UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::Net::FWorldLocations Member List

This is the complete list of members for UE::Net::FWorldLocations, including all inherited members.

ClampPositionToBoundary(const FVector &Position) constUE::Net::FWorldLocationsinline
ClearCullDistanceOverride(UE::Net::Private::FInternalNetRefIndex ObjectIndex)UE::Net::FWorldLocations
GetCullDistance(UE::Net::Private::FInternalNetRefIndex ObjectIndex) constUE::Net::FWorldLocationsinline
GetObjectRequiresFrequentWorldLocationUpdate(UE::Net::Private::FInternalNetRefIndex ObjectIndex) constUE::Net::FWorldLocationsinline
GetObjectsRequiringFrequentWorldLocationUpdate() constUE::Net::FWorldLocationsinline
GetObjectsWithDirtyInfo() constUE::Net::FWorldLocationsinline
GetObjectsWithWorldInfo() constUE::Net::FWorldLocationsinline
GetWorldInfo(UE::Net::Private::FInternalNetRefIndex ObjectIndex) constUE::Net::FWorldLocationsinline
GetWorldLocation(UE::Net::Private::FInternalNetRefIndex ObjectIndex) constUE::Net::FWorldLocationsinline
GetWorldMaxPos() constUE::Net::FWorldLocationsinline
GetWorldMinPos() constUE::Net::FWorldLocationsinline
HasCullDistanceOverride(UE::Net::Private::FInternalNetRefIndex ObjectIndex) constUE::Net::FWorldLocationsinline
HasInfoForObject(UE::Net::Private::FInternalNetRefIndex ObjectIndex) constUE::Net::FWorldLocationsinline
Init(const FWorldLocationsInitParams &InitParams)UE::Net::FWorldLocations
InitObjectInfoCache(UE::Net::Private::FInternalNetRefIndex ObjectIndex)UE::Net::FWorldLocations
IsValidLocation(const FVector &Location) constUE::Net::FWorldLocationsinline
LockDirtyInfoList(bool bLock)UE::Net::FWorldLocations
OnMaxInternalNetRefIndexIncreased(UE::Net::Private::FInternalNetRefIndex NewMaxInternalIndex)UE::Net::FWorldLocations
PostSendUpdate()UE::Net::FWorldLocations
RemoveObjectInfoCache(UE::Net::Private::FInternalNetRefIndex ObjectIndex)UE::Net::FWorldLocations
ResetObjectsWithDirtyInfo()UE::Net::FWorldLocations
SetCullDistanceOverride(UE::Net::Private::FInternalNetRefIndex ObjectIndex, float CullDistance)UE::Net::FWorldLocations
SetObjectInfo(UE::Net::Private::FInternalNetRefIndex ObjectIndex, const FVector &Location, float NetCullDistance)UE::Net::FWorldLocations
SetObjectRequiresFrequentWorldLocationUpdate(UE::Net::Private::FInternalNetRefIndex ObjectIndex, bool bRequiresFrequentUpdate)UE::Net::FWorldLocationsinline