UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::Net::Private::FNetSendStats Member List

This is the complete list of members for UE::Net::Private::FNetSendStats, including all inherited members.

Accumulate(const FNetSendStats &Stats)UE::Net::Private::FNetSendStats
AddHugeObjectStallTime(double Seconds)UE::Net::Private::FNetSendStatsinline
AddHugeObjectWaitingTime(double Seconds)UE::Net::Private::FNetSendStatsinline
AddNumberOfDeltaCompressedReplicatedObjects(uint32 Count)UE::Net::Private::FNetSendStatsinline
AddNumberOfReplicatedDestructionInfos(uint32 Count)UE::Net::Private::FNetSendStatsinline
AddNumberOfReplicatedObjects(uint32 Count)UE::Net::Private::FNetSendStatsinline
AddNumberOfReplicatedObjectStatesMaskedOut(uint32 Count)UE::Net::Private::FNetSendStatsinline
AddNumberOfReplicatedRootObjects(uint32 Count)UE::Net::Private::FNetSendStatsinline
FNetSendStats()=defaultUE::Net::Private::FNetSendStats
FNetSendStats(const FNetSendStats &)=deleteUE::Net::Private::FNetSendStats
GetNumberOfReplicatedObjects() constUE::Net::Private::FNetSendStatsinline
GetNumberOfReplicatedRootObjects() constUE::Net::Private::FNetSendStatsinline
operator=(const FNetSendStats &)=deleteUE::Net::Private::FNetSendStats
ReportCsvStats()UE::Net::Private::FNetSendStats
Reset()UE::Net::Private::FNetSendStats
SetNumberOfActiveHugeObjects(uint32 Count)UE::Net::Private::FNetSendStatsinline
SetNumberOfReplicatingConnections(uint32 Count)UE::Net::Private::FNetSendStatsinline
SetNumberOfRootObjectsScheduledForReplication(uint32 Count)UE::Net::Private::FNetSendStatsinline