewBlankChange() const override | UE::Geometry::TDynamicBoneAttributeBase< ParentType, AttribValueType > | inlinevirtual |
| Num() const | UE::Geometry::TDynamicBoneAttributeBase< ParentType, AttribValueType > | inline |
| OnCollapseEdge(const DynamicMeshInfo::FEdgeCollapseInfo &CollapseInfo) | UE::Geometry::TDynamicAttributeBase< ParentType > | inlinevirtual |
| OnFlipEdge(const DynamicMeshInfo::FEdgeFlipInfo &FlipInfo) | UE::Geometry::TDynamicAttributeBase< ParentType > | inlinevirtual |
| OnMergeEdges(const DynamicMeshInfo::FMergeEdgesInfo &MergeInfo) | UE::Geometry::TDynamicAttributeBase< ParentType > | inlinevirtual |
| OnMergeVertices(const DynamicMeshInfo::FMergeVerticesInfo &MergeInfo) | UE::Geometry::TDynamicAttributeBase< ParentType > | inlinevirtual |
| OnNewTriangle(int TriangleID, bool bInserted) | UE::Geometry::TDynamicAttributeBase< ParentType > | inlinevirtual |
| OnNewVertex(int VertexID, bool bInserted) | UE::Geometry::TDynamicAttributeBase< ParentType > | inlinevirtual |
| OnPokeTriangle(const DynamicMeshInfo::FPokeTriangleInfo &PokeInfo) | UE::Geometry::TDynamicAttributeBase< ParentType > | inlinevirtual |
| OnRemoveTriangle(int TriangleID) | UE::Geometry::TDynamicAttributeBase< ParentType > | inlinevirtual |
| OnRemoveVertex(int VertexID) | UE::Geometry::TDynamicAttributeBase< ParentType > | inlinevirtual |
| OnReverseTriOrientation(int TriangleID) | UE::Geometry::TDynamicAttributeBase< ParentType > | inlinevirtual |
| OnSplitEdge(const DynamicMeshInfo::FEdgeSplitInfo &SplitInfo) | UE::Geometry::TDynamicAttributeBase< ParentType > | inlinevirtual |
| OnSplitVertex(const DynamicMeshInfo::FVertexSplitInfo &SplitInfo, const TArrayView< const int > &TrianglesToUpdate) | UE::Geometry::TDynamicAttributeBase< ParentType > | inlinevirtual |
| Parent | UE::Geometry::TDynamicBoneAttributeBase< ParentType, AttribValueType > | protected |
| Reparent(ParentType *NewParent) override | UE::Geometry::TDynamicBoneAttributeBase< ParentType, AttribValueType > | inlinevirtual |
| Resize(const int32 InNumBones) | UE::Geometry::TDynamicBoneAttributeBase< ParentType, AttribValueType > | |
| Serialize(FArchive &Ar) | UE::Geometry::TDynamicBoneAttributeBase< ParentType, AttribValueType > | |
| SetName(FName NameIn) | UE::Geometry::TDynamicAttributeBase< ParentType > | inline |
| SetValue(const int32 InBoneID, const AttribValueType &InValue) | UE::Geometry::TDynamicBoneAttributeBase< ParentType, AttribValueType > | inline |
| TDynamicBoneAttributeBase()=default | UE::Geometry::TDynamicBoneAttributeBase< ParentType, AttribValueType > | |
| TDynamicBoneAttributeBase(ParentType *ParentIn, const int InNumBones=0) | UE::Geometry::TDynamicBoneAttributeBase< ParentType, AttribValueType > | |
| TDynamicBoneAttributeBase(ParentType *ParentIn, const int InNumBones, const AttribValueType &InitialValue) | UE::Geometry::TDynamicBoneAttributeBase< ParentType, AttribValueType > | |
| ~TDynamicAttributeBase() | UE::Geometry::TDynamicAttributeBase< ParentType > | inlinevirtual |
| ~TDynamicBoneAttributeBase()=default | UE::Geometry::TDynamicBoneAttributeBase< ParentType, AttribValueType > | virtual |