UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::Geometry::TTransformSRT3< RealType > Member List

This is the complete list of members for UE::Geometry::TTransformSRT3< RealType >, including all inherited members.

CanRepresentInverse(RealType Tolerance=TMathUtil< RealType >::ZeroTolerance) constUE::Geometry::TTransformSRT3< RealType >inline
ClampMinimumScale(RealType MinimumScale=TMathUtil< RealType >::ZeroTolerance)UE::Geometry::TTransformSRT3< RealType >inline
GetDeterminant() constUE::Geometry::TTransformSRT3< RealType >inline
GetRotation() constUE::Geometry::TTransformSRT3< RealType >inline
GetRotator() constUE::Geometry::TTransformSRT3< RealType >inline
GetSafeScaleReciprocal(const TVector< RealType > &InScale, RealType Tolerance=TMathUtil< RealType >::ZeroTolerance)UE::Geometry::TTransformSRT3< RealType >inlinestatic
GetScale() constUE::Geometry::TTransformSRT3< RealType >inline
GetScale3D() constUE::Geometry::TTransformSRT3< RealType >inline
GetTranslation() constUE::Geometry::TTransformSRT3< RealType >inline
HasNonUniformScale(RealType Tolerance=TMathUtil< RealType >::ZeroTolerance) constUE::Geometry::TTransformSRT3< RealType >inline
Identity()UE::Geometry::TTransformSRT3< RealType >inlinestatic
InverseTransformNormal(const UE::Math::TVector< RealType2 > &Normal) constUE::Geometry::TTransformSRT3< RealType >inline
InverseTransformPosition(const UE::Math::TVector< RealType2 > &P) constUE::Geometry::TTransformSRT3< RealType >inline
InverseTransformRay(const UE::Math::TRay< RealType > &Ray) constUE::Geometry::TTransformSRT3< RealType >inline
InverseTransformVector(const UE::Math::TVector< RealType2 > &V) constUE::Geometry::TTransformSRT3< RealType >inline
InverseTransformVectorNoScale(const UE::Math::TVector< RealType2 > &V) constUE::Geometry::TTransformSRT3< RealType >inline
InverseUnsafe(RealType Tolerance=TMathUtil< RealType >::ZeroTolerance) constUE::Geometry::TTransformSRT3< RealType >inline
operator FTransform3d() constUE::Geometry::TTransformSRT3< RealType >inline
operator FTransform3f() constUE::Geometry::TTransformSRT3< RealType >inline
RotationUE::Geometry::TTransformSRT3< RealType >protected
Scale3DUE::Geometry::TTransformSRT3< RealType >protected
SetRotation(const TQuaternion< RealType > &RotationIn)UE::Geometry::TTransformSRT3< RealType >inline
SetScale(const UE::Math::TVector< RealType > &ScaleIn)UE::Geometry::TTransformSRT3< RealType >inline
SetTranslation(const UE::Math::TVector< RealType > &TranslationIn)UE::Geometry::TTransformSRT3< RealType >inline
TransformNormal(const UE::Math::TVector< RealType2 > &Normal) constUE::Geometry::TTransformSRT3< RealType >inline
TransformPosition(const TVector< RealType2 > &P) constUE::Geometry::TTransformSRT3< RealType >inline
TransformRay(const UE::Math::TRay< RealType > &Ray) constUE::Geometry::TTransformSRT3< RealType >inline
TransformVector(const UE::Math::TVector< RealType2 > &V) constUE::Geometry::TTransformSRT3< RealType >inline
TransformVectorNoScale(const UE::Math::TVector< RealType2 > &V) constUE::Geometry::TTransformSRT3< RealType >inline
TranslationUE::Geometry::TTransformSRT3< RealType >protected
TTransformSRT3()UE::Geometry::TTransformSRT3< RealType >inline
TTransformSRT3(const TQuaternion< RealType > &RotationIn, const UE::Math::TVector< RealType > &TranslationIn, const UE::Math::TVector< RealType > &ScaleIn)UE::Geometry::TTransformSRT3< RealType >inline
TTransformSRT3(const TQuaternion< RealType > &RotationIn, const UE::Math::TVector< RealType > &TranslationIn)UE::Geometry::TTransformSRT3< RealType >inlineexplicit
TTransformSRT3(const UE::Math::TVector< RealType > &TranslationIn)UE::Geometry::TTransformSRT3< RealType >inlineexplicit
TTransformSRT3(const FTransform3f &Transform)UE::Geometry::TTransformSRT3< RealType >inline
TTransformSRT3(const FTransform3d &Transform)UE::Geometry::TTransformSRT3< RealType >inline