UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::Geometry::TPolyline< T, D > Member List

This is the complete list of members for UE::Geometry::TPolyline< T, D >, including all inherited members.

AppendVertex(const VectorType &Position)UE::Geometry::TPolyline< T, D >inline
AppendVertices(const TArray< VectorType > &NewVertices)UE::Geometry::TPolyline< T, D >inline
AppendVertices(const TArray< OtherVectorType > &NewVertices)UE::Geometry::TPolyline< T, D >inline
AverageEdgeLength() constUE::Geometry::TPolyline< T, D >inline
BoxType typedefUE::Geometry::TPolyline< T, D >protected
Clear()UE::Geometry::TPolyline< T, D >inline
DistanceSquared(const VectorType &QueryPoint, int &NearestSegIndexOut, T &NearestSegParamOut) constUE::Geometry::TPolyline< T, D >inline
DistanceSquared(const VectorType &QueryPoint) constUE::Geometry::TPolyline< T, D >inline
End() constUE::Geometry::TPolyline< T, D >inline
GetBounds() constUE::Geometry::TPolyline< T, D >inline
GetPointFromFirstVertex(const T InDistance) constUE::Geometry::TPolyline< T, D >inline
GetPointFromLastVertex(const T InDistance) constUE::Geometry::TPolyline< T, D >inline
GetSegment(int SegmentIndex) constUE::Geometry::TPolyline< T, D >inline
GetSegmentPoint(int SegmentIndex, T SegmentParam) constUE::Geometry::TPolyline< T, D >inline
GetSegmentPointUnitParam(int SegmentIndex, T SegmentParam) constUE::Geometry::TPolyline< T, D >inline
GetTangent(int VertexIndex) constUE::Geometry::TPolyline< T, D >inline
GetVertices() constUE::Geometry::TPolyline< T, D >inline
Length() constUE::Geometry::TPolyline< T, D >inline
operator[](int Index) constUE::Geometry::TPolyline< T, D >inline
operator[](int Index)UE::Geometry::TPolyline< T, D >inline
RemoveVertex(int VertexIndex)UE::Geometry::TPolyline< T, D >inline
Reverse()UE::Geometry::TPolyline< T, D >inline
SegmentCount() constUE::Geometry::TPolyline< T, D >inline
SegmentIteratorUE::Geometry::TPolyline< T, D >friend
SegmentItr() constUE::Geometry::TPolyline< T, D >inline
Segments() constUE::Geometry::TPolyline< T, D >inline
SegmentType typedefUE::Geometry::TPolyline< T, D >protected
Set(int VertexIndex, const VectorType &Position)UE::Geometry::TPolyline< T, D >inline
SetVertices(const TArray< VectorType > &NewVertices)UE::Geometry::TPolyline< T, D >inline
Simplify(T ClusterTolerance, T LineDeviationTolerance)UE::Geometry::TPolyline< T, D >inline
SmoothSubdivide(TPolyline< T, D > &NewPolyline) constUE::Geometry::TPolyline< T, D >inline
Start() constUE::Geometry::TPolyline< T, D >inline
TPolyline()UE::Geometry::TPolyline< T, D >inline
TPolyline(const TArray< VectorType > &VertexList)UE::Geometry::TPolyline< T, D >inline
TPolyline(const VectorType &Point0, const VectorType &Point1)UE::Geometry::TPolyline< T, D >inline
VectorType typedefUE::Geometry::TPolyline< T, D >protected
VertexCount() constUE::Geometry::TPolyline< T, D >inline
VerticesUE::Geometry::TPolyline< T, D >protected