UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::Geometry::TMeshLocalParam< PointSetType > Member List

This is the complete list of members for UE::Geometry::TMeshLocalParam< PointSetType >, including all inherited members.

AllocatedNodesUE::Geometry::TMeshLocalParam< PointSetType >protected
ApplyUVs(TFunctionRef< void(int32 PointID, const FVector2d &UV)> ApplyFunc) constUE::Geometry::TMeshLocalParam< PointSetType >inline
bEnableExternalNormalsUE::Geometry::TMeshLocalParam< PointSetType >
ComputeLocalUV(const FFrame3d &Frame, FVector3d Position) constUE::Geometry::TMeshLocalParam< PointSetType >inlineprotected
ComputeToMaxDistance(const FFrame3d &SeedFrameIn, const FIndex3i &SeedNbrs, double ComputeToMaxDistanceIn)UE::Geometry::TMeshLocalParam< PointSetType >inline
ComputeToMaxDistance(int32 CenterPointVtxID, const FFrame3d &CenterPointFrame, double ComputeToMaxDistanceIn)UE::Geometry::TMeshLocalParam< PointSetType >inline
ExternalNormalFuncUE::Geometry::TMeshLocalParam< PointSetType >
GetAllComputedUVs(TArray< int32 > &PointIDsOut, TArray< FVector2d > &PointUVsOut, double MaxUVMagnitude=TNumericLimits< float >::Max(), double MaxGraphDist=TNumericLimits< float >::Max()) constUE::Geometry::TMeshLocalParam< PointSetType >inline
GetFrame(const FGraphNode &Node) constUE::Geometry::TMeshLocalParam< PointSetType >inlineprotected
GetMaxGraphDistance() constUE::Geometry::TMeshLocalParam< PointSetType >inline
GetMaxUVDistance() constUE::Geometry::TMeshLocalParam< PointSetType >inline
GetNodeForPointSetID(int32 PointSetID, bool bCreateIfMissing)UE::Geometry::TMeshLocalParam< PointSetType >inlineprotected
GetNodeForPointSetID(int32 PointSetID) constUE::Geometry::TMeshLocalParam< PointSetType >inlineprotected
GetNormal(const int32 PointID) constUE::Geometry::TMeshLocalParam< PointSetType >inlineprotected
GetPointsWithUV(TArray< int32 > &Points) constUE::Geometry::TMeshLocalParam< PointSetType >inline
GetPosition(const int32 PointID) constUE::Geometry::TMeshLocalParam< PointSetType >inlineprotected
GetUV(int32 PointID) constUE::Geometry::TMeshLocalParam< PointSetType >inline
GetUVBounds() constUE::Geometry::TMeshLocalParam< PointSetType >inline
HasUV(int32 PointID) constUE::Geometry::TMeshLocalParam< PointSetType >inline
IDToNodeIndexMapUE::Geometry::TMeshLocalParam< PointSetType >protected
InvalidUV()UE::Geometry::TMeshLocalParam< PointSetType >inlineprotectedstatic
MaxGraphDistanceUE::Geometry::TMeshLocalParam< PointSetType >protected
MaxUVDistanceUE::Geometry::TMeshLocalParam< PointSetType >protected
ParamModeUE::Geometry::TMeshLocalParam< PointSetType >
PointSetUE::Geometry::TMeshLocalParam< PointSetType >
ProcessQueueUntilTermination(double MaxDistance)UE::Geometry::TMeshLocalParam< PointSetType >inlineprotected
PropagateUV(const FVector3d &Position, const FVector2d &NbrUV, const FFrame3d &NbrFrame, const FFrame3d &SeedFrameIn) constUE::Geometry::TMeshLocalParam< PointSetType >inlineprotected
QueueUE::Geometry::TMeshLocalParam< PointSetType >protected
Reset()UE::Geometry::TMeshLocalParam< PointSetType >inline
SeedFrameUE::Geometry::TMeshLocalParam< PointSetType >protected
TMeshLocalParam(const PointSetType *PointSetIn)UE::Geometry::TMeshLocalParam< PointSetType >inline
TransformUV(double Scale, FVector2d Translate)UE::Geometry::TMeshLocalParam< PointSetType >inline
UpdateNeighboursSparse(FGraphNode *Parent)UE::Geometry::TMeshLocalParam< PointSetType >inlineprotected
UpdateUVExpmap(FGraphNode &Node)UE::Geometry::TMeshLocalParam< PointSetType >inlineprotected
UpdateUVExpmapUpwind(FGraphNode &Node)UE::Geometry::TMeshLocalParam< PointSetType >inlineprotected
UpdateUVPlanar(FGraphNode &Node)UE::Geometry::TMeshLocalParam< PointSetType >inlineprotected