UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::Geometry::TTransformSequence3< RealType > Member List

This is the complete list of members for UE::Geometry::TTransformSequence3< RealType >, including all inherited members.

Append(const TTransformSRT3< RealType > &Transform)UE::Geometry::TTransformSequence3< RealType >inline
Append(const FTransform &Transform)UE::Geometry::TTransformSequence3< RealType >inline
Append(const TTransformSequence3< RealType > &SequenceToAppend)UE::Geometry::TTransformSequence3< RealType >inline
AppendInverse(const FTransform &Transform, const RealType Tolerance=TMathUtil< RealType >::ZeroTolerance)UE::Geometry::TTransformSequence3< RealType >inline
AppendInverse(const TTransformSRT3< RealType > &Transform, const RealType Tolerance=TMathUtil< RealType >::ZeroTolerance)UE::Geometry::TTransformSequence3< RealType >inline
AppendInverse(const TTransformSequence3< RealType > &SequenceToAppend, const RealType Tolerance=TMathUtil< RealType >::ZeroTolerance)UE::Geometry::TTransformSequence3< RealType >inline
ClearScales()UE::Geometry::TTransformSequence3< RealType >inline
GetAccumulatedScale() constUE::Geometry::TTransformSequence3< RealType >inline
GetInverse(const RealType Tolerance=TMathUtil< RealType >::ZeroTolerance) constUE::Geometry::TTransformSequence3< RealType >inline
GetTransforms() constUE::Geometry::TTransformSequence3< RealType >inline
HasNonUniformScale(RealType Tolerance=TMathUtil< RealType >::ZeroTolerance) constUE::Geometry::TTransformSequence3< RealType >inline
InverseTransformPosition(UE::Math::TVector< RealType > P) constUE::Geometry::TTransformSequence3< RealType >inline
IsEquivalent(const TTransformSequence3< RealType > &OtherSeq, TransformsEquivalentFunc TransformsTest) constUE::Geometry::TTransformSequence3< RealType >inline
Num() constUE::Geometry::TTransformSequence3< RealType >inline
TransformNormal(UE::Math::TVector< RealType > Normal) constUE::Geometry::TTransformSequence3< RealType >inline
TransformPosition(UE::Math::TVector< RealType > P) constUE::Geometry::TTransformSequence3< RealType >inline
TransformsUE::Geometry::TTransformSequence3< RealType >protected
TransformVector(UE::Math::TVector< RealType > V) constUE::Geometry::TTransformSequence3< RealType >inline
WillInvert() constUE::Geometry::TTransformSequence3< RealType >inline