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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for UE::Net::Private::FReplicationProtocolManager, including all inherited members.
| CalculateProtocolIdentifier(const FReplicationFragments &Fragments) | UE::Net::Private::FReplicationProtocolManager | static |
| CreateInstanceProtocol(const FReplicationFragments &Fragments, UE::Net::EReplicationFragmentTraits ObjectTraits) | UE::Net::Private::FReplicationProtocolManager | static |
| CreateReplicationProtocol(const FReplicationProtocolIdentifier ProtocolId, const FReplicationFragments &Fragments, const TCHAR *DebugName, const FCreateReplicationProtocolParameters &Params=FCreateReplicationProtocolParameters()) | UE::Net::Private::FReplicationProtocolManager | |
| DestroyInstanceProtocol(FReplicationInstanceProtocol *) | UE::Net::Private::FReplicationProtocolManager | static |
| DestroyReplicationProtocol(const FReplicationProtocol *ReplicationProtocol) | UE::Net::Private::FReplicationProtocolManager | |
| ForEachProtocol(FReplicationProtocolIdentifier ProtocolId, T &&Functor) const | UE::Net::Private::FReplicationProtocolManager | |
| ForEachProtocol(T &&Functor) const | UE::Net::Private::FReplicationProtocolManager | |
| FragmentListToString(FStringBuilderBase &StringBuilder, const FReplicationFragments &Fragments) | UE::Net::Private::FReplicationProtocolManager | static |
| GetReplicationProtocol(FReplicationProtocolIdentifier ProtocolId, FObjectKey TemplateKey) | UE::Net::Private::FReplicationProtocolManager | |
| InvalidateDescriptor(const FReplicationStateDescriptor *InvalidatedReplicationStateDescriptor) | UE::Net::Private::FReplicationProtocolManager | |
| ValidateReplicationProtocol(const FReplicationProtocol *, const FReplicationFragments &Fragments, bool bLogFragmentErrors=true) | UE::Net::Private::FReplicationProtocolManager | static |
| ~FReplicationProtocolManager() | UE::Net::Private::FReplicationProtocolManager |