UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::Net::Private::FReplicationPrioritization Member List

This is the complete list of members for UE::Net::Private::FReplicationPrioritization, including all inherited members.

AddConnection(uint32 ConnectionId)UE::Net::Private::FReplicationPrioritization
Deinit()UE::Net::Private::FReplicationPrioritization
FReplicationPrioritization()UE::Net::Private::FReplicationPrioritization
GetObjectPriorityForConnection(uint32 ConnectionId, FInternalNetRefIndex InternalIndex) constUE::Net::Private::FReplicationPrioritizationinline
GetPrioritizer(const FName PrioritizerName) constUE::Net::Private::FReplicationPrioritization
GetPrioritizerHandle(const FName PrioritizerName) constUE::Net::Private::FReplicationPrioritization
Init(FReplicationPrioritizationInitParams &Params)UE::Net::Private::FReplicationPrioritization
OnMaxInternalNetRefIndexIncreased(FInternalNetRefIndex NewMaxInternalIndex)UE::Net::Private::FReplicationPrioritization
Prioritize(const FNetBitArrayView &ConnectionsToSend, const FNetBitArrayView &DirtyObjectsThisFrame)UE::Net::Private::FReplicationPrioritization
RemoveConnection(uint32 ConnectionId)UE::Net::Private::FReplicationPrioritization
SetPrioritizer(uint32 ObjectIndex, FNetObjectPrioritizerHandle Prioritizer)UE::Net::Private::FReplicationPrioritization
SetStaticPriority(uint32 ObjectIndex, float Prio)UE::Net::Private::FReplicationPrioritization