UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::Geometry::TTriangleMeshAdapterEdgeConnectivity< TriangleMeshType > Member List

This is the complete list of members for UE::Geometry::TTriangleMeshAdapterEdgeConnectivity< TriangleMeshType >, including all inherited members.

BuildEdgeConnectivity(const TriangleMeshAdapterType &InMesh)UE::Geometry::FTriangleMeshAdapterEdgeConnectivityinline
EnumerateEdgeTriangles(int32 EdgeID, TFunctionRef< void(int32)> TriangleFunc) constUE::Geometry::FTriangleMeshAdapterEdgeConnectivityinline
EnumerateVertexEdges(int32 VertexID, TFunctionRef< void(int32)> EdgeFunc) constUE::Geometry::FTriangleMeshAdapterEdgeConnectivityinline
EnumerateVertexTriangles(int32 VertexID, TFunctionRef< void(int32)> TriangleFunc) constUE::Geometry::TTriangleMeshAdapterEdgeConnectivity< TriangleMeshType >inline
UE::Geometry::FTriangleMeshAdapterEdgeConnectivity::EnumerateVertexTriangles(int32 VertexID, TFunctionRef< void(int32)> TriangleFunc, const TriangleMeshAdapterType &InMesh) constUE::Geometry::FTriangleMeshAdapterEdgeConnectivityinline
EnumerateVertexVertices(int32 VertexID, TFunctionRef< void(int32)> VertexFunc) constUE::Geometry::FTriangleMeshAdapterEdgeConnectivityinline
FLocalIntArray typedefUE::Geometry::FTriangleMeshAdapterEdgeConnectivity
GetEdgeT(int32 EID) constUE::Geometry::FTriangleMeshAdapterEdgeConnectivityinline
GetEdgeV(int32 EID) constUE::Geometry::FTriangleMeshAdapterEdgeConnectivityinline
GetSingleVertexTriangle(int32 VID) constUE::Geometry::FTriangleMeshAdapterEdgeConnectivityinline
GetTriEdges(int32 TID) constUE::Geometry::FTriangleMeshAdapterEdgeConnectivityinline
IsBoundaryEdge(int32 EID) constUE::Geometry::FTriangleMeshAdapterEdgeConnectivityinline
IsEdge(int32 EID) constUE::Geometry::FTriangleMeshAdapterEdgeConnectivityinline
MaxEdgeID() constUE::Geometry::FTriangleMeshAdapterEdgeConnectivityinline
TTriangleMeshAdapterEdgeConnectivity(const TriangleMeshType *InMesh)UE::Geometry::TTriangleMeshAdapterEdgeConnectivity< TriangleMeshType >inline