| AllocatedNodes | UE::Geometry::TMeshLocalParam< PointSetType > | protected |
| ApplyUVs(TFunctionRef< void(int32 PointID, const FVector2d &UV)> ApplyFunc) const | UE::Geometry::TMeshLocalParam< PointSetType > | inline |
| bEnableExternalNormals | UE::Geometry::TMeshLocalParam< PointSetType > | |
| ComputeLocalUV(const FFrame3d &Frame, FVector3d Position) const | UE::Geometry::TMeshLocalParam< PointSetType > | inlineprotected |
| ComputeToMaxDistance(const FFrame3d &SeedFrameIn, const FIndex3i &SeedNbrs, double ComputeToMaxDistanceIn) | UE::Geometry::TMeshLocalParam< PointSetType > | inline |
| ComputeToMaxDistance(int32 CenterPointVtxID, const FFrame3d &CenterPointFrame, double ComputeToMaxDistanceIn) | UE::Geometry::TMeshLocalParam< PointSetType > | inline |
| ExternalNormalFunc | UE::Geometry::TMeshLocalParam< PointSetType > | |
| GetAllComputedUVs(TArray< int32 > &PointIDsOut, TArray< FVector2d > &PointUVsOut, double MaxUVMagnitude=TNumericLimits< float >::Max(), double MaxGraphDist=TNumericLimits< float >::Max()) const | UE::Geometry::TMeshLocalParam< PointSetType > | inline |
| GetFrame(const FGraphNode &Node) const | UE::Geometry::TMeshLocalParam< PointSetType > | inlineprotected |
| GetMaxGraphDistance() const | UE::Geometry::TMeshLocalParam< PointSetType > | inline |
| GetMaxUVDistance() const | UE::Geometry::TMeshLocalParam< PointSetType > | inline |
| GetNodeForPointSetID(int32 PointSetID, bool bCreateIfMissing) | UE::Geometry::TMeshLocalParam< PointSetType > | inlineprotected |
| GetNodeForPointSetID(int32 PointSetID) const | UE::Geometry::TMeshLocalParam< PointSetType > | inlineprotected |
| GetNormal(const int32 PointID) const | UE::Geometry::TMeshLocalParam< PointSetType > | inlineprotected |
| GetPointsWithUV(TArray< int32 > &Points) const | UE::Geometry::TMeshLocalParam< PointSetType > | inline |
| GetPosition(const int32 PointID) const | UE::Geometry::TMeshLocalParam< PointSetType > | inlineprotected |
| GetUV(int32 PointID) const | UE::Geometry::TMeshLocalParam< PointSetType > | inline |
| GetUVBounds() const | UE::Geometry::TMeshLocalParam< PointSetType > | inline |
| HasUV(int32 PointID) const | UE::Geometry::TMeshLocalParam< PointSetType > | inline |
| IDToNodeIndexMap | UE::Geometry::TMeshLocalParam< PointSetType > | protected |
| InvalidUV() | UE::Geometry::TMeshLocalParam< PointSetType > | inlineprotectedstatic |
| MaxGraphDistance | UE::Geometry::TMeshLocalParam< PointSetType > | protected |
| MaxUVDistance | UE::Geometry::TMeshLocalParam< PointSetType > | protected |
| ParamMode | UE::Geometry::TMeshLocalParam< PointSetType > | |
| PointSet | UE::Geometry::TMeshLocalParam< PointSetType > | |
| ProcessQueueUntilTermination(double MaxDistance) | UE::Geometry::TMeshLocalParam< PointSetType > | inlineprotected |
| PropagateUV(const FVector3d &Position, const FVector2d &NbrUV, const FFrame3d &NbrFrame, const FFrame3d &SeedFrameIn) const | UE::Geometry::TMeshLocalParam< PointSetType > | inlineprotected |
| Queue | UE::Geometry::TMeshLocalParam< PointSetType > | protected |
| Reset() | UE::Geometry::TMeshLocalParam< PointSetType > | inline |
| SeedFrame | UE::Geometry::TMeshLocalParam< PointSetType > | protected |
| TMeshLocalParam(const PointSetType *PointSetIn) | UE::Geometry::TMeshLocalParam< PointSetType > | inline |
| TransformUV(double Scale, FVector2d Translate) | UE::Geometry::TMeshLocalParam< PointSetType > | inline |
| UpdateNeighboursSparse(FGraphNode *Parent) | UE::Geometry::TMeshLocalParam< PointSetType > | inlineprotected |
| UpdateUVExpmap(FGraphNode &Node) | UE::Geometry::TMeshLocalParam< PointSetType > | inlineprotected |
| UpdateUVExpmapUpwind(FGraphNode &Node) | UE::Geometry::TMeshLocalParam< PointSetType > | inlineprotected |
| UpdateUVPlanar(FGraphNode &Node) | UE::Geometry::TMeshLocalParam< PointSetType > | inlineprotected |