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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for UE::MovieScene::FEntityManager, including all inherited members.
| AccumulateMask(const FEntityComponentFilter &InFilter, FComponentMask &OutMask) const | UE::MovieScene::FEntityManager | |
| AddChild(FMovieSceneEntityID ParentID, FMovieSceneEntityID ChildID) | UE::MovieScene::FEntityManager | |
| AddComponent(FMovieSceneEntityID EntityID, TComponentTypeID< T > ComponentTypeID, ValueType &&InValue) | UE::MovieScene::FEntityManager | inline |
| AddComponent(FMovieSceneEntityID EntityID, FComponentTypeID ComponentTypeID) | UE::MovieScene::FEntityManager | |
| AddComponent(FMovieSceneEntityID EntityID, FComponentTypeID ComponentTypeID, EEntityRecursion Recursion) | UE::MovieScene::FEntityManager | |
| AddComponents(FMovieSceneEntityID EntityID, const FComponentMask &EntityComponentMask) | UE::MovieScene::FEntityManager | |
| AddComponents(FMovieSceneEntityID EntityID, const FComponentMask &EntityComponentMask, EEntityRecursion Recursion) | UE::MovieScene::FEntityManager | |
| AddMutualComponents() | UE::MovieScene::FEntityManager | |
| AddMutualComponents(const FEntityComponentFilter &InFilter) | UE::MovieScene::FEntityManager | |
| AddReferencedObjects(FReferenceCollector &ReferenceCollector) | UE::MovieScene::FEntityManager | |
| AllocateContiguousEntities(const FComponentMask &EntityComponentMask, int32 *InOutNum) | UE::MovieScene::FEntityManager | |
| AllocateEntity() | UE::MovieScene::FEntityManager | |
| AllocateEntity(const FComponentMask &EntityComponentMask) | UE::MovieScene::FEntityManager | |
| ChangeEntityType(FMovieSceneEntityID InEntity, const FComponentMask &InNewMask) | UE::MovieScene::FEntityManager | |
| CheckCanChangeStructure() const | UE::MovieScene::FEntityManager | inline |
| CombineComponents(FMovieSceneEntityID DestinationEntityID, FMovieSceneEntityID SourceEntityID, const FComponentMask *OptionalMask=nullptr) | UE::MovieScene::FEntityManager | |
| Compact() | UE::MovieScene::FEntityManager | |
| ComputeThreadingModel() const | UE::MovieScene::FEntityManager | |
| Contains(const FEntityComponentFilter &InFilter) const | UE::MovieScene::FEntityManager | |
| ContainsAllComponents(std::initializer_list< FComponentTypeID > ComponentTypeIDs) const | UE::MovieScene::FEntityManager | inline |
| ContainsAnyComponent(std::initializer_list< FComponentTypeID > ComponentTypeIDs) const | UE::MovieScene::FEntityManager | inline |
| ContainsAnyComponent(const FComponentMask &ComponentTypeIDs) const | UE::MovieScene::FEntityManager | inline |
| ContainsComponent(FComponentTypeID ComponentTypeID) const | UE::MovieScene::FEntityManager | inline |
| CopyComponent(FMovieSceneEntityID SrcEntityID, FMovieSceneEntityID DstEntityID, FComponentTypeID ComponentTypeID) | UE::MovieScene::FEntityManager | |
| CopyComponents(FMovieSceneEntityID SrcEntityID, FMovieSceneEntityID DstEntityID, const FComponentMask &ComponentsToCopy) | UE::MovieScene::FEntityManager | |
| CountMemory(FArchive &Ar, FMovieSceneEntityID EntityID) | UE::MovieScene::FEntityManager | |
| DefineInstancedChildInitializer(TInlineValue< FChildEntityInitializer > &&InInitializer) | UE::MovieScene::FEntityManager | inline |
| Destroy() | UE::MovieScene::FEntityManager | |
| DestroyInstancedChildInitializer(int32 Index) | UE::MovieScene::FEntityManager | inline |
