UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::RendererPrivateUtils::Implementation::TPersistentBuffer< InValueType, InBufferTraits > Member List

This is the complete list of members for UE::RendererPrivateUtils::Implementation::TPersistentBuffer< InValueType, InBufferTraits >, including all inherited members.

bRoundUpToPOTUE::RendererPrivateUtils::Implementation::FPersistentBufferprotected
BufferTraits typedefUE::RendererPrivateUtils::Implementation::TPersistentBuffer< InValueType, InBufferTraits >
BytesPerElementUE::RendererPrivateUtils::Implementation::TPersistentBuffer< InValueType, InBufferTraits >static
Empty()UE::RendererPrivateUtils::Implementation::FPersistentBuffer
FPersistentBuffer(int32 InMinimumNumElementsReserved, const TCHAR *InName, bool bInRoundUpToPOT=true)UE::RendererPrivateUtils::Implementation::FPersistentBuffer
GetPooledBuffer()UE::RendererPrivateUtils::Implementation::TPersistentBuffer< InValueType, InBufferTraits >inline
GetPooledBuffer() constUE::RendererPrivateUtils::Implementation::TPersistentBuffer< InValueType, InBufferTraits >inline
MinimumNumElementsReservedUE::RendererPrivateUtils::Implementation::FPersistentBufferprotected
NameUE::RendererPrivateUtils::Implementation::FPersistentBufferprotected
PooledBufferUE::RendererPrivateUtils::Implementation::FPersistentBufferprotected
Register(FRDGBuilder &GraphBuilder) constUE::RendererPrivateUtils::Implementation::FPersistentBuffer
ResizeAndClearBufferIfNeeded(FRDGBuilder &GraphBuilder, int32 InNewMinNumElements)UE::RendererPrivateUtils::Implementation::TPersistentBuffer< InValueType, InBufferTraits >inline
UE::RendererPrivateUtils::Implementation::FPersistentBuffer::ResizeAndClearBufferIfNeeded(FRDGBuilder &GraphBuilder, const FRDGBufferDesc &BufferDesc)UE::RendererPrivateUtils::Implementation::FPersistentBufferprotected
ResizeBufferIfNeeded(FRDGBuilder &GraphBuilder, int32 InNewMinNumElements)UE::RendererPrivateUtils::Implementation::TPersistentBuffer< InValueType, InBufferTraits >inline
UE::RendererPrivateUtils::Implementation::FPersistentBuffer::ResizeBufferIfNeeded(FRDGBuilder &GraphBuilder, const FRDGBufferDesc &BufferDesc)UE::RendererPrivateUtils::Implementation::FPersistentBufferprotected
TPersistentBuffer(int32 InMinimumNumElementsReserved, const TCHAR *InName, bool bInRoundUpToPOT=true)UE::RendererPrivateUtils::Implementation::TPersistentBuffer< InValueType, InBufferTraits >inline
ValidateGPUData(FRDGBuilder &GraphBuilder, TConstArrayView< ValueType > HostValues, ValueCheckFuncType &&ValueCheckFunc)UE::RendererPrivateUtils::Implementation::TPersistentBuffer< InValueType, InBufferTraits >inline
ValueType typedefUE::RendererPrivateUtils::Implementation::TPersistentBuffer< InValueType, InBufferTraits >