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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for UFXSystemComponent, including all inherited members.
| ActivateSystem(bool bFlagAsJustAttached=false) | UFXSystemComponent | inlinevirtual |
| DeactivateImmediate() | UFXSystemComponent | inlinevirtual |
| GetApproxMemoryUsage() const | UFXSystemComponent | inlinevirtual |
| GetFXSystemAsset() const | UFXSystemComponent | inlinevirtual |
| PrecacheAssetPSOs(UFXSystemAsset *FXSystemAsset) | UFXSystemComponent | protected |
| ReleaseToPool() | UFXSystemComponent | inlinevirtual |
| RequiresLWCTileRecache(const FVector3f CurrentTile, const FVector CurrentLocation) | UFXSystemComponent | static |
| SetActorParameter(FName ParameterName, class AActor *Param) | UFXSystemComponent | inlinevirtual |
| SetAutoAttachmentParameters(USceneComponent *Parent, FName SocketName, EAttachmentRule LocationRule, EAttachmentRule RotationRule, EAttachmentRule ScaleRule) | UFXSystemComponent | inlinevirtual |
| SetBoolParameter(FName ParameterName, bool Param) | UFXSystemComponent | inlinevirtual |
| SetColorParameter(FName ParameterName, FLinearColor Param) | UFXSystemComponent | inlinevirtual |
| SetEmitterEnable(FName EmitterName, bool bNewEnableState) | UFXSystemComponent | inlinevirtual |
| SetFloatParameter(FName ParameterName, float Param) | UFXSystemComponent | inlinevirtual |
| SetIntParameter(FName ParameterName, int Param) | UFXSystemComponent | inlinevirtual |
| SetUseAutoManageAttachment(bool bAutoManage) | UFXSystemComponent | inlinevirtual |
| SetVectorParameter(FName ParameterName, FVector Param) | UFXSystemComponent | inlinevirtual |