| Apply(TDynamicMeshOverlay< RealType, ElementSize > *Overlay, bool bRevert) const | UE::Geometry::TDynamicMeshAttributeChange< RealType, ElementSize > | |
| ApplyReplaceChange(TDynamicMeshOverlay< RealType, ElementSize > *Overlay, const TArray< FChangeTriangle > &RemoveTris, const TArray< FChangeElement > &InsertElements, const TArray< RealType > &InsertElementData, const TArray< FChangeTriangle > &InsertTris) const | UE::Geometry::TDynamicMeshAttributeChange< RealType, ElementSize > | protected |
| NewElementData | UE::Geometry::TDynamicMeshAttributeChange< RealType, ElementSize > | protected |
| NewElements | UE::Geometry::TDynamicMeshAttributeChange< RealType, ElementSize > | protected |
| NewTriangles | UE::Geometry::TDynamicMeshAttributeChange< RealType, ElementSize > | protected |
| OldElementData | UE::Geometry::TDynamicMeshAttributeChange< RealType, ElementSize > | protected |
| OldElements | UE::Geometry::TDynamicMeshAttributeChange< RealType, ElementSize > | protected |
| OldTriangles | UE::Geometry::TDynamicMeshAttributeChange< RealType, ElementSize > | protected |
| SaveInitialElement(const TDynamicMeshOverlay< RealType, ElementSize > *Overlay, int ElementID) | UE::Geometry::TDynamicMeshAttributeChange< RealType, ElementSize > | |
| SaveInitialTriangle(const TDynamicMeshOverlay< RealType, ElementSize > *Overlay, int TriangleID) | UE::Geometry::TDynamicMeshAttributeChange< RealType, ElementSize > | |
| StoreFinalElement(const TDynamicMeshOverlay< RealType, ElementSize > *Overlay, int ElementID) | UE::Geometry::TDynamicMeshAttributeChange< RealType, ElementSize > | |
| StoreFinalTriangle(const TDynamicMeshOverlay< RealType, ElementSize > *Overlay, int TriangleID) | UE::Geometry::TDynamicMeshAttributeChange< RealType, ElementSize > | |