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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for UE::IoStore::HTTP::FSocket, including all inherited members.
| Connect(uint32 Ip, uint32 Port) | UE::IoStore::HTTP::FSocket | |
| Create() | UE::IoStore::HTTP::FSocket | |
| Destroy() | UE::IoStore::HTTP::FSocket | |
| Disconnect() | UE::IoStore::HTTP::FSocket | |
| FSocket()=default | UE::IoStore::HTTP::FSocket | |
| FSocket(FSocket &&Rhs) | UE::IoStore::HTTP::FSocket | inline |
| GetWaitable() const | UE::IoStore::HTTP::FSocket | inline |
| IsValid() const | UE::IoStore::HTTP::FSocket | inline |
| operator=(FSocket &&Rhs) | UE::IoStore::HTTP::FSocket | inline |
| Recv(char *Dest, uint32 Size) | UE::IoStore::HTTP::FSocket | |
| Send(const char *Data, uint32 Size) | UE::IoStore::HTTP::FSocket | |
| SetBlocking(bool bBlocking) | UE::IoStore::HTTP::FSocket | |
| SetRecvBufSize(int32 Size) | UE::IoStore::HTTP::FSocket | |
| SetSendBufSize(int32 Size) | UE::IoStore::HTTP::FSocket | |
| ~FSocket() | UE::IoStore::HTTP::FSocket | inline |