UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::Net::FPropertyReplicationState Member List

This is the complete list of members for UE::Net::FPropertyReplicationState, including all inherited members.

CallRepNotifies(void *RESTRICT DstData, const FCallRepNotifiesParameters &Params) constUE::Net::FPropertyReplicationState
CallRepNotifies(void *RESTRICT DstData, const FPropertyReplicationState *PreviousState, bool bIsInit) constUE::Net::FPropertyReplicationStateinline
CopyDirtyProperties(const FPropertyReplicationState &Other)UE::Net::FPropertyReplicationState
FPropertyReplicationState(const FReplicationStateDescriptor *Descriptor)UE::Net::FPropertyReplicationStateexplicit
FPropertyReplicationState(const FReplicationStateDescriptor *Descriptor, uint8 *InStateBuffer)UE::Net::FPropertyReplicationState
FPropertyReplicationState(const FPropertyReplicationState &Other)UE::Net::FPropertyReplicationState
GetPropertyValue(uint32 Index, void *DstValue) constUE::Net::FPropertyReplicationState
GetReplicationStateDescriptor() constUE::Net::FPropertyReplicationStateinline
GetStateBuffer() constUE::Net::FPropertyReplicationStateinline
IsCustomConditionEnabled(uint32 Index) constUE::Net::FPropertyReplicationState
IsDirty(uint32 Index) constUE::Net::FPropertyReplicationState
IsDirtyForPolling() constUE::Net::FPropertyReplicationState
IsValid() constUE::Net::FPropertyReplicationState
MarkArrayDirty(uint32 Index)UE::Net::FPropertyReplicationStateprotected
MarkDirty(uint32 Index)UE::Net::FPropertyReplicationState
operator=(const FPropertyReplicationState &Other)UE::Net::FPropertyReplicationState
PollObjectReferences(const void *RESTRICT SrcData)UE::Net::FPropertyReplicationState
PollPropertyReplicationState(const void *RESTRICT SrcData)UE::Net::FPropertyReplicationState
PollPushBasedPropertyReplicationState(const void *RESTRICT SrcData, const FPollParameters &PollParameters)UE::Net::FPropertyReplicationState
PushPropertyReplicationState(const UObject *Owner, void *RESTRICT DstData, bool bPushAll=false) constUE::Net::FPropertyReplicationState
Set(const FPropertyReplicationState &Other)UE::Net::FPropertyReplicationState
SetPropertyValue(uint32 Index, const void *SrcValue)UE::Net::FPropertyReplicationState
StoreCurrentPropertyReplicationStateForRepNotifies(const void *RESTRICT SrcData, const FPropertyReplicationState *NewStateToBeApplied)UE::Net::FPropertyReplicationState
TArrayElementChangeMaskBitOffset enum valueUE::Net::FPropertyReplicationState
TArrayElementChangeMaskBits enum valueUE::Net::FPropertyReplicationState
TArrayPropertyChangeMaskBitIndex enum valueUE::Net::FPropertyReplicationState
ToString(bool bIncludeAll=true) constUE::Net::FPropertyReplicationState
ToString(FStringBuilderBase &StringBuilder, bool bIncludeAll=true) constUE::Net::FPropertyReplicationState
~FPropertyReplicationState()UE::Net::FPropertyReplicationState