| DuplicateEntity(FMovieSceneEntityID InOther) | UE::MovieScene::FEntityManager | |
| EnterIteration() const | UE::MovieScene::FEntityManager | |
| ExitIteration() const | UE::MovieScene::FEntityManager | |
| FEntityAllocationIterator | UE::MovieScene::FEntityManager | friend |
| FEntityAllocationIteratorProxy | UE::MovieScene::FEntityManager | friend |
| FEntityAllocationProxy | UE::MovieScene::FEntityManager | friend |
| FEntityInitializer | UE::MovieScene::FEntityManager | friend |
| FEntityManager() | UE::MovieScene::FEntityManager | |
| FEntityManager(const FEntityManager &)=delete | UE::MovieScene::FEntityManager | |
| FEntityManager(FEntityManager &&)=delete | UE::MovieScene::FEntityManager | |
| FilterComponents(FMovieSceneEntityID EntityID, const FComponentMask &EntitiesToKeep) | UE::MovieScene::FEntityManager | |
| FindComponentTypeHandler(const FGuid &ComponentGuid) | UE::MovieScene::FEntityManager | static |
| FreeEntities(const FEntityComponentFilter &Filter, TSet< FMovieSceneEntityID > *OutFreedEntities=nullptr) | UE::MovieScene::FEntityManager | |
| FreeEntities(const FFreeEntityOperation &Operation, TSet< FMovieSceneEntityID > *OutFreedEntities=nullptr) | UE::MovieScene::FEntityManager | |
| FreeEntity(FMovieSceneEntityID EntityID) | UE::MovieScene::FEntityManager | |
| GetAccumulatedMask() const | UE::MovieScene::FEntityManager | |
| GetChildren_ParentFirst(FMovieSceneEntityID ParentID, TArray< FMovieSceneEntityID > &OutChildren) const | UE::MovieScene::FEntityManager | |
| GetComponents() const | UE::MovieScene::FEntityManager | inline |
| GetDispatchThread() const | UE::MovieScene::FEntityManager | inline |
| GetEntity(FMovieSceneEntityID EntityID) const | UE::MovieScene::FEntityManager | |
| GetEntityHandle(FMovieSceneEntityID EntityID) | UE::MovieScene::FEntityManager | |
| GetEntityType(FMovieSceneEntityID InEntity) const | UE::MovieScene::FEntityManager | |
| GetGatherThread() const | UE::MovieScene::FEntityManager | inline |
| GetGlobalIterationFilter() const | UE::MovieScene::FEntityManager | inline |
| GetHandleGeneration() const | UE::MovieScene::FEntityManager | inline |
| GetImmediateChildren(FMovieSceneEntityID ParentID, TArray< FMovieSceneEntityID > &OutChildren) const | UE::MovieScene::FEntityManager | |
| GetSystemSerial() const | UE::MovieScene::FEntityManager | inline |
| GetThreadingModel() const | UE::MovieScene::FEntityManager | |
| HasComponent(FMovieSceneEntityID EntityID, FComponentTypeID ComponentTypeID) const | UE::MovieScene::FEntityManager | |
| HasStructureChangedSince(uint64 CachedSerial) const | UE::MovieScene::FEntityManager | inline |
| IncrementSystemSerial(uint64 IncAmount=1) | UE::MovieScene::FEntityManager | inline |
| InitializeChildAllocation(const FComponentMask &ParentType, const FComponentMask &ChildType, const FEntityAllocation *ParentAllocation, TArrayView< const int32 > ParentAllocationOffsets, const FEntityRange &InChildEntityRange) | UE::MovieScene::FEntityManager | |
| IsAllocated(FMovieSceneEntityID EntityID) const | UE::MovieScene::FEntityManager | inline |
| IsHandleValid(FEntityHandle EntityID) const | UE::MovieScene::FEntityManager | |
| IsLockedDown() const | UE::MovieScene::FEntityManager | inline |
| Iterate(const FEntityComponentFilter *InFilter) const | UE::MovieScene::FEntityManager | |
