UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::Geometry::TToDynamicMesh< SrcMeshType > Member List

This is the complete list of members for UE::Geometry::TToDynamicMesh< SrcMeshType >, including all inherited members.

Convert(FDynamicMesh3 &MeshOut, const SrcMeshType &MeshIn, TFunctionRef< int32(const SrcTriIDType &SrcTrID)> GroupIDFunction, TFunctionRef< int32(const SrcTriIDType &SrcTrID)> MaterialIDFunction, bool bCopyTangents)UE::Geometry::TToDynamicMesh< SrcMeshType >inline
UE::Geometry::TToDynamicMeshBase::Convert(FDynamicMesh3 &MeshOut, const SrcMeshType &MeshIn, TFunctionRef< int32(const SrcTriIDType &SrcTrID)> GroupIDFunction)UE::Geometry::TToDynamicMeshBase< SrcMeshType >inline
ConvertWOAttributes(FDynamicMesh3 &MeshOut, const SrcMeshType &MeshIn, TFunctionRef< int32(const SrcTriIDType &SrcTrID)> GroupIDFunction)UE::Geometry::TToDynamicMesh< SrcMeshType >inline
MyBase typedefUE::Geometry::TToDynamicMesh< SrcMeshType >
PopulateOverlay(typename TOverlayTraits< AttrType >::OverlayType *Overlay, const TArray< SrcAttrIDType > &SrcAttrIDs, TFunctionRef< AttrType(const SrcAttrIDType &AttrID)> SharedAttrValues, TFunctionRef< bool(const SrcTriIDType &SrcTriID, SrcAttrIDType &AttrID0, SrcAttrIDType &AttrID1, SrcAttrIDType &AttrID2)> AttrTriIndices, TFunctionRef< AttrType(const SrcWedgeIDType &WegdeID)> WedgeAttrs, TFunctionRef< void(const SrcTriIDType &SrcTriID, SrcWedgeIDType &WID0, SrcWedgeIDType &WID1, SrcWedgeIDType &WID2)> TriToWedges)UE::Geometry::TToDynamicMesh< SrcMeshType >inlineprotected
PopulateOverlayFromSharedAttr(typename TOverlayTraits< AttrType >::OverlayType *Overlay, const TArray< SrcAttrIDType > &SrcAttrIDs, TFunctionRef< AttrType(const SrcAttrIDType &AttrID)> SharedAttrValues, TFunctionRef< bool(const SrcTriIDType &SrcTriID, SrcAttrIDType &AttrID0, SrcAttrIDType &AttrID1, SrcAttrIDType &AttrID2)> AttrTriIndices)UE::Geometry::TToDynamicMesh< SrcMeshType >inlineprotected
PopulateOverlayFromWedgeAttr(typename TOverlayTraits< AttrType >::OverlayType *Overlay, TFunctionRef< AttrType(const SrcWedgeIDType &WedgeID)> WedgeAttrs, TFunctionRef< void(const SrcTriIDType &SrcTriID, SrcWedgeIDType &WID0, SrcWedgeIDType &WID1, SrcWedgeIDType &WID2)> TriToWedges, bool bWeldIdenticalAttrs=true)UE::Geometry::TToDynamicMesh< SrcMeshType >inlineprotected
PopulateOverlays(FDynamicMesh3 &MeshOut, const SrcMeshType &MeshIn, TFunctionRef< int32(const SrcTriIDType &SrcTrID)> MaterialIDFunction, bool bCopyTangents)UE::Geometry::TToDynamicMesh< SrcMeshType >inlineprotected
SrcColorIDType typedefUE::Geometry::TToDynamicMesh< SrcMeshType >
SrcNormalIDType typedefUE::Geometry::TToDynamicMesh< SrcMeshType >
SrcTriIDType typedefUE::Geometry::TToDynamicMesh< SrcMeshType >
SrcUVIDType typedefUE::Geometry::TToDynamicMesh< SrcMeshType >
SrcVertIDType typedefUE::Geometry::TToDynamicMesh< SrcMeshType >
SrcWedgeIDType typedefUE::Geometry::TToDynamicMesh< SrcMeshType >
Time_AfterTrianglesUE::Geometry::TToDynamicMeshBase< SrcMeshType >
Time_AfterVerticesUE::Geometry::TToDynamicMeshBase< SrcMeshType >
ToSrcTriIDMapUE::Geometry::TToDynamicMeshBase< SrcMeshType >
ToSrcVertIDMapUE::Geometry::TToDynamicMeshBase< SrcMeshType >
TToDynamicMesh()UE::Geometry::TToDynamicMesh< SrcMeshType >inline
TToDynamicMeshBase()UE::Geometry::TToDynamicMeshBase< SrcMeshType >inline