| Append(const TDynamicAttributeBase< ParentType > &Source, const UE::Geometry::FDynamicMesh3::FAppendInfo &Info) override | UE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType > | inlinevirtual |
| AppendDefaulted(const UE::Geometry::FDynamicMesh3::FAppendInfo &Info) override | UE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType > | inlinevirtual |
| CheckValidity(bool bAllowNonmanifold, EValidityCheckFailMode FailMode) const override | UE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType > | inlinevirtual |
| CompactCopy(const FCompactMaps &CompactMaps, const TDynamicVertexSkinWeightsAttribute< ParentType > &ToCopy) | UE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType > | inline |
| CompactInPlace(const FCompactMaps &CompactMaps) override | UE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType > | inlinevirtual |
| Copy(const TDynamicVertexSkinWeightsAttribute< ParentType > &Copy) | UE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType > | inline |
| CopyIn(int RawID, void *Buffer, int BufferSize) override | UE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType > | inlinevirtual |
| CopyOut(int RawID, void *Buffer, int BufferSize) const override | UE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType > | inlinevirtual |
| CopyParentClassData(const TDynamicAttributeBase< ParentType > &Other) | UE::Geometry::TDynamicAttributeBase< ParentType > | inlineprotectedvirtual |
| CopyThroughMapping(const TDynamicAttributeBase< ParentType > *Source, const FMeshIndexMappings &Mapping) override | UE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType > | inlinevirtual |
| CopyValue(int FromVertexID, int ToVertexID) | UE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType > | inline |
| FBoneWeight typedef | UE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType > | |
| FBoneWeights typedef | UE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType > | |
| FDynamicMeshAttributeSet | UE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType > | friend |
| GetBoundBoneIndices() const | UE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType > | inline |
| GetByteCount() const override | UE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType > | inlinevirtual |
| GetName() const | UE::Geometry::TDynamicAttributeBase< ParentType > | inline |
| GetParent() const | UE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType > | inline |
| GetParent() | UE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType > | inline |
| GetValue(int VertexID, FBoneWeights &Data) const | UE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType > | inline |
| GetValue(int VertexID, AsType &Data) const | UE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType > | inline |
| GetValue(int VertexID, TArray< BoneIndexType > &OutBones, TArray< BoneFloatWeightType > &OutWeights) const | UE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType > | inline |
| Initialize(const FBoneWeights InitialValue={}) | UE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType > | inline |
| MakeCompactCopy(const FCompactMaps &CompactMaps, ParentType *ParentTypeIn) const override | UE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType > | inlinevirtual |
| MakeCopy(ParentType *ParentIn) const override | UE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType > | inlinevirtual |
| MakeNew(ParentType *ParentIn) const override | UE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType > | inlinevirtual |
| Name | UE::Geometry::TDynamicAttributeBase< ParentType > | protected |
| NewBlankChange() const override | UE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType > | inlinevirtual |
| OnCollapseEdge(const FDynamicMesh3::FEdgeCollapseInfo &CollapseInfo) override | UE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType > | inlinevirtual |
| OnFlipEdge(const FDynamicMesh3::FEdgeFlipInfo &FlipInfo) override | UE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType > | inlinevirtual |
| OnMergeEdges(const FDynamicMesh3::FMergeEdgesInfo &MergeInfo) override | UE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType > | inlinevirtual |
| OnMergeVertices(const FDynamicMesh3::FMergeVerticesInfo &MergeInfo) override | UE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType > | inlinevirtual |
| OnNewTriangle(int TriangleID, bool bInserted) | UE::Geometry::TDynamicAttributeBase< ParentType > | inlinevirtual |
| OnNewVertex(int VertexID, bool bInserted) override | UE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType > | inlinevirtual |
| OnPokeTriangle(const FDynamicMesh3::FPokeTriangleInfo &PokeInfo) override | UE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType > | inlinevirtual |
| OnRemoveTriangle(int TriangleID) | UE::Geometry::TDynamicAttributeBase< ParentType > | inlinevirtual |
| OnRemoveVertex(int VertexID) | UE::Geometry::TDynamicAttributeBase< ParentType > | inlinevirtual |
| OnReverseTriOrientation(int TriangleID) | UE::Geometry::TDynamicAttributeBase< ParentType > | inlinevirtual |
| OnSplitEdge(const FDynamicMesh3::FEdgeSplitInfo &SplitInfo) override | UE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType > | inlinevirtual |
| OnSplitVertex(const FDynamicMesh3::FVertexSplitInfo &SplitInfo, const TArrayView< const int > &TrianglesToUpdate) override | UE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType > | inlinevirtual |
| Parent | UE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType > | protected |
| ReindexBoneIndicesToSkeleton(const TArray< FName > &FromRefSkeleton, const TArray< FName > &ToRefSkeleton) | UE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType > | inline |
| ResizeAttribStoreIfNeeded(int VertexID) | UE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType > | inline |
| Serialize(FArchive &Ar, const FCompactMaps *CompactMaps, bool bUseCompression) | UE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType > | inline |
| UE::Geometry::TDynamicAttributeBase::Serialize(FArchive &Ar) | UE::Geometry::TDynamicAttributeBase< ParentType > | inline |
| SetBoneWeightsFromBary(int SetAttribute, int AttributeA, int AttributeB, int AttributeC, const FVector3d &BaryCoords) | UE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType > | inlineprotected |
| SetBoneWeightsFromLerp(int SetAttribute, int AttributeA, int AttributeB, double Alpha) | UE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType > | inlineprotected |
| SetName(FName NameIn) | UE::Geometry::TDynamicAttributeBase< ParentType > | inline |
| SetNewValue(int32 InNewVertexID, const FBoneWeights InBoneWeights) | UE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType > | inline |
| SetValue(int VertexID, const FBoneWeights &Data) | UE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType > | inline |
| SetValue(int VertexID, const UE::AnimationCore::TBoneWeights< ContainerAdapter > &Data) | UE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType > | inline |
| SetValue(int VertexID, const TArray< BoneIndexType > &InBones, const TArray< BoneFloatWeightType > &InWeights, int32 InNumEntries) | UE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType > | inline |
| TDynamicVertexSkinWeightsAttribute()=default | UE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType > | |
| TDynamicVertexSkinWeightsAttribute(ParentType *ParentIn, bool bAutoInit=true) | UE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType > | inline |
| VertexBoneWeights | UE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType > | protected |
| ~TDynamicAttributeBase() | UE::Geometry::TDynamicAttributeBase< ParentType > | inlinevirtual |
| ~TDynamicVertexSkinWeightsAttribute()=default | UE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType > | virtual |