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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for UFieldSystemComponent, including all inherited members.
| AddFieldCommand(UPARAM(DisplayName="Enable Field") bool Enabled, UPARAM(DisplayName="Physics Type") EFieldPhysicsType Target, UPARAM(DisplayName="Meta Data") UFieldSystemMetaData *MetaData, UPARAM(DisplayName="Field Node") UFieldNodeBase *Field) | UFieldSystemComponent | |
| AddPersistentField(UPARAM(DisplayName="Enable Field") bool Enabled, UPARAM(DisplayName="Physics Type") EFieldPhysicsType Target, UPARAM(DisplayName="Meta Data") UFieldSystemMetaData *MetaData, UPARAM(DisplayName="Field Node") UFieldNodeBase *Field) | UFieldSystemComponent | |
| ApplyLinearForce(UPARAM(DisplayName="Enable Field") bool Enabled, UPARAM(DisplayName="Uniform Direction") FVector Direction, UPARAM(DisplayName="Field Magnitude") float Magnitude) | UFieldSystemComponent | |
| ApplyPhysicsField(UPARAM(DisplayName="Enable Field") bool Enabled, UPARAM(DisplayName="Physics Type") EFieldPhysicsType Target, UPARAM(DisplayName="Meta Data") UFieldSystemMetaData *MetaData, UPARAM(DisplayName="Field Node") UFieldNodeBase *Field) | UFieldSystemComponent | |
| ApplyRadialForce(UPARAM(DisplayName="Enable Field") bool Enabled, UPARAM(DisplayName="Center Position") FVector Position, UPARAM(DisplayName="Field Magnitude") float Magnitude) | UFieldSystemComponent | |
| ApplyRadialVectorFalloffForce(UPARAM(DisplayName="Enable Field") bool Enabled, UPARAM(DisplayName="Center Position") FVector Position, UPARAM(DisplayName="Falloff Radius") float Radius, UPARAM(DisplayName="Field Magnitude") float Magnitude) | UFieldSystemComponent | |
| ApplyStayDynamicField(UPARAM(DisplayName="Enable Field") bool Enabled, UPARAM(DisplayName="Center Position") FVector Position, UPARAM(DisplayName="Field Radius") float Radius) | UFieldSystemComponent | |
| ApplyStrainField(UPARAM(DisplayName="Enable Field") bool Enabled, UPARAM(DisplayName="Center Position") FVector Position, UPARAM(DisplayName="Falloff Radius") float Radius, UPARAM(DisplayName="Field Magnitude") float Magnitude, UPARAM(DisplayName="Cluster Levels") int32 Iterations) | UFieldSystemComponent | |
| ApplyUniformVectorFalloffForce(UPARAM(DisplayName="Enable Field") bool Enabled, UPARAM(DisplayName="Center Position") FVector Position, UPARAM(DisplayName="Uniform Direction") FVector Direction, UPARAM(DisplayName="Falloff Radius") float Radius, UPARAM(DisplayName="Field Magnitude") float Magnitude) | UFieldSystemComponent | |
| bHasPhysicsState | UFieldSystemComponent | protected |
| bIsChaosField | UFieldSystemComponent | |
| bIsWorldField | UFieldSystemComponent | |
| BufferCommands | UFieldSystemComponent | |
| BuildFieldCommand(bool Enabled, EFieldPhysicsType Target, UFieldSystemMetaData *MetaData, UFieldNodeBase *Field, const bool IsTransient) | UFieldSystemComponent | protected |
| ChaosModule | UFieldSystemComponent | protected |
| ChaosPersistentFields | UFieldSystemComponent | protected |
| ClearFieldCommands() | UFieldSystemComponent | protected |
| ConstructionCommands | UFieldSystemComponent | |
| CreateSceneProxy() override | UFieldSystemComponent | virtual |
| DispatchFieldCommand(const FFieldSystemCommand &InCommand, const bool IsTransient) | UFieldSystemComponent | protected |
| FFieldSystemEditorCommands | UFieldSystemComponent | friend |
| FieldSystem | UFieldSystemComponent | |
| GetConstructionFields() const | UFieldSystemComponent | inline |
| GetFieldSystem() const | UFieldSystemComponent | inline |
| GetPhysicsScenes() const | UFieldSystemComponent | protected |
| GetPhysicsSolvers() const | UFieldSystemComponent | protected |
| HasAnySockets() const override | UFieldSystemComponent | inlinevirtual |
| HasValidPhysicsState() const override | UFieldSystemComponent | protectedvirtual |
| OnCreatePhysicsState() override | UFieldSystemComponent | protectedvirtual |
| OnDestroyPhysicsState() override | UFieldSystemComponent | protectedvirtual |
| RemovePersistentFields() | UFieldSystemComponent | |
| ResetFieldSystem() | UFieldSystemComponent | |
| SetFieldSystem(UFieldSystem *FieldSystemIn) | UFieldSystemComponent | inline |
| SetupConstructionFields | UFieldSystemComponent | protected |
| ShouldCreatePhysicsState() const override | UFieldSystemComponent | protectedvirtual |
| SupportedSolvers | UFieldSystemComponent | |
| WorldCPUPersistentFields | UFieldSystemComponent | protected |
| WorldGPUPersistentFields | UFieldSystemComponent | protected |