UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::MovieScene::FEntityManager Member List

This is the complete list of members for UE::MovieScene::FEntityManager, including all inherited members.

AccumulateMask(const FEntityComponentFilter &InFilter, FComponentMask &OutMask) constUE::MovieScene::FEntityManager
AddChild(FMovieSceneEntityID ParentID, FMovieSceneEntityID ChildID)UE::MovieScene::FEntityManager
AddComponent(FMovieSceneEntityID EntityID, TComponentTypeID< T > ComponentTypeID, ValueType &&InValue)UE::MovieScene::FEntityManagerinline
AddComponent(FMovieSceneEntityID EntityID, FComponentTypeID ComponentTypeID)UE::MovieScene::FEntityManager
AddComponent(FMovieSceneEntityID EntityID, FComponentTypeID ComponentTypeID, EEntityRecursion Recursion)UE::MovieScene::FEntityManager
AddComponents(FMovieSceneEntityID EntityID, const FComponentMask &EntityComponentMask)UE::MovieScene::FEntityManager
AddComponents(FMovieSceneEntityID EntityID, const FComponentMask &EntityComponentMask, EEntityRecursion Recursion)UE::MovieScene::FEntityManager
AddMutualComponents()UE::MovieScene::FEntityManager
AddMutualComponents(const FEntityComponentFilter &InFilter)UE::MovieScene::FEntityManager
AddReferencedObjects(FReferenceCollector &ReferenceCollector)UE::MovieScene::FEntityManager
AllocateContiguousEntities(const FComponentMask &EntityComponentMask, int32 *InOutNum)UE::MovieScene::FEntityManager
AllocateEntity()UE::MovieScene::FEntityManager
AllocateEntity(const FComponentMask &EntityComponentMask)UE::MovieScene::FEntityManager
ChangeEntityType(FMovieSceneEntityID InEntity, const FComponentMask &InNewMask)UE::MovieScene::FEntityManager
CheckCanChangeStructure() constUE::MovieScene::FEntityManagerinline
CombineComponents(FMovieSceneEntityID DestinationEntityID, FMovieSceneEntityID SourceEntityID, const FComponentMask *OptionalMask=nullptr)UE::MovieScene::FEntityManager
Compact()UE::MovieScene::FEntityManager
ComputeThreadingModel() constUE::MovieScene::FEntityManager
Contains(const FEntityComponentFilter &InFilter) constUE::MovieScene::FEntityManager
ContainsAllComponents(std::initializer_list< FComponentTypeID > ComponentTypeIDs) constUE::MovieScene::FEntityManagerinline
ContainsAnyComponent(std::initializer_list< FComponentTypeID > ComponentTypeIDs) constUE::MovieScene::FEntityManagerinline
ContainsAnyComponent(const FComponentMask &ComponentTypeIDs) constUE::MovieScene::FEntityManagerinline
ContainsComponent(FComponentTypeID ComponentTypeID) constUE::MovieScene::FEntityManagerinline
CopyComponent(FMovieSceneEntityID SrcEntityID, FMovieSceneEntityID DstEntityID, FComponentTypeID ComponentTypeID)UE::MovieScene::FEntityManager
CopyComponents(FMovieSceneEntityID SrcEntityID, FMovieSceneEntityID DstEntityID, const FComponentMask &ComponentsToCopy)UE::MovieScene::FEntityManager
CountMemory(FArchive &Ar, FMovieSceneEntityID EntityID)UE::MovieScene::FEntityManager
DefineInstancedChildInitializer(TInlineValue< FChildEntityInitializer > &&InInitializer)UE::MovieScene::FEntityManagerinline
Destroy()UE::MovieScene::FEntityManager
DestroyInstancedChildInitializer(int32 Index)UE::MovieScene::FEntityManagerinline
DuplicateEntity(FMovieSceneEntityID InOther)UE::MovieScene::FEntityManager
EnterIteration() constUE::MovieScene::FEntityManager
ExitIteration() constUE::MovieScene::FEntityManager
FEntityAllocationIteratorUE::MovieScene::FEntityManagerfriend
FEntityAllocationIteratorProxyUE::MovieScene::FEntityManagerfriend
FEntityAllocationProxyUE::MovieScene::FEntityManagerfriend
FEntityInitializerUE::MovieScene::FEntityManagerfriend
FEntityManager()UE::MovieScene::FEntityManager
FEntityManager(const FEntityManager &)=deleteUE::MovieScene::FEntityManager
FEntityManager(FEntityManager &&)=deleteUE::MovieScene::FEntityManager
FilterComponents(FMovieSceneEntityID EntityID, const FComponentMask &EntitiesToKeep)UE::MovieScene::FEntityManager
FindComponentTypeHandler(const FGuid &ComponentGuid)UE::MovieScene::FEntityManagerstatic
FreeEntities(const FEntityComponentFilter &Filter, TSet< FMovieSceneEntityID > *OutFreedEntities=nullptr)UE::MovieScene::FEntityManager
FreeEntities(const FFreeEntityOperation &Operation, TSet< FMovieSceneEntityID > *OutFreedEntities=nullptr)UE::MovieScene::FEntityManager
FreeEntity(FMovieSceneEntityID EntityID)UE::MovieScene::FEntityManager
GetAccumulatedMask() constUE::MovieScene::FEntityManager
GetChildren_ParentFirst(FMovieSceneEntityID ParentID, TArray< FMovieSceneEntityID > &OutChildren) constUE::MovieScene::FEntityManager
GetComponents() constUE::MovieScene::FEntityManagerinline
GetDispatchThread() constUE::MovieScene::FEntityManagerinline