| IterateChildren_ParentFirst(FMovieSceneEntityID ParentID, IteratorType &&Iterator) const | UE::MovieScene::FEntityManager | inline |
| IterateImmediateChildren(FMovieSceneEntityID ParentID, IteratorType &&Iterator) const | UE::MovieScene::FEntityManager | inline |
| LockDown() | UE::MovieScene::FEntityManager | inline |
| MimicStructureChanged() | UE::MovieScene::FEntityManager | inline |
| ModifyGlobalIterationFilter() | UE::MovieScene::FEntityManager | inline |
| MutateAll(const FEntityComponentFilter &Filter, const IMovieSceneEntityMutation &Mutation, EMutuallyInclusiveComponentType MutualTypes=EMutuallyInclusiveComponentType::Mandatory) | UE::MovieScene::FEntityManager | |
| MutateConditional(const FEntityComponentFilter &Filter, const IMovieSceneConditionalEntityMutation &Mutation, EMutuallyInclusiveComponentType MutualTypes=EMutuallyInclusiveComponentType::Mandatory) | UE::MovieScene::FEntityManager | |
| FUObjectArray::FUObjectDeleteListener::NotifyUObjectDeleted(const class UObjectBase *Object, int32 Index)=0 | FUObjectArray::FUObjectDeleteListener | pure virtual |
| operator=(const FEntityManager &)=delete | UE::MovieScene::FEntityManager | |
| operator=(FEntityManager &&)=delete | UE::MovieScene::FEntityManager | |
| OverwriteEntityWithDuplicate(FMovieSceneEntityID &InOutEntity, FMovieSceneEntityID InEntityToDuplicate) | UE::MovieScene::FEntityManager | |
| ReadComponent(FMovieSceneEntityID Entity, TComponentTypeID< T > ComponentTypeID) const | UE::MovieScene::FEntityManager | inline |
| ReadComponentChecked(FMovieSceneEntityID Entity, TComponentTypeID< T > ComponentTypeID) const | UE::MovieScene::FEntityManager | inline |
| ReleaseLockDown() | UE::MovieScene::FEntityManager | inline |
| RemoveComponent(FMovieSceneEntityID EntityID, FComponentTypeID ComponentTypeID) | UE::MovieScene::FEntityManager | |
| RemoveComponent(FMovieSceneEntityID EntityID, FComponentTypeID ComponentTypeID, EEntityRecursion Recursion) | UE::MovieScene::FEntityManager | |
| RemoveComponents(FMovieSceneEntityID EntityID, const FComponentMask &ComponentsToRemove) | UE::MovieScene::FEntityManager | |
| RemoveComponents(FMovieSceneEntityID EntityID, const FComponentMask &ComponentsToRemove, EEntityRecursion Recursion) | UE::MovieScene::FEntityManager | |
| ReplaceEntityID(FMovieSceneEntityID &InOutEntity, FMovieSceneEntityID EntityToDiscard) | UE::MovieScene::FEntityManager | |
| SetComponentRegistry(FComponentRegistry *InComponents) | UE::MovieScene::FEntityManager | inline |
| SetDebugName(FString &&InNewDebugName) | UE::MovieScene::FEntityManager | inline |
| SetDispatchThread(ENamedThreads::Type InDispatchThread) | UE::MovieScene::FEntityManager | inline |
| SetGatherThread(ENamedThreads::Type InGatherThread) | UE::MovieScene::FEntityManager | inline |
| TouchEntity(FMovieSceneEntityID EntityID) | UE::MovieScene::FEntityManager | |
| UpdateThreadingModel() | UE::MovieScene::FEntityManager | |
| WriteComponent(FMovieSceneEntityID Entity, TComponentTypeID< T > ComponentTypeID) | UE::MovieScene::FEntityManager | inline |
| WriteComponentChecked(FMovieSceneEntityID Entity, TComponentTypeID< T > ComponentTypeID, ValueType &&Value) | UE::MovieScene::FEntityManager | inline |
| ~FEntityManager() | UE::MovieScene::FEntityManager | |
| ~FUObjectDeleteListener() | FUObjectArray::FUObjectDeleteListener | inlinevirtual |