UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType > Member List

This is the complete list of members for UE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType >, including all inherited members.

Append(const TDynamicAttributeBase< ParentType > &Source, const UE::Geometry::FDynamicMesh3::FAppendInfo &Info) overrideUE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType >inlinevirtual
AppendDefaulted(const UE::Geometry::FDynamicMesh3::FAppendInfo &Info) overrideUE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType >inlinevirtual
CheckValidity(bool bAllowNonmanifold, EValidityCheckFailMode FailMode) const overrideUE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType >inlinevirtual
CompactCopy(const FCompactMaps &CompactMaps, const TDynamicVertexSkinWeightsAttribute< ParentType > &ToCopy)UE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType >inline
CompactInPlace(const FCompactMaps &CompactMaps) overrideUE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType >inlinevirtual
Copy(const TDynamicVertexSkinWeightsAttribute< ParentType > &Copy)UE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType >inline
CopyIn(int RawID, void *Buffer, int BufferSize) overrideUE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType >inlinevirtual
CopyOut(int RawID, void *Buffer, int BufferSize) const overrideUE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType >inlinevirtual
CopyParentClassData(const TDynamicAttributeBase< ParentType > &Other)UE::Geometry::TDynamicAttributeBase< ParentType >inlineprotectedvirtual
CopyThroughMapping(const TDynamicAttributeBase< ParentType > *Source, const FMeshIndexMappings &Mapping) overrideUE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType >inlinevirtual
CopyValue(int FromVertexID, int ToVertexID)UE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType >inline
FBoneWeight typedefUE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType >
FBoneWeights typedefUE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType >
FDynamicMeshAttributeSetUE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType >friend
GetBoundBoneIndices() constUE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType >inline
GetByteCount() const overrideUE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType >inlinevirtual
GetName() constUE::Geometry::TDynamicAttributeBase< ParentType >inline
GetParent() constUE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType >inline
GetParent()UE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType >inline
GetValue(int VertexID, FBoneWeights &Data) constUE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType >inline
GetValue(int VertexID, AsType &Data) constUE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType >inline
GetValue(int VertexID, TArray< BoneIndexType > &OutBones, TArray< BoneFloatWeightType > &OutWeights) constUE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType >inline
Initialize(const FBoneWeights InitialValue={})UE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType >inline
MakeCompactCopy(const FCompactMaps &CompactMaps, ParentType *ParentTypeIn) const overrideUE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType >inlinevirtual
MakeCopy(ParentType *ParentIn) const overrideUE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType >inlinevirtual
MakeNew(ParentType *ParentIn) const overrideUE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType >inlinevirtual
NameUE::Geometry::TDynamicAttributeBase< ParentType >protected
NewBlankChange() const overrideUE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType >inlinevirtual
OnCollapseEdge(const FDynamicMesh3::FEdgeCollapseInfo &CollapseInfo) overrideUE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType >inlinevirtual
OnFlipEdge(const FDynamicMesh3::FEdgeFlipInfo &FlipInfo) overrideUE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType >inlinevirtual
OnMergeEdges(const FDynamicMesh3::FMergeEdgesInfo &MergeInfo) overrideUE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType >inlinevirtual
OnMergeVertices(const FDynamicMesh3::FMergeVerticesInfo &MergeInfo) overrideUE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType >inlinevirtual
OnNewTriangle(int TriangleID, bool bInserted)UE::Geometry::TDynamicAttributeBase< ParentType >inlinevirtual
OnNewVertex(int VertexID, bool bInserted) overrideUE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType >inlinevirtual
OnPokeTriangle(const FDynamicMesh3::FPokeTriangleInfo &PokeInfo) overrideUE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType >inlinevirtual
OnRemoveTriangle(int TriangleID)UE::Geometry::TDynamicAttributeBase< ParentType >inlinevirtual
OnRemoveVertex(int VertexID)UE::Geometry::TDynamicAttributeBase< ParentType >inlinevirtual
OnReverseTriOrientation(int TriangleID)UE::Geometry::TDynamicAttributeBase< ParentType >inlinevirtual
OnSplitEdge(const FDynamicMesh3::FEdgeSplitInfo &SplitInfo) overrideUE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType >inlinevirtual
OnSplitVertex(const FDynamicMesh3::FVertexSplitInfo &SplitInfo, const TArrayView< const int > &TrianglesToUpdate) overrideUE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType >inlinevirtual
ParentUE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType >protected
ReindexBoneIndicesToSkeleton(const TArray< FName > &FromRefSkeleton, const TArray< FName > &ToRefSkeleton)UE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType >inline
ResizeAttribStoreIfNeeded(int VertexID)UE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType >inline
Serialize(FArchive &Ar, const FCompactMaps *CompactMaps, bool bUseCompression)UE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType >inline
UE::Geometry::TDynamicAttributeBase::Serialize(FArchive &Ar)UE::Geometry::TDynamicAttributeBase< ParentType >inline
SetBoneWeightsFromBary(int SetAttribute, int AttributeA, int AttributeB, int AttributeC, const FVector3d &BaryCoords)UE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType >inlineprotected
SetBoneWeightsFromLerp(int SetAttribute, int AttributeA, int AttributeB, double Alpha)UE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType >inlineprotected
SetName(FName NameIn)UE::Geometry::TDynamicAttributeBase< ParentType >inline
SetNewValue(int32 InNewVertexID, const FBoneWeights InBoneWeights)UE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType >inline
SetValue(int VertexID, const FBoneWeights &Data)UE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType >inline
SetValue(int VertexID, const UE::AnimationCore::TBoneWeights< ContainerAdapter > &Data)UE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType >inline
SetValue(int VertexID, const TArray< BoneIndexType > &InBones, const TArray< BoneFloatWeightType > &InWeights, int32 InNumEntries)UE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType >inline
TDynamicVertexSkinWeightsAttribute()=defaultUE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType >
TDynamicVertexSkinWeightsAttribute(ParentType *ParentIn, bool bAutoInit=true)UE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType >inline
VertexBoneWeightsUE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType >protected
~TDynamicAttributeBase()UE::Geometry::TDynamicAttributeBase< ParentType >inlinevirtual
~TDynamicVertexSkinWeightsAttribute()=defaultUE::Geometry::TDynamicVertexSkinWeightsAttribute< ParentType >virtual