GetEntity(FMovieSceneEntityID EntityID) constUE::MovieScene::FEntityManager
GetEntityHandle(FMovieSceneEntityID EntityID)UE::MovieScene::FEntityManager
GetEntityType(FMovieSceneEntityID InEntity) constUE::MovieScene::FEntityManager
GetGatherThread() constUE::MovieScene::FEntityManagerinline
GetGlobalIterationFilter() constUE::MovieScene::FEntityManagerinline
GetHandleGeneration() constUE::MovieScene::FEntityManagerinline
GetImmediateChildren(FMovieSceneEntityID ParentID, TArray< FMovieSceneEntityID > &OutChildren) constUE::MovieScene::FEntityManager
GetSystemSerial() constUE::MovieScene::FEntityManagerinline
GetThreadingModel() constUE::MovieScene::FEntityManager
HasComponent(FMovieSceneEntityID EntityID, FComponentTypeID ComponentTypeID) constUE::MovieScene::FEntityManager
HasStructureChangedSince(uint64 CachedSerial) constUE::MovieScene::FEntityManagerinline
IncrementSystemSerial(uint64 IncAmount=1)UE::MovieScene::FEntityManagerinline
InitializeChildAllocation(const FComponentMask &ParentType, const FComponentMask &ChildType, const FEntityAllocation *ParentAllocation, TArrayView< const int32 > ParentAllocationOffsets, const FEntityRange &InChildEntityRange)UE::MovieScene::FEntityManager
IsAllocated(FMovieSceneEntityID EntityID) constUE::MovieScene::FEntityManagerinline
IsHandleValid(FEntityHandle EntityID) constUE::MovieScene::FEntityManager
IsLockedDown() constUE::MovieScene::FEntityManagerinline
Iterate(const FEntityComponentFilter *InFilter) constUE::MovieScene::FEntityManager
IterateChildren_ParentFirst(FMovieSceneEntityID ParentID, IteratorType &&Iterator) constUE::MovieScene::FEntityManagerinline
IterateImmediateChildren(FMovieSceneEntityID ParentID, IteratorType &&Iterator) constUE::MovieScene::FEntityManagerinline
LockDown()UE::MovieScene::FEntityManagerinline
MimicStructureChanged()UE::MovieScene::FEntityManagerinline
ModifyGlobalIterationFilter()UE::MovieScene::FEntityManagerinline
MutateAll(const FEntityComponentFilter &Filter, const IMovieSceneEntityMutation &Mutation, EMutuallyInclusiveComponentType MutualTypes=EMutuallyInclusiveComponentType::Mandatory)UE::MovieScene::FEntityManager
MutateConditional(const FEntityComponentFilter &Filter, const IMovieSceneConditionalEntityMutation &Mutation, EMutuallyInclusiveComponentType MutualTypes=EMutuallyInclusiveComponentType::Mandatory)UE::MovieScene::FEntityManager
FUObjectArray::FUObjectDeleteListener::NotifyUObjectDeleted(const class UObjectBase *Object, int32 Index)=0FUObjectArray::FUObjectDeleteListenerpure virtual
operator=(const FEntityManager &)=deleteUE::MovieScene::FEntityManager
operator=(FEntityManager &&)=deleteUE::MovieScene::FEntityManager
OverwriteEntityWithDuplicate(FMovieSceneEntityID &InOutEntity, FMovieSceneEntityID InEntityToDuplicate)UE::MovieScene::FEntityManager
ReadComponent(FMovieSceneEntityID Entity, TComponentTypeID< T > ComponentTypeID) constUE::MovieScene::FEntityManagerinline
ReadComponentChecked(FMovieSceneEntityID Entity, TComponentTypeID< T > ComponentTypeID) constUE::MovieScene::FEntityManagerinline
ReleaseLockDown()UE::MovieScene::FEntityManagerinline
RemoveComponent(FMovieSceneEntityID EntityID, FComponentTypeID ComponentTypeID)UE::MovieScene::FEntityManager
RemoveComponent(FMovieSceneEntityID EntityID, FComponentTypeID ComponentTypeID, EEntityRecursion Recursion)UE::MovieScene::FEntityManager
RemoveComponents(FMovieSceneEntityID EntityID, const FComponentMask &ComponentsToRemove)UE::MovieScene::FEntityManager
RemoveComponents(FMovieSceneEntityID EntityID, const FComponentMask &ComponentsToRemove, EEntityRecursion Recursion)UE::MovieScene::FEntityManager
ReplaceEntityID(FMovieSceneEntityID &InOutEntity, FMovieSceneEntityID EntityToDiscard)UE::MovieScene::FEntityManager
SetComponentRegistry(FComponentRegistry *InComponents)UE::MovieScene::FEntityManagerinline
SetDebugName(FString &&InNewDebugName)UE::MovieScene::FEntityManagerinline
SetDispatchThread(ENamedThreads::Type InDispatchThread)UE::MovieScene::FEntityManagerinline
SetGatherThread(ENamedThreads::Type InGatherThread)UE::MovieScene::FEntityManagerinline
TouchEntity(FMovieSceneEntityID EntityID)UE::MovieScene::FEntityManager
UpdateThreadingModel()UE::MovieScene::FEntityManager
WriteComponent(FMovieSceneEntityID Entity, TComponentTypeID< T > ComponentTypeID)UE::MovieScene::FEntityManagerinline
WriteComponentChecked(FMovieSceneEntityID Entity, TComponentTypeID< T > ComponentTypeID, ValueType &&Value)UE::MovieScene::FEntityManagerinline
~FEntityManager()UE::MovieScene::FEntityManager
~FUObjectDeleteListener()FUObjectArray::FUObjectDeleteListenerinlinevirtual